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Drugge, Mikael
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Witt, H., Lawo, M. & Drugge, M. (2008). Visual feedback and different frames of reference: the impact on gesture interaction techniques for wearable computing (ed.). In: (Ed.), Henri di Hofte; Ingrid Mulder (Ed.), Proceedings of the 10th international conference on Human computer interaction with mobile devices and services: . Paper presented at International Conference on Human Computer Interaction with Mobile Devices and Services : 02/09/2008 - 05/09/2008 (pp. 293-300). New York: ACM Digital Library
Öppna denna publikation i ny flik eller fönster >>Visual feedback and different frames of reference: the impact on gesture interaction techniques for wearable computing
2008 (Engelska)Ingår i: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services / [ed] Henri di Hofte; Ingrid Mulder, New York: ACM Digital Library, 2008, s. 293-300Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

We present the results of an empirical study investigating the effect of visual feedback and body postures on gesture interaction techniques in a dual task setup found, for example, in wearable computing. The conducted experiment uses a novel apparatus called "Hot Wire" that allows retaining the properties of wearable computing even in laboratory environments. Visual feedback was found to impair user performance and caused users to be caught in an attention demanding closed feedback loop once presented in a head-mounted display. Even though continuous feedback was not necessary for gesture interaction, users were unable to ignore it and remain focused on the primary task. The design of an alternative gesture recognition method using a body-centric frame of reference instead of a conventional static one to improve usability, is shown to have an opposed impact both on the performance and subjective perception of users. The presence of novel devices in gesture interaction, such as data gloves, is found to be a major source of erroneous gesture recognition due to unpredictable user behavior. Our detailed result discussion provides guidelines for designing better gesture interaction.

Ort, förlag, år, upplaga, sidor
New York: ACM Digital Library, 2008
Serie
ACM Conference Proceedings Series ; 568
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-27204 (URN)10.1145/1409240.1409272 (DOI)2-s2.0-65449173615 (Scopus ID)08f25320-9eb9-11dd-a113-000ea68e967b (Lokalt ID)978-1-59593-952-4 (ISBN)08f25320-9eb9-11dd-a113-000ea68e967b (Arkivnummer)08f25320-9eb9-11dd-a113-000ea68e967b (OAI)
Konferens
International Conference on Human Computer Interaction with Mobile Devices and Services : 02/09/2008 - 05/09/2008
Anmärkning

Godkänd; 2008; 20081020 (ysko)

Tillgänglig från: 2016-09-30 Skapad: 2016-09-30 Senast uppdaterad: 2018-07-10Bibliografiskt granskad
Drugge, M. & Witt, H. (2006). HotWire: an apparatus for simulating primary tasks in wearable computing (ed.). In: (Ed.), CHI '06 extended abstracts on Human factors in computing systems: . Paper presented at ACM International Conference on Human Factors in Computing Systems : 22/04/2006 - 27/04/2006 (pp. 1535-1540). New York: ACM Digital Library
Öppna denna publikation i ny flik eller fönster >>HotWire: an apparatus for simulating primary tasks in wearable computing
2006 (Engelska)Ingår i: CHI '06 extended abstracts on Human factors in computing systems, New York: ACM Digital Library, 2006, s. 1535-1540Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In this paper we present a novel apparatus for simulating real world primary tasks typically found in wearable computing. Additionally, we report on a preliminary interruption study using the new apparatus in a laboratory experiment and compare its results with previous work to show its applicability for research in human-computer interaction for wearable computers.

Ort, förlag, år, upplaga, sidor
New York: ACM Digital Library, 2006
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-27587 (URN)10.1145/1125451.1125732 (DOI)2-s2.0-84869127979 (Scopus ID)114fd5e0-8e0f-11db-8975-000ea68e967b (Lokalt ID)1-59593-298-4 (ISBN)114fd5e0-8e0f-11db-8975-000ea68e967b (Arkivnummer)114fd5e0-8e0f-11db-8975-000ea68e967b (OAI)
Konferens
ACM International Conference on Human Factors in Computing Systems : 22/04/2006 - 27/04/2006
Anmärkning

Godkänd; 2006; 20061217 (ysko)

Tillgänglig från: 2016-09-30 Skapad: 2016-09-30 Senast uppdaterad: 2018-07-10Bibliografiskt granskad
Drugge, M. (2006). Interaction aspects of wearable computing for human communication (ed.). (Doctoral dissertation). Paper presented at . Luleå: Luleå tekniska universitet
Öppna denna publikation i ny flik eller fönster >>Interaction aspects of wearable computing for human communication
2006 (Engelska)Doktorsavhandling, sammanläggning (Övrigt vetenskapligt)
Abstract [en]

This thesis presents the use of wearable computers for aiding human communication over a distance, focusing on interaction aspects that need to be resolved in order to realize this goal. As wearable computers by definition are highly mobile, always on, and always accessible, the ability to communicate becomes independent of place, time and situation. This also imposes new requirements on the user interface of the wearable computer, calling for natural and unobtrusive interaction with the user.One of the key challenges in wearable computing today is to streamline the user’s interaction, so that it is tailored for the situation at hand. A user interface that takes too much effort to use, interrupts or requires more than a minimum of attention, will inevitably hamper the user’s ability to perform tasks in real life. At the same time, human communication involves both effort, interruptions and paying attention, so the key is to find a balance where wearable computers can aid human communication without being intrusive. To design user interfaces supporting this, we need to know what roles different aspects of interaction have in the field of wearable computing. In this thesis, the use of wearable computing for aiding human communication is explored around three aspects of interaction.The first aspect deals with how information can be conveyed by the wearable computer user, allowing a user to retrieve advice and guidance from experts, and remote persons to share experiences over a distance. The thesis presents findings of using wearable computing for sharing knowledge and experience, both for informal exchange among work colleagues, as well as enabling more efficient communication among health-care personnel. The second aspect is based on findings from these trials and concerns how the wearable computer interacts with the user. As the user performs tasks in the real world, it is important to determine how different methods of notifying the user affects her attention and performance, in order to design interfaces that are efficient yet pleasant to use. The thesis presents user studies examining the impact of different methods of interruption, and provides guidelines for how to make notifications less intrusive. The third and final aspect considers how the user’s physical interaction with the wearable computer can be improved. The thesis presents rapid prototyping of systems employing user centric design. Furthermore, a framework for ubiquitousmultimedia communication is presented, enabling wearable computers to be dynamically configurable and utilize resources in the environment to supplement the user’s equipment.All in all, the thesis presents how wearable communications systems can be developed and deployed, how their human-computer interaction should be designed for unobtrusive operation, and how they can come to practical use in real world situations.

Ort, förlag, år, upplaga, sidor
Luleå: Luleå tekniska universitet, 2006. s. 155
Serie
Doctoral thesis / Luleå University of Technology 1 jan 1997 → …, ISSN 1402-1544 ; 2006:60
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-16803 (URN)01800b80-273d-11dd-8187-000ea68e967b (Lokalt ID)01800b80-273d-11dd-8187-000ea68e967b (Arkivnummer)01800b80-273d-11dd-8187-000ea68e967b (OAI)
Anmärkning

Godkänd; 2006; 20080521 (ysko)

Tillgänglig från: 2016-09-29 Skapad: 2016-09-29 Senast uppdaterad: 2018-01-10Bibliografiskt granskad
Drugge, M., Witt, H., Parnes, P. & Synnes, K. (2006). Using the "HotWire'' to study interruptions in wearable computing primary tasks (ed.). In: (Ed.), (Ed.), Proceedings: Tenth IEEE International Symposium on Wearable Computers, ISWC 2006 : Montreux, Switzerland, October 11 - 14, 2006. Paper presented at IEEE International Symposium on Wearable Computers : 11/10/2006 - 14/10/2006 (pp. 37-44). Piscataway, NJ: IEEE Communications Society
Öppna denna publikation i ny flik eller fönster >>Using the "HotWire'' to study interruptions in wearable computing primary tasks
2006 (Engelska)Ingår i: Proceedings: Tenth IEEE International Symposium on Wearable Computers, ISWC 2006 : Montreux, Switzerland, October 11 - 14, 2006, Piscataway, NJ: IEEE Communications Society, 2006, s. 37-44Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and task performance. We present a study about the impact that different methods for interruption have on those users, to determine how interruptions should be handled. The study is performed using an apparatus called "HotWire" for simulating primary tasks in a laboratory experiment, while retaining the properties of wearable computers being used in mobile, physical, and practical tasks.

Ort, förlag, år, upplaga, sidor
Piscataway, NJ: IEEE Communications Society, 2006
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-26778 (URN)10.1109/ISWC.2006.286340 (DOI)2-s2.0-43949096198 (Scopus ID)0053f3c0-967a-11db-8975-000ea68e967b (Lokalt ID)1-4244-0598-x (ISBN)0053f3c0-967a-11db-8975-000ea68e967b (Arkivnummer)0053f3c0-967a-11db-8975-000ea68e967b (OAI)
Konferens
IEEE International Symposium on Wearable Computers : 11/10/2006 - 14/10/2006
Anmärkning
Godkänd; 2006; 20061228 (ysko)Tillgänglig från: 2016-09-30 Skapad: 2016-09-30 Senast uppdaterad: 2018-07-10Bibliografiskt granskad
Drugge, M., Hallberg, J., Parnes, P. & Synnes, K. (2006). Wearable systems in nursing home care: prototyping experience (ed.). Paper presented at . IEEE pervasive computing, 5(1), 86-91
Öppna denna publikation i ny flik eller fönster >>Wearable systems in nursing home care: prototyping experience
2006 (Engelska)Ingår i: IEEE pervasive computing, ISSN 1536-1268, E-ISSN 1558-2590, Vol. 5, nr 1, s. 86-91Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The development of a wearable prototype systems after studies conducted in a nursing home care is discussed. The specific problems encountered by medical workers at nursing homes includes communication, information dissemination, access to patient charts and organizational issues. The failure of which may cause stress, discomfort, and dissatisfaction among caretakers and patients as well as possible detrimental health consequences for patients. A Wizard of Oz experiments was used to retrieve information, process interrupting phone calls, to simplify communication with others, and to minimize the interaction needed with the wearable computer.

Nationell ämneskategori
Annan medicinteknik Medieteknik
Forskningsämne
Medicinsk teknik för hälsovård; Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-15507 (URN)10.1109/MPRV.2006.20 (DOI)000235483400014 ()2-s2.0-32844472035 (Scopus ID)f08f7280-a08c-11db-8975-000ea68e967b (Lokalt ID)f08f7280-a08c-11db-8975-000ea68e967b (Arkivnummer)f08f7280-a08c-11db-8975-000ea68e967b (OAI)
Anmärkning
Validerad; 2006; 20061106 (ysko)Tillgänglig från: 2016-09-29 Skapad: 2016-09-29 Senast uppdaterad: 2018-07-10Bibliografiskt granskad
Nilsson, M., Drugge, M., Liljedahl, U., Synnes, K. & Parnes, P. (2005). A study on users' preference on interruption when using wearable computers and head mounted displays (ed.). In: (Ed.), (Ed.), Third IEEE International Conference on Pervasive Computing and Communications, PerCom 2005: Kauai Island, HI; 8 March 2005 through 12 March 2005. Paper presented at IEEE International Conference on Pervasive Computing and Communications : 08/03/2005 - 12/03/2005 (pp. 149-158). Los Alamitos: IEEE Computer Society Press
Öppna denna publikation i ny flik eller fönster >>A study on users' preference on interruption when using wearable computers and head mounted displays
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2005 (Engelska)Ingår i: Third IEEE International Conference on Pervasive Computing and Communications, PerCom 2005: Kauai Island, HI; 8 March 2005 through 12 March 2005, Los Alamitos: IEEE Computer Society Press , 2005, s. 149-158Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

An important part of making a wearable computer un-obtrusive is the user interface and the way it interrupts the user. The amount of interruption that have to be made on the users primary task should be minimized. Usage without interruption is of course best for the performance of the primary task but is often not possible as many tasks that the wearable computer is involved in do need interaction with the user. It is therefore important to understand what type of interruption that will benefit the user most. The question about which interruption that causes the least amount of stress for the user is as important as which interruption that gives the best performance. This paper continues on previous work where performance of the users was measured for different types of interruption. In this paper subjective data is analyzed to understand how to build user interfaces for wearable computers and head mounted displays that considers stress and other subjective variables.

Ort, förlag, år, upplaga, sidor
Los Alamitos: IEEE Computer Society Press, 2005
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-34542 (URN)10.1109/PERCOM.2005.5 (DOI)000228292200015 ()2-s2.0-33646557627 (Scopus ID)8c37bf00-a090-11db-8975-000ea68e967b (Lokalt ID)0-7695-2299-8 (ISBN)8c37bf00-a090-11db-8975-000ea68e967b (Arkivnummer)8c37bf00-a090-11db-8975-000ea68e967b (OAI)
Konferens
IEEE International Conference on Pervasive Computing and Communications : 08/03/2005 - 12/03/2005
Anmärkning
Godkänd; 2005; 20060916 (ysko)Tillgänglig från: 2016-09-30 Skapad: 2016-09-30 Senast uppdaterad: 2018-07-10Bibliografiskt granskad
Drugge, M., Hallberg, J., Synnes, K. & Parnes, P. (2005). Relieving the medical workers' daily work through wearable and pervasive computing (ed.). In: (Ed.), (Ed.), ICE2005: the 11th International Conference on Concurrent Enterprising : integrated engineering of products, services and organisations, Munich, Germany 20-22 June 2005. Paper presented at International Conference on Concurrent Enterprising : 20/06/2005 - 22/06/2005. Nottingham: Centre for concurrent enterprising, University of Nottongham
Öppna denna publikation i ny flik eller fönster >>Relieving the medical workers' daily work through wearable and pervasive computing
2005 (Engelska)Ingår i: ICE2005: the 11th International Conference on Concurrent Enterprising : integrated engineering of products, services and organisations, Munich, Germany 20-22 June 2005, Nottingham: Centre for concurrent enterprising, University of Nottongham , 2005Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

We intend to relieve the daily work at care-centers, allowing medical workers to focus on the patients and their needs. This goal can be achieved by employing technology that automate and simplify tasks previously requiring tedious interventions, giving more time for the important human to human interaction. For any technology to become accepted by the medical workers, we must ensure that it is highly natural and unobtrusive, without interfering with their caregiving. By studying the medical workers’ daily work, we can draw conclusions on what problems they encounter, allowing us to develop prototypes which can be deployed and used at the care-centers. In doing this, we can proceed to study the acceptance and usability of our proposed solution, and see whether and how it solves the problem. In this position paper, we present our current and future research in wearable and pervasive health-care.

Ort, förlag, år, upplaga, sidor
Nottingham: Centre for concurrent enterprising, University of Nottongham, 2005
Nationell ämneskategori
Annan medicinteknik Medieteknik
Forskningsämne
Medicinsk teknik för hälsovård; Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-30700 (URN)499a2540-cb2c-11db-b3ed-000ea68e967b (Lokalt ID)9780853582212 (ISBN)499a2540-cb2c-11db-b3ed-000ea68e967b (Arkivnummer)499a2540-cb2c-11db-b3ed-000ea68e967b (OAI)
Konferens
International Conference on Concurrent Enterprising : 20/06/2005 - 22/06/2005
Anmärkning
Godkänd; 2005; 20060916 (ysko)Tillgänglig från: 2016-09-30 Skapad: 2016-09-30 Senast uppdaterad: 2018-01-14Bibliografiskt granskad
Drugge, M., Nilsson, M., Synnes, K. & Parnes, P. (2004). Eventcasting with a wearable computer (ed.). In: (Ed.), Nian-Feng Tzeng (Ed.), Proceedings, 24th International Conference on Distributed Computing Systems workshops: 23 - 24 March 2004, Hachioji, Tokyo, Japan. Paper presented at IEEE International Conference on Distributed Computing Systems workshops : 23/03/2004 - 23/03/2004 (pp. 408-413). Los Alamitos, Calif: IEEE Computer Society Press
Öppna denna publikation i ny flik eller fönster >>Eventcasting with a wearable computer
2004 (Engelska)Ingår i: Proceedings, 24th International Conference on Distributed Computing Systems workshops: 23 - 24 March 2004, Hachioji, Tokyo, Japan / [ed] Nian-Feng Tzeng, Los Alamitos, Calif: IEEE Computer Society Press , 2004, s. 408-413Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Traditionally, interaction methods for wearable computers have focused on input to the computer itself, yet little has been done when it comes to allowing interaction with the surrounding environment. Pervasive computing, on the other hand, offers access to computational power from any place all the time, yet most interaction techniques utilize either physical hardware or monitoring of the user in order to receive input. This paper presents a novel form of interaction by which a wearable computer user can interact with and control a pervasive computing environment in a natural and intuitive manner. Using sensors, the user can be allowed to literally "throw" events into the environment as a way of interacting with devices and computers

Ort, förlag, år, upplaga, sidor
Los Alamitos, Calif: IEEE Computer Society Press, 2004
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-29558 (URN)10.1109/ICDCSW.2004.1284062 (DOI)000221630700061 ()311ca350-a0a5-11db-8975-000ea68e967b (Lokalt ID)0-7695-2087-1 (ISBN)311ca350-a0a5-11db-8975-000ea68e967b (Arkivnummer)311ca350-a0a5-11db-8975-000ea68e967b (OAI)
Konferens
IEEE International Conference on Distributed Computing Systems workshops : 23/03/2004 - 23/03/2004
Anmärkning
Godkänd; 2004; 20060917 (ysko)Tillgänglig från: 2016-09-30 Skapad: 2016-09-30 Senast uppdaterad: 2018-07-10Bibliografiskt granskad
Drugge, M., Nilsson, M., Parviainen, R. & Parnes, P. (2004). Experiences of using wearable computers for ambient telepresence and remote interaction (ed.). In: (Ed.), (Ed.), Proceedings of the ACM SIGMM 2004 workshop on effective telepresence ETP 2004: Toward seamless remote interaction and experience. Paper presented at ACM SIGMM Workshop on Effective Telepresence : 15/10/2004 - 15/10/2004 (pp. 2-11). : IEEE Communications Society
Öppna denna publikation i ny flik eller fönster >>Experiences of using wearable computers for ambient telepresence and remote interaction
2004 (Engelska)Ingår i: Proceedings of the ACM SIGMM 2004 workshop on effective telepresence ETP 2004: Toward seamless remote interaction and experience, IEEE Communications Society, 2004, s. 2-11Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

We present our experiences of using wearable computers for providing an ambient form of telepresence to members of an e-meeting. Using a continuously running e-meeting session as a testbed for formal and informal studies and observations, this form of telepresence can be investigated from the perspective of remote and local participants alike. Based on actual experiences in real-life scenarios, we point out the key issues that prohibit the remote interaction from being entirely seamless, and follow up with suggestions on how those problems can be resolved or alleviated. Furthermore, we evaluate our system with respect to overall usability and the different means for an end-user to experience the remote world

Ort, förlag, år, upplaga, sidor
IEEE Communications Society, 2004
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-31713 (URN)10.1145/1026776.1026780 (DOI)5f7dce90-a0a5-11db-8975-000ea68e967b (Lokalt ID)1-58113-933-0 (ISBN)5f7dce90-a0a5-11db-8975-000ea68e967b (Arkivnummer)5f7dce90-a0a5-11db-8975-000ea68e967b (OAI)
Konferens
ACM SIGMM Workshop on Effective Telepresence : 15/10/2004 - 15/10/2004
Anmärkning
Godkänd; 2004; 20060917 (ysko)Tillgänglig från: 2016-09-30 Skapad: 2016-09-30 Senast uppdaterad: 2018-01-14Bibliografiskt granskad
Drugge, M., Nilsson, M., Liljedahl, U., Parviainen, R. & Parnes, P. (2004). Methods for interrupting a wearable computer user (ed.). In: (Ed.), (Ed.), Proceedings: Eighth IEEE International Symposium on Wearable Computers, ISWC 2004 : 31 October - 3 November 2004, Arlington, Virginia. Paper presented at IEEE International Symposium on Wearable Computers : 31/10/2004 - 03/11/2004 (pp. 150-157). Los Alamitos, Calif: IEEE Communications Society
Öppna denna publikation i ny flik eller fönster >>Methods for interrupting a wearable computer user
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2004 (Engelska)Ingår i: Proceedings: Eighth IEEE International Symposium on Wearable Computers, ISWC 2004 : 31 October - 3 November 2004, Arlington, Virginia, Los Alamitos, Calif: IEEE Communications Society, 2004, s. 150-157Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

A wearable computer equipped with a head-mounted display allows its user to receive notifications and advice that is readily visible in her field of view. While needless interruption of the user should be avoided, there are times when the information is of such importance that it must demand the user’s attention. As the user is mobile and likely interacts with the real world when these situations occur, it is important to know in what way the user can be notified without increasing her cognitive workload more than necessary. To investigate ways of presenting information without increasing the cognitive workload of the recipient, an experiment was performed testing different approaches. The experiment described in this paper is based on an existing study of interruption of people in human-computer interaction, but our focus is instead on finding out how this applies to wearable computer users engaged in real world tasks.

Ort, förlag, år, upplaga, sidor
Los Alamitos, Calif: IEEE Communications Society, 2004
Nationell ämneskategori
Medieteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-39776 (URN)10.1109/ISWC.2004.30 (DOI)000225765900023 ()ea6a61d0-a0a5-11db-8975-000ea68e967b (Lokalt ID)0-7695-2186-X (ISBN)ea6a61d0-a0a5-11db-8975-000ea68e967b (Arkivnummer)ea6a61d0-a0a5-11db-8975-000ea68e967b (OAI)
Konferens
IEEE International Symposium on Wearable Computers : 31/10/2004 - 03/11/2004
Anmärkning
Godkänd; 2004; 20060917 (ysko)Tillgänglig från: 2016-10-03 Skapad: 2016-10-03 Senast uppdaterad: 2018-07-10Bibliografiskt granskad

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