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Mitra, Karan, Associate ProfessorORCID iD iconorcid.org/0000-0003-3489-7429
Biography [eng]

 Karan Mitra is an Assistant Professor at Luleå University of Technology, Sweden. He received his Dual-badge Ph.D. from Monash University, Australia and Luleå University of Technology in 2013. He received his MIT (MT) and a PGradDipDigComm from Monash University in 2008 and 2006, respectively. He received his BIS (Hons.) from Guru Gobind Singh Indraprastha University, Delhi, India in 2004. His research interests include quality of experience modelling and prediction, context-aware computing, cloud computing and mobile and pervasive computing systems. From January 2012 to December 2013 he worked as a researcher at CSIRO, Canberra, Australia. He is a member of the IEEE and ACM.

Publications (10 of 79) Show all publications
Souza Rossi, H., Mitra, K., Åhlund, C. & Cotanis, I. (2024). A Demonstration of ALTRUIST for Conducting QoE Subjective Tests in Immersive Systems. In: 2024 IEEE 21st Consumer Communications & Networking Conference (CCNC): . Paper presented at 21st IEEE Consumer Communications and Networking Conference (CCNC), Las Vegas, NV, USA, January 6-9, 2024 (pp. 1120-1121). IEEE
Open this publication in new window or tab >>A Demonstration of ALTRUIST for Conducting QoE Subjective Tests in Immersive Systems
2024 (English)In: 2024 IEEE 21st Consumer Communications & Networking Conference (CCNC), IEEE, 2024, p. 1120-1121Conference paper, Oral presentation with published abstract (Refereed)
Place, publisher, year, edition, pages
IEEE, 2024
Series
Consumer Communications and Networking Conference, CCNC IEEE
National Category
Electrical Engineering, Electronic Engineering, Information Engineering Computer and Information Sciences
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-104678 (URN)10.1109/CCNC51664.2024.10454751 (DOI)001192142600265 ()2-s2.0-85189198497 (Scopus ID)
Conference
21st IEEE Consumer Communications and Networking Conference (CCNC), Las Vegas, NV, USA, January 6-9, 2024
Note

ISBN for host publication: 979-8-3503-0457-2

Available from: 2024-03-19 Created: 2024-03-19 Last updated: 2024-11-20Bibliographically approved
Vasquez Torres, M., Shahid, Z., Mitra, K., Saguna, S. & Åhlund, C. (2024). A Transfer Learning Approach to Create Energy Forecasting Models for Building Fleets. In: 2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm): . Paper presented at 2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm), September 17-20, 2024, Oslo, Norway (pp. 438-444). IEEE
Open this publication in new window or tab >>A Transfer Learning Approach to Create Energy Forecasting Models for Building Fleets
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2024 (English)In: 2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm), IEEE, 2024, p. 438-444Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
IEEE, 2024
Series
IEEE International Conference on Smart Grid Communications, ISSN 2373-6836, E-ISSN 2474-2902
Keywords
Building fleet, Energy consumption, Transfer learning, LSTM, DTW, Hierarchical clustering, Time series forecasting
National Category
Computer Sciences
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-110870 (URN)10.1109/SmartGridComm60555.2024.10738094 (DOI)
Conference
2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm), September 17-20, 2024, Oslo, Norway
Note

ISBN for host publication: 979-8-3503-1855-5;

Funder: European Commission (grant number 610619-EPP-1-2019-1-FREPPKA1-JMD-MOB), (EMJMD GENIAL Project);

Available from: 2024-11-28 Created: 2024-11-28 Last updated: 2024-11-28Bibliographically approved
Shahid, Z., Saguna, S., Åhlund, C. & Mitra, K. (2024). Federated Learning for Unsupervised Anomaly Detection in ADLs of Elderly in Single-resident Smart Homes. In: SAC '24: Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing: . Paper presented at The 39th ACM/SIGAPP Symposium on Applied Computing (SAC ’24), April 8–12, 2024, Avila, Spain. (pp. 533-535). New York, NY, USA,: ACM Special Interest Group on Applied Computing
Open this publication in new window or tab >>Federated Learning for Unsupervised Anomaly Detection in ADLs of Elderly in Single-resident Smart Homes
2024 (English)In: SAC '24: Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, New York, NY, USA,: ACM Special Interest Group on Applied Computing , 2024, p. 533-535Conference paper, Published paper (Refereed)
Abstract [en]

One of the main concerns regarding the facilitation of the elderly well-being monitoring system is to preserve the participants’ privacy, enable the older adults to live longer independently, and support caregivers. Human Activity Recognition (HAR) in smart homes allows us to foresee the residents’ needs by identifying changes in behaviour that might link to possible health conditions. We propose a Federated learning (FL) model within the health monitoring application to generalize for diverse participant populations and to achieve comparable performance without disclosing the raw data to the traditional centralized approach, which raises privacy issues. In this study, we evaluate an unsupervised variational autoencoder (VAE) in centralized, individualized, compared to federated learning settings to learn the features of normal patterns of daily activities and build an anomaly detector based on reconstructed error resulting as outcomes by the trained model. Further, we validated our proposed approach on real-world datasets collected over three years from six single-resident elderly households. The individual and centralized-based learning models were used as a baseline to compare with FL. Our results show that the personalized FedAvg models achieve RMSE of about 1%, while the Global FL models achieve RMSE of approximately. 4%. The centralized model achieves RMSE of about 0.5%, and the RMSE of individual models based on local training ranges between 1% to 6%. The FL models are relatively comparable to the centralized baseline model.

Place, publisher, year, edition, pages
New York, NY, USA,: ACM Special Interest Group on Applied Computing, 2024
Keywords
Applied computing, Health informatics, Computing methodologies, Neural networks, Anomaly detection
National Category
Computer Sciences
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-103826 (URN)10.1145/3605098.3636163 (DOI)001236958200079 ()2-s2.0-85197662033 (Scopus ID)
Conference
The 39th ACM/SIGAPP Symposium on Applied Computing (SAC ’24), April 8–12, 2024, Avila, Spain.
Note

ISBN for host publication: (979-8-4007-0243-3)

Available from: 2024-01-18 Created: 2024-01-18 Last updated: 2024-10-08Bibliographically approved
Ranjan, R., Mitra, K., Jayaraman, P. P. & Zomaya, A. Y. (Eds.). (2024). Managing Internet of Things Applications across Edge and Cloud Data Centres. Institution of Engineering and Technology
Open this publication in new window or tab >>Managing Internet of Things Applications across Edge and Cloud Data Centres
2024 (English)Collection (editor) (Other academic)
Abstract [en]

Cloud computing has been a game changer for internet-based applications such as content delivery networks, social networking and multi-tier enterprise applications. However, the requirements for low-latency data access, security, bandwidth, mobility, and cost have challenged centralized data center-based cloud computing models, which is driving the need for the novel computing paradigms of edge and fog computing. The internet of things (IoT) focuses on discovery, aggregation, management, and acting on data originating from internet-connected devices via programmable sensors, actuators, mobile phones, surveillance cameras, routers, gateways and switches. But the aggregation of this data is expensive and can be time consuming.

Traditional cloud-centric resource management models need to move towards more distributed and decentralized models so that they can cope with the challenges posed by the evolution of IoT smart devices and network solutions. However, supporting IoT data processing across cloud and edge data centers is not a trivial challenge. IoT sensing devices must be configured as a collection of data-analytics driven workflows where each node in the process can essentially run on multiple heterogeneous cloud and edge data centers.

This book presents state-of-the-art interdisciplinary computing research in the application lifecycle management for internet of things in edge and cloud computing. The book addresses challenges from a distributed system perspective that includes both cyber and physical aspects. The authors aim to bring together the four paradigms of cloud and edge computing, cyber physical systems, internet of things and big data for future ICT systems.

Written and edited by an international team of experts in the field, this book offers key insights to researchers, engineers, IT professionals, advanced students, postgraduate students and lecturers working in the fields of parallel and distributed computing, data mining, information retrieval, cloud, edge and fog computing, and the IoT.

Place, publisher, year, edition, pages
Institution of Engineering and Technology, 2024. p. 343
National Category
Communication Systems Computer Sciences Computer Systems
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-108578 (URN)10.1049/PBPC027E (DOI)2-s2.0-85197720417 (Scopus ID)9781785617799 (ISBN)9781785617805 (ISBN)
Available from: 2024-08-14 Created: 2024-08-14 Last updated: 2024-09-04Bibliographically approved
Souza Rossi, H., Mitra, K., Åhlund, C., Cotanis, I., Örgen, N. & Johansson, P. (2024). Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks. In: 2024 IEEE 21st Consumer Communications & Networking Conference (CCNC): . Paper presented at 21st IEEE Consumer Communications and Networking Conference (CCNC), Las Vegas, NV, USA, January 6-9, 2024 (pp. 550-553). IEEE
Open this publication in new window or tab >>Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks
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2024 (English)In: 2024 IEEE 21st Consumer Communications & Networking Conference (CCNC), IEEE, 2024, p. 550-553Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
IEEE, 2024
Series
Consumer Communications and Networking Conference, CCNC IEEE
National Category
Media and Communication Technology Communication Systems
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-104680 (URN)10.1109/CCNC51664.2024.10454666 (DOI)001192142600088 ()2-s2.0-85189199208 (Scopus ID)
Conference
21st IEEE Consumer Communications and Networking Conference (CCNC), Las Vegas, NV, USA, January 6-9, 2024
Note

ISBN for host publication: 979-8-3503-0457-2

Available from: 2024-03-19 Created: 2024-03-19 Last updated: 2024-11-20Bibliographically approved
Ranjan, R., Mitra, K., Jayaraman, P. P. & Zomaya, A. Y. (2024). Preface. In: Rajiv Ranjan, Karan Mitra, Prem Prakash Jayaraman, Albert Y. Zomaya (Ed.), Managing Internet of Things Applications across Edge and Cloud Data Centres: (pp. xvii-xviii). Institution of Engineering and Technology
Open this publication in new window or tab >>Preface
2024 (English)In: Managing Internet of Things Applications across Edge and Cloud Data Centres / [ed] Rajiv Ranjan, Karan Mitra, Prem Prakash Jayaraman, Albert Y. Zomaya, Institution of Engineering and Technology, 2024, p. xvii-xviiiChapter in book (Other academic)
Place, publisher, year, edition, pages
Institution of Engineering and Technology, 2024
National Category
General Language Studies and Linguistics
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-109407 (URN)2-s2.0-85197698254 (Scopus ID)
Note

ISBN for host publication: 9781785617799; 9781785617805;

DOI for host publication: 10.1049/PBPC027E

Available from: 2024-09-04 Created: 2024-09-04 Last updated: 2024-09-04Bibliographically approved
Souza Rossi, H., Mitra, K., Åhlund, C. & Cotanis, I. (2024). QoE Models for Virtual Reality Cloud-based First Person Shooter Game over Mobile Networks. In: 2024 20th International Conference on Network and Service Management (CNSM) (CNSM 2024): . Paper presented at 2024 20th International Conference on Network and Service Management (CNSM)(CNSM 2024).
Open this publication in new window or tab >>QoE Models for Virtual Reality Cloud-based First Person Shooter Game over Mobile Networks
2024 (English)In: 2024 20th International Conference on Network and Service Management (CNSM) (CNSM 2024), 2024Conference paper, Published paper (Refereed)
Abstract [en]

Virtual reality cloud-based gaming (VRCG) services are becoming widely available on virtual reality (VR) devices delivered over computer networks.VRCG brings users worldwide an extensive catalog of games to play anywhere and anytime. Delivering these gaming services in existing broadband mobile networks is challenging due to their stochastic nature and the user perceived Quality of Experience (QoE)' sensitivity towards them. More research is needed regarding developing effective methods to measure the impact of network QoS factors on users' QoE in the VRCG context. Therefore, this paper proposes, develops, and validates three novel regression models trained on a real dataset collected via subjective tests (N=30); the dataset contains subjective users' QoE ratings regarding VR shooters affected by network conditions (N=28), such as round-trip time (RTT), random jitter (RJ), and packet loss (PL). Our findings reveal that due to the nonlinear relationship of (RTT and RJ) tested together, nonlinear(mean absolute error (MAE)=0.14) and polynomial (MAE=0.15) regression models have the best performance; yet, simple linear regression model(MAE=0.19) is also suitable to predict QoE for VRCG. Further, we found that the model's most important feature is RTT, followed by (RTT, RJ). Finally, our models' prediction of QoE for real-world traffic measurements suggests that mobile network traffic (4G, 5G non-standalone, 5G standalone) provides a 2.5 \(\leq MOS\_{QoE} \leq\) 3.0 experience for VRCG, while 4.2 \(\leqMOS\_{QoE} \leq\) 4.4  for wired connections, suggesting the need for improvements in the current commercial 5G network deployments to deliverVRCG.

Keywords
QoE, Cloud-based streaming, Virtual Reality, Metaverse, Games
National Category
Computer Sciences Communication Systems Media and Communication Technology
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-109768 (URN)
Conference
2024 20th International Conference on Network and Service Management (CNSM)(CNSM 2024)
Available from: 2024-09-08 Created: 2024-09-08 Last updated: 2024-09-08
Alzubadi, A., Mitra, K. & Solaiman, E. (2024). SLA representation and awareness within blockchain in the context of IoT. In: Rajiv Ranjan; Karan Mitra; Prem Prakash Jayaraman; Albert Y. Zomaya (Ed.), Managing Internet of Things Applications across Edge and Cloud Data Centres: (pp. 127-163). Institution of Engineering and Technology
Open this publication in new window or tab >>SLA representation and awareness within blockchain in the context of IoT
2024 (English)In: Managing Internet of Things Applications across Edge and Cloud Data Centres / [ed] Rajiv Ranjan; Karan Mitra; Prem Prakash Jayaraman; Albert Y. Zomaya, Institution of Engineering and Technology, 2024, p. 127-163Chapter in book (Refereed)
Place, publisher, year, edition, pages
Institution of Engineering and Technology, 2024
National Category
General Language Studies and Linguistics Computer Sciences
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-108593 (URN)10.1049/pbpc027e_ch6 (DOI)2-s2.0-85197690986 (Scopus ID)
Note

ISBN for host publication: 9781785617799, 9781785617805

Available from: 2024-08-20 Created: 2024-08-20 Last updated: 2024-09-04Bibliographically approved
Souza Rossi, H., Mitra, K., Larsson, S., Åhlund, C. & Cotanis, I. (2024). Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game. In: Matthew Valenti; David Reed; Melissa Torres (Ed.), ICC 2024 - IEEE International Conference on Communications: . Paper presented at IEEE International Conference on Communications (ICC 2024), June 9-13, 2024, Denver, USA (pp. 4698-4703). IEEE
Open this publication in new window or tab >>Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game
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2024 (English)In: ICC 2024 - IEEE International Conference on Communications / [ed] Matthew Valenti; David Reed; Melissa Torres, IEEE, 2024, p. 4698-4703Conference paper, Published paper (Refereed)
Place, publisher, year, edition, pages
IEEE, 2024
Series
IEEE International Conference on Communications, E-ISSN 1938-1883
National Category
Media and Communication Technology
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-108929 (URN)10.1109/ICC51166.2024.10622467 (DOI)2-s2.0-85202845299 (Scopus ID)978-1-7281-9054-9 (ISBN)
Conference
IEEE International Conference on Communications (ICC 2024), June 9-13, 2024, Denver, USA
Available from: 2024-08-23 Created: 2024-08-23 Last updated: 2024-11-20Bibliographically approved
Alzubaidi, A., Mitra, K. & Solaiman, E. (2023). A blockchain-based SLA monitoring and compliance assessment for IoT ecosystems. Journal of Cloud Computing: Advances, Systems and Applications, 12, Article ID 50.
Open this publication in new window or tab >>A blockchain-based SLA monitoring and compliance assessment for IoT ecosystems
2023 (English)In: Journal of Cloud Computing: Advances, Systems and Applications, E-ISSN 2192-113X, Vol. 12, article id 50Article in journal (Refereed) Published
Abstract [en]

A Service Level Agreement (SLA) establishes the trustworthiness of service providers and consumers in several domains; including the Internet of Things (IoT). Given the proliferation of Blockchain technology, we find it compelling to reconsider the assumption of trust and centralised governance typically practised in SLA management including monitoring, compliance assessment, and penalty enforcement. Therefore, we argue that, such critical tasks should be operated by blockchain-based smart contracts in a non-repudiable manner beyond the influence of any SLA party. This paper envisions an IoT scenario wherein a firefighting station outsources end-to-end IoT operations to a specialised service provider. The contractual relationship between them is governed by an SLA which stipulates a set of quality requirements and violation consequences. The main contribution of this paper lies in designing, deploying and empirically experimenting a novel blockchain-based SLA monitoring and compliance assessment framework in the context of IoT. This is done by utilising Hyperledger Fabric (HLF), an enterprise-grade blockchain technology. Our work highlights a set of considerations and best practice at two sides, the IoT application monitoring-side and the blockchain-side. Moreover, it experimentally validates the reliability of the proposed monitoring approach, which collects relevant metrics from each IoT component and examines them against the quality requirements stated in the SLA. Finally, we propose a novel design for smart contracts at the blockchain-side, analyse and benchmark the performance, and demonstrate that the new design proves to successfully handle Multiversion Concurrency Control (MVCC) conflicts typically encountered in blockchain applications, while maintaining sound throughput and latency.

Place, publisher, year, edition, pages
Springer Nature, 2023
Keywords
Blockchain, Trust, SLA, IoT, Monitoring, MVCC, Performance, Hyperledger Fabric
National Category
Computer Sciences
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-96332 (URN)10.1186/s13677-023-00409-7 (DOI)000982827300001 ()2-s2.0-85152555920 (Scopus ID)
Note

Validerad;2023;Nivå 2;2023-04-06 (hanlid);

Funder: The Engineering and Physical Sciences Research Council, EPSRC (EP/V042017/1)

Available from: 2023-04-06 Created: 2023-04-06 Last updated: 2024-11-20Bibliographically approved
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ORCID iD: ORCID iD iconorcid.org/0000-0003-3489-7429

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