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2010 (English)In: Researching learning in virtual worlds, London: Encyclopedia of Global Archaeology/Springer Verlag, 2010, p. 111-138Chapter in book (Refereed)
Abstract [en]
This chapter will present game-based learning activities developed forvirtual patients based on the four-dimensional framework developed by De Freitasand Martin, as well as other design considerations that look at emergent narrativesand modes of representation. This chapter will also present the interaction and callmanagementstructure implemented between the Second LifeTM (SL) virtual worldenvironment and the world wide web environment. This chapter also represents anoverview of the finding of a recent trial aimed to explore attitude towards two elearningdelivery methods including the delivery of game-based learning for virtualpatients in SL.
Place, publisher, year, edition, pages
London: Encyclopedia of Global Archaeology/Springer Verlag, 2010
Series
Human-computer interaction series
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Gender and Technology
Identifiers
urn:nbn:se:ltu:diva-20226 (URN)10.1007/978-1-84996-047-2_7 (DOI)000277807100007 ()303159f1-6d71-4815-a14c-fbe9e020c72f (Local ID)9781849960465 (ISBN)303159f1-6d71-4815-a14c-fbe9e020c72f (Archive number)303159f1-6d71-4815-a14c-fbe9e020c72f (OAI)
Note
Godkänd; 2010; 20130226 (andbra)
2016-09-292016-09-292021-02-04Bibliographically approved