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Bergström, Mattias
Publications (10 of 24) Show all publications
Bergström, M., Parida, V. & Johansson, C. (2011). Assessment of team based innovation in a Product Service System development process (ed.). In: (Ed.), Amaresh Chakrabarti (Ed.), Research into Design: Supporting Sustainable Product Development. Paper presented at International Conference on Research into Design : 10/01/2011 - 12/01/2011 (pp. 711-718). Bangalore, India: Research Publishing Services
Open this publication in new window or tab >>Assessment of team based innovation in a Product Service System development process
2011 (English)In: Research into Design: Supporting Sustainable Product Development / [ed] Amaresh Chakrabarti, Bangalore, India: Research Publishing Services, 2011, p. 711-718Conference paper, Published paper (Refereed)
Abstract [en]

Innovation is often measured based on how the product performs on the market. This makes it difficult to measure the performance of a team since the time to develop a product may take several years. In this paper we show the importance of creating a common ground and facilitation in a team, two aspects that is not easy measure, but should be assessed. We also discuss innovation on three interrelated organizational levels, the operational, which is the development team and in focus in this paper, the managerial and the strategic level. We found that companies need indicators to measure and/or assess performance on all three levels and thatmore research is needed to find the inter-links between the levels to prescribe measures and assessment points.

Place, publisher, year, edition, pages
Bangalore, India: Research Publishing Services, 2011
Keywords
Fasteass, Industrial engineering and economy - Other industrial engineering and economics, Industriell teknik och ekonomi - Övrig industriell teknik och ekonomi
National Category
Other Engineering and Technologies not elsewhere specified Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development; Entrepreneurship and Innovation
Identifiers
urn:nbn:se:ltu:diva-29844 (URN)373bc600-495b-11df-a0f4-000ea68e967b (Local ID)978-981-08-7721-7 (ISBN)373bc600-495b-11df-a0f4-000ea68e967b (Archive number)373bc600-495b-11df-a0f4-000ea68e967b (OAI)
Conference
International Conference on Research into Design : 10/01/2011 - 12/01/2011
Projects
Fastelaboratoriet - VINNEXC
Note
Godkänd; 2011; 20110126 (tobias)Available from: 2016-09-30 Created: 2016-09-30 Last updated: 2018-05-28Bibliographically approved
Larsson, T., Larsson, A., Ericson, Å., Törlind, P., Bergström, M., Johansson, C., . . . Håkansson, A. (2011). Project: PIEp - Product Innovation Engineering Programme. Paper presented at .
Open this publication in new window or tab >>Project: PIEp - Product Innovation Engineering Programme
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2011 (English)Other (Other (popular science, discussion, etc.))
Abstract [en]

PROJEKTSAMMANFATTNINGPIEp, Product Innovation Engineering Program är ett nationellt program som syftar till att stärka förmågan till innovativ produkt- och affärsutveckling. PIEp spänner över fältet från teori till praktik, från forskning om innovationssystem till proaktivt arbete för att stärka innovationskraft och därigenom uppnå en systemförändring inom forskning, utbildning och utveckling. PIEp skall pågå under tio år, 2007-2016 och engagera flera av Sveriges lärosäten och forskningsinstitut involverade i innovation och produktutveckling. PIEp leds och administreras vid KTH i partnerskap med Lunds Tekniska Högskola, Högskolan i Jönköping, Designhögskolan vid Umeå Universitet, Centrum för Teknik, Medicin och Hälsa, Luleå Tekniska Universitet, samt en rad företag och organisationer.

Keywords
Produktinnovation
National Category
Other Engineering and Technologies not elsewhere specified Other Engineering and Technologies not elsewhere specified Production Engineering, Human Work Science and Ergonomics
Research subject
Functional Product Development; Entrepreneurship and Innovation; Industrial Work Environment
Identifiers
urn:nbn:se:ltu:diva-36202 (URN)a8877ad3-ae47-4d6a-b1a6-ef2f3982458a (Local ID)a8877ad3-ae47-4d6a-b1a6-ef2f3982458a (Archive number)a8877ad3-ae47-4d6a-b1a6-ef2f3982458a (OAI)
Note

Finansieringskälla: Public research council; Forskningsprogram: VINNOVA; Belopp: 100 000 000,00 Euro; Finansieringskälla: Private funding (private); Forskningsprogram: Corporate funding; Belopp: 200 000 000,00 Euro; Publikationer: What happens to rejected ideas?: exploring the life of ideas following the completion of projects; Managing the paradox of early production involvement and Innovativeness: To involve or evolve, is that the question?; Design of user-centred wireless sensor technology in sports: an empirical study of elite kayak athletes; Measuring innovation capability in technology-focused development; Integrating sustainability and innovation through a master’s program in product-service systems; A deep dive into creative thinking: the now-wow-how framework; Development of engineering knowledge models to achieve product innovation; Sustainability Innovation in early phases; A change in design knowledge: from stand-alone products to service offerings; Embracing risk to pursue product innovation in automotive industry; Facilitating the learning environment: initiatives within the PIEp research school; Embracing entrepreneurial behavior in a research school; Status: Pågående; Period: 01/01/2006 → 31/12/2015

Available from: 2016-09-30 Created: 2016-09-30 Last updated: 2018-05-28Bibliographically approved
Holmqvist, J., Wenngren, J., Cox, C., Ericson, Å. & Bergström, M. (2011). Setting up a research experiment: how does personal motivation affects problem setting? (ed.). In: (Ed.), Amaresh Chakrabarti (Ed.), Research into Design: Supporting Sustainable Product Development. Paper presented at International Conference on Research into Design : 10/01/2011 - 12/01/2011. Bangalore, India: Research Publishing Services
Open this publication in new window or tab >>Setting up a research experiment: how does personal motivation affects problem setting?
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2011 (English)In: Research into Design: Supporting Sustainable Product Development / [ed] Amaresh Chakrabarti, Bangalore, India: Research Publishing Services, 2011Conference paper, Published paper (Refereed)
Abstract [en]

Collaborative user oriented design activities are difficult experiences that need to be practiced. Doing so in a professional setting, but without prior experience, can and probably will jeopardize the whole project. So, it is important for design education to offer students the possibility to collaborate in student projects and to assign them to solve open-ended problems. However, it is of interest to find out how differing motivations for individuals affect their team’s ability to successfully meet user needs. This has been investigated in an experiment where students were categorised into two distinct models of design motivation. It was found that one of these models was more apt to manage user orientation in the design team. In this paper, the design of the experiment per se is outlined in order to invite more research within the area.

Place, publisher, year, edition, pages
Bangalore, India: Research Publishing Services, 2011
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-28001 (URN)1a385b00-bc0a-11df-a707-000ea68e967b (Local ID)978-981-08-7721-7 (ISBN)1a385b00-bc0a-11df-a707-000ea68e967b (Archive number)1a385b00-bc0a-11df-a707-000ea68e967b (OAI)
Conference
International Conference on Research into Design : 10/01/2011 - 12/01/2011
Projects
Fuel Efficient Transmission Technology Concepts: Design Methodology
Note
Godkänd; 2011; 20110816 (ysko)Available from: 2016-09-30 Created: 2016-09-30 Last updated: 2018-04-05Bibliographically approved
Bergström, M., Ericson, Å. & Törlind, P. (2010). 4I4I : Four I:s for Innovation: a book with easy to use methods and ideas to foster innovative product development (ed.). Paper presented at . Luleå
Open this publication in new window or tab >>4I4I : Four I:s for Innovation: a book with easy to use methods and ideas to foster innovative product development
2010 (English)Book (Other (popular science, discussion, etc.))
Abstract [en]

A book with easy to use methods and ideas to foster innovative product development.

Place, publisher, year, edition, pages
Luleå: , 2010. p. 24
Keywords
Engineering mechanics - Construction engineering, fasteass, Teknisk mekanik - Konstruktionsteknik
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-16761 (URN)ebdb3990-cc7f-11df-a707-000ea68e967b (Local ID)978-91-7439-148-0 (ISBN)ebdb3990-cc7f-11df-a707-000ea68e967b (Archive number)ebdb3990-cc7f-11df-a707-000ea68e967b (OAI)
Note
Godkänd; 2010; 20100930 (matber)Available from: 2016-09-29 Created: 2016-09-29 Last updated: 2018-04-04Bibliographically approved
Ericson, Å., Törlind, P. & Bergström, M. (2010). Future ideation: creating ideas despite distance (ed.). Paper presented at . International Reports on Socio-Informatics (IRSI), 7(1), 264-271
Open this publication in new window or tab >>Future ideation: creating ideas despite distance
2010 (English)In: International Reports on Socio-Informatics (IRSI), ISSN 1861-4280, E-ISSN 1861-4280, Vol. 7, no 1, p. 264-271Article in journal (Refereed) Published
Abstract [en]

Team-based innovation, which builds on the true collaboration and thinking together strategy are at the heart for most manufacturing companies today. This strategy builds on a multifunctional team to increase the innovation potential. Diversity builds up the multifunctionality within the team and is a prerequisite for coming up with new innovations. Efficient idea generation demands facilitation, one example is brainstorming, which is easily performed. However, brainstorming is often misused, as it is not applied properly. A successful brainstorm seems chaotic, team members use Post-It notes and/or a whiteboard to write and sketch down ideas. In engineering design, computer tools support many of the development team's tasks, but an interactive computer support for idea generation is not commonly used. Also, existing tools do not support the "physical" activities found in classical brainstorming, they are commonly based on the logics of documentation than actual facilitation of a creative process. The study in this paper is based on observations of design teams and the purpose is to set up and present a specification for an idea generation tool that is both facilitated and mimics the best aspects of physical brainstorming.

National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-10219 (URN)8fadf750-cca4-11df-a707-000ea68e967b (Local ID)8fadf750-cca4-11df-a707-000ea68e967b (Archive number)8fadf750-cca4-11df-a707-000ea68e967b (OAI)
Projects
Fastelaboratoriet - VINNEXC
Note
Validerad; 2010; Bibliografisk uppgift: Workshop Proceedings of 9th International Conference on the Design of Cooperative Systems, Aix en Provance, 18.05.2010 COOP 2010: Workshop on the mediation role of shared representation in cooperative activities: new challenges; 20100930 (ysko)Available from: 2016-09-29 Created: 2016-09-29 Last updated: 2018-04-04Bibliographically approved
Ericson, Å., Bergström, M., Larsson, A. & Törlind, P. (2009). Design thinking challenges in education (ed.). In: (Ed.), Margareta Norell Bergendahl (Ed.), Design has never been this cool: ICED 09, the 17th International Conference on Engineering Design ; 24 - 27 August 2009, Stanford University, Stanford, California, USA ; proceedings volume. Paper presented at International Conference on Engineering Design : 24/08/2009 - 27/08/2009 (pp. 89-100). Glasgow: Design Research Society
Open this publication in new window or tab >>Design thinking challenges in education
2009 (English)In: Design has never been this cool: ICED 09, the 17th International Conference on Engineering Design ; 24 - 27 August 2009, Stanford University, Stanford, California, USA ; proceedings volume / [ed] Margareta Norell Bergendahl, Glasgow: Design Research Society, 2009, p. 89-100Conference paper, Published paper (Refereed)
Abstract [en]

Product development processes are commonly represented in sequential models covering the necessary stages from planning to product rollout, while processes to take needs into the development activities show other aspects, namely that understanding needs requires, for a product developer, additional skills. In our curricula for engineering design education we apply some aspects of design thinking to bring together (a) business savvy, in terms of understanding people’s needs as market opportunities, and (b) product development process, in terms of team-based creativity and collaborative skills, with (c) the basic engineering knowledge. This is a demanding aim, much because the approaches, methods and mindsets differ widely from what the students are used to. Hence, in this paper we elaborate on our efforts to educate engineers in design thinking to provide insights into some challenges for engineering design.  Three key challenges are identified, (1) integrative approaches are not straightforwardly implemented, (2) training of ‘soft’ capabilities to provide a change in thinking, and (3) social competence to make use of design thinking.

Place, publisher, year, edition, pages
Glasgow: Design Research Society, 2009
Series
DS / Design Society ; 58
Keywords
Engineering mechanics - Construction engineering, fasteass, Teknisk mekanik - Konstruktionsteknik
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-38828 (URN)d5758cf0-5665-11de-9f57-000ea68e967b (Local ID)d5758cf0-5665-11de-9f57-000ea68e967b (Archive number)d5758cf0-5665-11de-9f57-000ea68e967b (OAI)
Conference
International Conference on Engineering Design : 24/08/2009 - 27/08/2009
Projects
ProViking THINK - Team för Heterogen Innovationskunskap
Note
Godkänd; 2009; 20090611 (petert)Available from: 2016-10-03 Created: 2016-10-03 Last updated: 2018-04-04Bibliographically approved
Parida, V., Johansson, C. & Bergström, M. (2009). Exploring challenges for innovation-driven virtual enterprises (ed.). In: (Ed.), Amaresh Chakrabarti (Ed.), Research into Design: Supporting multiple facets of product development. Paper presented at International Conference on Research into Design : 07/01/2009 - 09/01/2009 (pp. 568-575). Singapore: Research Publishing Services
Open this publication in new window or tab >>Exploring challenges for innovation-driven virtual enterprises
2009 (English)In: Research into Design: Supporting multiple facets of product development / [ed] Amaresh Chakrabarti, Singapore: Research Publishing Services, 2009, p. 568-575Conference paper, Published paper (Refereed)
Abstract [en]

Several studies have suggested virtual enterprises (VEs) as a promising new form of organization. VEs are created to gain several benefits, for example, risk-and-revenue sharing, entering new markets, etc. However, in this study we focus on increasing the innovation in the VE consortiums. Based on past experience and knowledge from related fields, we argue that VE consortiums in the Swedish industry are rare. Thus, this study highlights and explores the challenges, particularly four areas: networking capability, information and communication technology (ICT) usage, knowledge engineering, and team based innovation. These areas contribute to the facilitation of VE creation and its effective operation. Each of these areas is discussed and propositions are formed which will guide the future research. Finally, we have discussed the concept of innovation driven virtual enterprise that combines open innovation ideology with the virtual enterprise concept.

Place, publisher, year, edition, pages
Singapore: Research Publishing Services, 2009
Keywords
fasteass, Industrial engineering and economy - Industrial organisation, administration and economics, Industriell teknik och ekonomi - Industriell organisation, administration och ekonomi
National Category
Other Engineering and Technologies not elsewhere specified Other Engineering and Technologies not elsewhere specified
Research subject
Entrepreneurship and Innovation; Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-28361 (URN)22481670-6976-11dd-9843-000ea68e967b (Local ID)978-981-08-2277-4 (ISBN)22481670-6976-11dd-9843-000ea68e967b (Archive number)22481670-6976-11dd-9843-000ea68e967b (OAI)
Conference
International Conference on Research into Design : 07/01/2009 - 09/01/2009
Projects
Fastelaboratoriet – VINNEXC, ProViking THINK - Team för Heterogen Innovationskunskap
Note
Godkänd; 2009; 20080813 (tobias)Available from: 2016-09-30 Created: 2016-09-30 Last updated: 2018-05-28Bibliographically approved
Törlind, P., Sonalkar, N., Bergström, M., Blanco, E., Hicks, B. & McAlpine, H. (2009). Lessons learned and future challenges for design observatory research (ed.). In: (Ed.), Margareta Norell Bergendahl (Ed.), Design has never been this cool: ICED 09, the 17th International Conference on Engineering Design ; 24 - 27 August 2009, Stanford University, Stanford, California, USA ; proceedings volume. Paper presented at International Conference on Engineering Design : 24/08/2009 - 27/08/2009. Glasgow: Design Research Society
Open this publication in new window or tab >>Lessons learned and future challenges for design observatory research
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2009 (English)In: Design has never been this cool: ICED 09, the 17th International Conference on Engineering Design ; 24 - 27 August 2009, Stanford University, Stanford, California, USA ; proceedings volume / [ed] Margareta Norell Bergendahl, Glasgow: Design Research Society, 2009Conference paper, Published paper (Refereed)
Abstract [en]

Video observation has been used for ethnographic studies for decades and is becoming more popular in engineering design research. This paper presents some of the lessons learned of using design observation in research. The paper focuses on the design and usage of physical environments designed specifically for design team observation – Design Observatories (DO). The paper argues that in the past DO focused on observation, whereas DO of the future will provide real time analysis and the possibility to intervene to improve the design activity. Five different types of studies are identified and categorized. Three different design observatories and the rationale for their design are described, as well as twelve design studies ranging from short experiments to long ethnographic studies in industry. Finally, the implications for design observatory research are presented – DO must support an iterative research approach, since design experiments are emergent and are not defined up front. There is a need for a more longitudinal capture of data and the emergence of robust coding schemes that enable machine coding needs to be supported.

Place, publisher, year, edition, pages
Glasgow: Design Research Society, 2009
Series
DS / Design Society ; 58
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-27703 (URN)13bea480-565a-11de-9f57-000ea68e967b (Local ID)13bea480-565a-11de-9f57-000ea68e967b (Archive number)13bea480-565a-11de-9f57-000ea68e967b (OAI)
Conference
International Conference on Engineering Design : 24/08/2009 - 27/08/2009
Projects
Fastelaboratoriet – VINNEXC, ProViking THINK - Team för Heterogen Innovationskunskap
Note
Godkänd; 2009; 20090611 (petert)Available from: 2016-09-30 Created: 2016-09-30 Last updated: 2017-11-25Bibliographically approved
Bergström, M. (2009). Probing for innovation: how small design teams collaborate (ed.). (Doctoral dissertation). Paper presented at . Luleå: Luleå tekniska universitet
Open this publication in new window or tab >>Probing for innovation: how small design teams collaborate
2009 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Ongoing globalization is placing greater demands on industry. One strategy to stay competitive is to move from supplying only hardware to supplying total offers, e.g. thrust on wings or power by the hour. The total offer is a combination of a product and service, a product service system. This approach to the product development process focuses on the function of the offered system, i.e. functional product development. The function provider retains the ownership and responsibility of the function carrier, i.e. the hardware. This makes for greater risk, but also greater revenue. To deal with this new reality companies are collaborating to supply these types of total offer. Another aspect of retaining ownership of the function carrier is that through continuous innovations, companies can improve the product over the life cycle of the offer. In an industrial context, and often in a global setting, designing is primarily performed through collaboration in teams, e.g. a group of people possessing distinct competences respectively contributing to the task. Hence, with the deployment of a functional product development strategy, the team is given the challenge to collaborate as a global team, i.e. the individuals of the team are spread over a number of companies, sites and countries. Yet another challenge is to increase the innovation in the team. Consequently, with these diverse teams the ability to express thoughts, ideas and different point of views is important for team-based design. The team must not only solve a design task, but also understand and define the task. This kind of design is by default ill-defined and thus referred to as a ‘wicked problem’. However, it is in these wicked design tasks that new and breakthrough products are most likely to be found. But to reach the goal of innovation, the team must allow and embrace ambiguity, as well as act in a supportive environment. The purpose in this thesis is to illustrate activities in design teams when confronted with wicked design tasks. The focus is on how the team explores and communicates problems. The thesis also addresses how physical spaces affect the creative process. Insight into these issues will deepen the understanding of the design processes and enable development of new tools, models and methods, and thus improve the performance of team-based innovation. The cases are studied primarily through observations of small engineering design teams engaged in distributed and co-located collaborative work in early development. The research indicates that designers experience difficulties in communicating notions, such as ideas or thoughts, by solely relying on the usual approach of using sketches, writings and mere utterances. In team-based innovation, designers tend to use their own body, forming embodied representations, to fill in the blanks. Designers embody the future product, e.g. by envisioning themselves as the proposed product, or putting themselves in the users’ position to interact with a future product or both. Hence, the embodied representation becomes a form of prototyping. The designer occasionally incorporates an everyday object to add another dimension to this kind of prototyping activity. Normally, in the manufacturing industry, prototypes are refined and in a state of pre-production. Thus, they limit ambiguity and do not lend themselves to prompt designers to add new ideas. To support the team’s communication of ideas, the prototyping process has to allow the designers to explore the problem, change and propose new ideas, and aid their communicative and collaborative efforts. From the studies, a model derived for an iterative prototyping process in the early design phases is proposed. The model has its starting point in probing, which allows both the problem and the solution to be explored. Probing can incorporate a question, an idea, a concept, or an embodied representation. The design team acknowledges and interprets the probe, creating a shared or contrasted understanding. Still, it is in the differentiated and contrasted understanding that team members find the inspiration to ideate and create additional probing activities that provide for innovations. By looping this process numerous times, the understanding becomes shared and the product concept becomes more refined. However, the main value of the prototyping process is not the prototype per se, but rather the value in the process as such, since it allows the team to reflect in practice and experience through prototyping. The activities of a design team may be supported or hampered by the environment where the activities occur. A room and furniture, specifically designed to prompt a collaborative and creative mode, are suggested and demonstrated in this thesis. Insight from observing design activities in these creative environments provides a basis for further research.

Place, publisher, year, edition, pages
Luleå: Luleå tekniska universitet, 2009. p. 70
Series
Doctoral thesis / Luleå University of Technology 1 jan 1997 → …, ISSN 1402-1544
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-17155 (URN)1f080f60-3ba8-11de-a8ec-000ea68e967b (Local ID)978-91-86233-55-6 (ISBN)1f080f60-3ba8-11de-a8ec-000ea68e967b (Archive number)1f080f60-3ba8-11de-a8ec-000ea68e967b (OAI)
Projects
ProViking THINK - Team för Heterogen Innovationskunskap, Fastelaboratoriet – VINNEXC, ProViking - Development of Functional Products in a Distributed Virtual Environment, NeedInn - Behovsdriven produktutveckling inom e-hälsa
Note
Godkänd; 2009; 20090508 (matber); DISPUTATION Ämnesområde: Funktionella produkter/Functional Product Development Opponent: Associate Professor Tim McAloone, Technical University of Denmark Ordförande: Professor Tobias Larsson, Luleå tekniska universitet Tid: Onsdag den 10 juni 2009, kl 09.00 Plats: E 632 Studion, Luleå tekniska universitetAvailable from: 2016-09-29 Created: 2016-09-29 Last updated: 2017-11-24Bibliographically approved
Bergström, M. & Ericson, Å. (2009). Prototyping – a way to think together (ed.). In: (Ed.), Amaresh Chakrabarti (Ed.), Research into Design: Supporting multiple facets of product development. Paper presented at International Conference on Research into Design : 07/01/2009 - 09/01/2009 (pp. 450-457). Singapore: Research Publishing Services
Open this publication in new window or tab >>Prototyping – a way to think together
2009 (English)In: Research into Design: Supporting multiple facets of product development / [ed] Amaresh Chakrabarti, Singapore: Research Publishing Services, 2009, p. 450-457Conference paper, Published paper (Refereed)
Abstract [en]

The descriptive study presented in this paper is based on the empirical data generated by observing a global student design team. Their prototyping process are described and discussed to feed input to the facilitation of team based innovation. The emerging of a shared design vision as early as possible is vital for the subsequent design activities, in particular for innovation projects. Every day items, body language and simple rough prototypes are used by the student team to communicate their ideas, to generate feedback on the ideas and to put forward new ideas. The study indicates that the process of doing rough prototypes enables designers to make their implicit understandings visible in such cases when the development starts from scratch, e.g., innovations. Thus, prototyping, i.e., the use of rough prototypes and body language etc, assist designers to collaborate and share experiences in early phases when no agreed upon design vision exists.

Place, publisher, year, edition, pages
Singapore: Research Publishing Services, 2009
National Category
Other Engineering and Technologies not elsewhere specified
Research subject
Functional Product Development
Identifiers
urn:nbn:se:ltu:diva-30463 (URN)44921800-6978-11dd-9843-000ea68e967b (Local ID)978-981-08-2277-4 (ISBN)44921800-6978-11dd-9843-000ea68e967b (Archive number)44921800-6978-11dd-9843-000ea68e967b (OAI)
Conference
International Conference on Research into Design : 07/01/2009 - 09/01/2009
Projects
Fastelaboratoriet – VINNEXC, ProViking THINK - Team för Heterogen Innovationskunskap
Note
Godkänd; 2009; 20080813 (tobias)Available from: 2016-09-30 Created: 2016-09-30 Last updated: 2018-04-04Bibliographically approved
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