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Publications (10 of 10) Show all publications
Thunberg, S. (2019). Avatarer i litteraturundervisningen (1ed.). In: Anna Nordenstam, Suzanne Parmenius Swärd (Ed.), 2018: Digitalt (pp. 179-193). Stockholm: Natur och kultur
Open this publication in new window or tab >>Avatarer i litteraturundervisningen
2019 (Swedish)In: 2018: Digitalt / [ed] Anna Nordenstam, Suzanne Parmenius Swärd, Stockholm: Natur och kultur, 2019, 1, p. 179-193Chapter in book (Other academic)
Abstract [sv]

Insikter från en pilotstudie när 24 elever i grundskolans nionde år läser Selma Lagerlöfs klassiker Herr Arnes penningar med hjälp av avatarer och andra spelelement. Texten belyser  både intervjuer med elever och elevernas avatartexter. Resultatet pekar på en lärandepotential den i spelifierade litteraturundervisningen. 

Place, publisher, year, edition, pages
Stockholm: Natur och kultur, 2019 Edition: 1
Series
Svensklärarföreningens årsskrift, ISSN 0349-0246 ; 2018
Keywords
Litteraturdidaktik, avatarer, spel, läsning, digitalt
National Category
Languages and Literature
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-75567 (URN)978-91-27-45738-6 (ISBN)
Available from: 2019-08-17 Created: 2019-08-17 Last updated: 2020-02-03Bibliographically approved
Thunberg, S. & Graeske, C. (2019). Boys and Girl-ish Avatars: Performing Gender in Language Education. In: ARLE 2019: 12th ARLE conference: Languages and texts:: Learning and developmental approaches, 2019. Paper presented at ARLE 2019: 12th ARLE conference: Languages and texts: Learning and developmental approaches.
Open this publication in new window or tab >>Boys and Girl-ish Avatars: Performing Gender in Language Education
2019 (English)In: ARLE 2019: 12th ARLE conference: Languages and texts:: Learning and developmental approaches, 2019, 2019Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Newly arrived often feels frustration in the Swedish school system experiencing a lack of agency in their second language education (Nilsson Folke, 2017). This paper presents findings from an educational design research project combining the reading of a classical text, in the picture book form, with gaming elements stimulate creativity and engagement (Gee 2007; Lazar 2015) in the second language classroom. In focus is students’ creation of an avatar to descend in the classical story of Thumbelina and the research question is: What characterizes the reading activity in the gamified design?vThe target group for the design was newly arrived students with little or no formal schooling, preparing for upper secondary school, in the ages of 16-19 years old. The aim was to contribute with new knowledge about using gamification to support the second language learning in reading activities. The story of Thumbelina written by H.C Andersen illustrated by Elsa Beskow was considered to engage and challenge the students with classical themes and richness of nature descriptions in both text and pictures. The gaming elements used are avatars, quests and experience points. The students are instructed to descend in the story and be Thumbelinas friend through an avatar of their creation. Seventeen students participated in the implementation; several male students choose to descend in the story through a female avatar. This paper analyses the students' artifacts, avatar text, and avatar films using theories of gaming (Gee 2007) and performativity (Butler 2004). Preliminary findings are that the students are highly engaged in the making of their avatar. The students either create an avatar very similar to their own person, or the opposite, quite different from themselves. Several boys create a female avatar. And shy students´ avatar becomes more talkative.

References:

Butler, J. (2004). Undoing gender. New York: Routledge.

Gee, James Paul. 2007. What Video Games have to Teach Us about Learning and Literacy. ReRevised and updated edition ed. New York: Palgrave Macmillan.

McKenney, S., & Reeves, C., Thomas. (2018). Conducting educational design research (2nd ed.) Taylor and Francis.

Lazar, Gillian. 2015. "Playing with Words and Pictures: Using Post-Modernist Picture Books as a Resource with Teenage and Adult Language Learners." In Literature and Language Learning in the EFL Classroom, edited by Masayuki Teranishi, Yoshifumi Saito and Katie Wales, 94-111. London: Palgrave Macmillan UK.

Keywords
language education, gamification, literacy, gender, L2
National Category
Languages and Literature
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-75699 (URN)
Conference
ARLE 2019: 12th ARLE conference: Languages and texts: Learning and developmental approaches
Available from: 2019-10-09 Created: 2019-10-09 Last updated: 2019-11-13
Thunberg, S. (2019). Läsning av Tummelisa - med hjälp av en avatar (1ed.). In: Kristina Aldén & Aina Bigestans (Ed.), Litteraciteter och flerspråkighet: Symposium 2018 (pp. 235-246). Stockholm: Liber
Open this publication in new window or tab >>Läsning av Tummelisa - med hjälp av en avatar
2019 (Swedish)In: Litteraciteter och flerspråkighet: Symposium 2018 / [ed] Kristina Aldén & Aina Bigestans, Stockholm: Liber, 2019, 1, p. 235-246Chapter in book (Other academic)
Place, publisher, year, edition, pages
Stockholm: Liber, 2019 Edition: 1
Keywords
Svenska som andraspåk, Spelifiering, Läsning, Avatarer
National Category
Languages and Literature
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-76765 (URN)978-91-47-13135-8 (ISBN)
Available from: 2019-11-19 Created: 2019-11-19 Last updated: 2020-02-04Bibliographically approved
Thunberg, S. (2019). The perspective of the avatar: Reading activities as ludic narratives in gamified literature education. In: 13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the  3rd – 4th October 2019: . Paper presented at 13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the 3rd – 4th October 2019.
Open this publication in new window or tab >>The perspective of the avatar: Reading activities as ludic narratives in gamified literature education
2019 (English)In: 13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the  3rd – 4th October 2019, 2019Conference paper, Oral presentation only (Refereed)
Keywords
Gaming, Literature, Education, Avatars, Reading, Spelifiering, Litteraturdidaktik, Avatarer, Läsning
National Category
Languages and Literature
Identifiers
urn:nbn:se:ltu:diva-76621 (URN)
Conference
13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the 3rd – 4th October 2019
Available from: 2019-11-05 Created: 2019-11-05 Last updated: 2019-11-13
Thunberg, S. (2019). The Reading Avatar: Literacy and gamification. In: ARLE 2019: 12th ARLE conference: Languages and texts: Learning and developmental approaches. Paper presented at ARLE 2019: 12th ARLE conference: Languages and texts.
Open this publication in new window or tab >>The Reading Avatar: Literacy and gamification
2019 (English)In: ARLE 2019: 12th ARLE conference: Languages and texts: Learning and developmental approaches, 2019Conference paper, Oral presentation with published abstract (Refereed)
Keywords
literacy, gamification, reading, K-12
National Category
Languages and Literature
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-75662 (URN)
Conference
ARLE 2019: 12th ARLE conference: Languages and texts
Available from: 2019-08-22 Created: 2019-08-22 Last updated: 2019-09-06
Thunberg, S. (2018). The reading avatar: Reimagine the imaginative through reading and writing. In: : . Paper presented at The international conference Exploring Language Education (ELE): Global and Local Perspectives will be held at Stockholm University during June 18-20, 2018.
Open this publication in new window or tab >>The reading avatar: Reimagine the imaginative through reading and writing
2018 (English)Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

This paper presents a study of a game design that legitimizes the students in the second language classroom to act as characters in the classical novel Herr Arnes Penningar by Selma Lagerlöf by descending in the story in the form of a digital avatar (Coleman 2011). The aim is to find new ways of developing reading and writing skills and abilities (Gee & Hayes 2011; Krashen 1991) and to provoke a desire for reading fictional text (Rosenblatt 2003; Ryan 2006; Felski 2008). The method is design-based-research (Barab & Squire 2015) meaning that the design is created in collaboration with teachers, tested in the classroom and that adjustments are made in order to develop the design.

Tentative findings from the pilot study made in 2016 with 24 students in secondary school shows a reciprocal process that emerges through performance by the avatar, where imaginative reading is reimagined through creative writing in which the reading and the writing process sustain and nourish each other. The study of this paper will be conducted in February 2018 with Swedish as second language students in their second year in upper secondary school. The students will take part of game design using an avatar, doing quests and getting experience points according to the curriculum standards. In focus in this paper is the avatar. Is the avatar subsidising the literature reading? In what ways does the avatar contributes to the use of literature in the second language classroom? The material is interviews with the students and the texts the students write through their avatar.

Keywords
avatars, reading, digital media, teaching, gamification, education
National Category
Languages and Literature Didactics
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-70323 (URN)
Conference
The international conference Exploring Language Education (ELE): Global and Local Perspectives will be held at Stockholm University during June 18-20, 2018
Available from: 2018-08-10 Created: 2018-08-10 Last updated: 2018-08-14Bibliographically approved
Thunberg, S. (2017). Den läsande avataren. In: : . Paper presented at NNMF 6 - Boundary Students in Nordic L1 subjects, Denmark, Odense, 30 Nov - 1 Dec 2017.
Open this publication in new window or tab >>Den läsande avataren
2017 (Swedish)Conference paper, Oral presentation with published abstract (Refereed)
Keywords
litteratur, läsning, avatarer
National Category
Languages and Literature Didactics
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-65835 (URN)
Conference
NNMF 6 - Boundary Students in Nordic L1 subjects, Denmark, Odense, 30 Nov - 1 Dec 2017
Available from: 2017-09-26 Created: 2017-09-26 Last updated: 2017-11-24Bibliographically approved
Thunberg, S. (2017). Didactic design: reading through the eyes of the avatar. In: : . Paper presented at 11th conference of the International Association for Research in L1 Education Cultures, Arts & Verbal Communication in L1 Education, ARLE 2017, Tallinn University, June 15-17, 2017.
Open this publication in new window or tab >>Didactic design: reading through the eyes of the avatar
2017 (English)Conference paper, Oral presentation with published abstract (Refereed)
National Category
Languages and Literature Didactics
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-65834 (URN)
Conference
11th conference of the International Association for Research in L1 Education Cultures, Arts & Verbal Communication in L1 Education, ARLE 2017, Tallinn University, June 15-17, 2017
Available from: 2017-09-26 Created: 2017-09-26 Last updated: 2017-11-24Bibliographically approved
Thunberg, S., Sundström, B. & Vennberg, A.-C. (2016). Matematikkursen som gör eleven till resursen. In: Björn Kindenberg (Ed.), Flerspråkighet som resurs: symposium 2015 (pp. 167-181). Stockholm: Liber
Open this publication in new window or tab >>Matematikkursen som gör eleven till resursen
2016 (Swedish)In: Flerspråkighet som resurs: symposium 2015 / [ed] Björn Kindenberg, Stockholm: Liber, 2016, p. 167-181Chapter in book (Other (popular science, discussion, etc.))
Place, publisher, year, edition, pages
Stockholm: Liber, 2016
Keywords
Språk- och kunskapsutvecklande arbetssätt, matematikdidaktik, flerspråkighet
National Category
Specific Languages Didactics
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-61333 (URN)978-91-47-12207-3 (ISBN)
Available from: 2017-01-09 Created: 2017-01-09 Last updated: 2018-01-13Bibliographically approved
Thunberg, S. (2016). Spelet om fiktionen: En didaktisk design av en spelifierad läsundervisning med inslag av fan fiction. In: Cathrine Andersson-Busch, Susanne Duek, Birgitta Ljung-Egeland, Christina Olin-Scheller, Marie Tanner och Michael Tengberg (Ed.), SMID 12 TEXTKULTURER: Tolfte Nationella konferensen i Svenska med Didaktisk inriktning. Paper presented at 12. Svenska med Didaktisk inriktning (SMDI), Karlstad, 24-25 november 2016.
Open this publication in new window or tab >>Spelet om fiktionen: En didaktisk design av en spelifierad läsundervisning med inslag av fan fiction
2016 (Swedish)In: SMID 12 TEXTKULTURER: Tolfte Nationella konferensen i Svenska med Didaktisk inriktning / [ed] Cathrine Andersson-Busch, Susanne Duek, Birgitta Ljung-Egeland, Christina Olin-Scheller, Marie Tanner och Michael Tengberg, 2016Conference paper, Oral presentation with published abstract (Refereed)
Keywords
Spelifiering, avatarer, litteraturdiaktik, läsning
National Category
Didactics
Research subject
Swedish and Education
Identifiers
urn:nbn:se:ltu:diva-63029 (URN)
Conference
12. Svenska med Didaktisk inriktning (SMDI), Karlstad, 24-25 november 2016
Available from: 2017-04-13 Created: 2017-04-13 Last updated: 2017-11-24Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-7731-0205

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