Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Inlevelse och interaktion i virtuella verkligheter
2014 (engelsk)Independent thesis Basic level (professional degree), 10 poäng / 15 hpOppgave
Abstract [en]

The public interest in virtual reality has increased significantly over the last years, as has the interest from companies in the entertainment industries, which are spending resources on research and development on the subject. Virtual reality offers a way to stimulate several senses in order to deliver an immersive experience, something computer games naturally gain from.In this project the impact of targeting virtual realities within the development process of computer games is researched as well as the effect of adding motion controls on the immersion of players.A small game is developed incorporating current virtual reality technologies. By this the impact VR has on the whole development, from initial design to final delivery, is covered. User tests were performed to test the final experience from both a developer and player perspective.Two different user studies was held. In the first people that had previously worked with VR and motion controlled experiences tested the game. In the second test the users was part of the targeted audience, younger adults with previous history of playing games.It is possible to create a stable, non nauseating VR experience. Motion controls form a new and unfamiliar way for players to interact with games, but in a VR environment an additional level of depth is added and the players can more easily immerse themselves in the game.

sted, utgiver, år, opplag, sider
2014. , s. 24
Emneord [en]
Technology, virtual reality, motion controls, game development
Emneord [sv]
Teknik, virtual reality, motion controls, game development
Identifikatorer
URN: urn:nbn:se:ltu:diva-51141Lokal ID: 857d7329-863e-49ba-8def-b882d9ed1e43OAI: oai:DiVA.org:ltu-51141DiVA, id: diva2:1024504
Fag / kurs
Student thesis, at least 15 credits
Utdanningsprogram
Computer Game Programming, bachelor's level
Veileder
Examiner
Merknad
Validerat; 20140617 (global_studentproject_submitter)Tilgjengelig fra: 2016-10-04 Laget: 2016-10-04bibliografisk kontrollert

Open Access i DiVA

fulltekst(1715 kB)134 nedlastinger
Filinformasjon
Fil FULLTEXT02.pdfFilstørrelse 1715 kBChecksum SHA-512
535c4b9f32a23e232632c4d1e34dbe8e80dfedb55ceea7fdeb635344a269014fc714decdff1127ddd746b21d5b72f972bd09eda3362412566d5d56278160399c
Type fulltextMimetype application/pdf

Søk i DiVA

Av forfatter/redaktør
Elebrink, Björn

Søk utenfor DiVA

GoogleGoogle Scholar
Totalt: 134 nedlastinger
Antall nedlastinger er summen av alle nedlastinger av alle fulltekster. Det kan for eksempel være tidligere versjoner som er ikke lenger tilgjengelige

urn-nbn

Altmetric

urn-nbn
Totalt: 184 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf