Modulära miljöer i spel
2013 (svensk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hp
Oppgave
Abstract [en]
This report describes modeling and uv-mapping process for modular environments in games, their optimization using different techniques as well as issues that follow when using isometric camera.This report describes in larger part things I have learned during the project at Frostware as well as tests I’ve preformed, analysis of new games and renowned work of other artists.
sted, utgiver, år, opplag, sider
2013. , s. 45
Emneord [en]
Technology
Emneord [sv]
Teknik, modulär, miljöer, 3d-grafik, isometrisk kamera, modellering, uv-mappning, uv-mapping, optimering, tekniker, problematiken, datorgrafik, spelgrafik
Identifikatorer
URN: urn:nbn:se:ltu:diva-51956Lokal ID: 91f18fa9-3000-45fd-81cc-8628eca8cbcaOAI: oai:DiVA.org:ltu-51956DiVA, id: diva2:1025322
Fag / kurs
Student thesis, at least 15 credits
Utdanningsprogram
Computer Graphic Arts, bachelor's level
Veileder
Examiner
Merknad
Validerat; 20130708 (global_studentproject_submitter)
2016-10-042016-10-04bibliografisk kontrollert