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The perspective of the avatar: Reading activities as ludic narratives in gamified literature education
Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, Pedagogik, språk och Ämnesdidaktik.ORCID-id: 0000-0002-7731-0205
2019 (engelsk)Inngår i: 13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the  3rd – 4th October 2019, 2019Konferansepaper, Oral presentation only (Fagfellevurdert)
sted, utgiver, år, opplag, sider
2019.
Emneord [en]
Gaming, Literature, Education, Avatars, Reading
Emneord [sv]
Spelifiering, Litteraturdidaktik, Avatarer, Läsning
HSV kategori
Identifikatorer
URN: urn:nbn:se:ltu:diva-76621OAI: oai:DiVA.org:ltu-76621DiVA, id: diva2:1368085
Konferanse
13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the 3rd – 4th October 2019
Tilgjengelig fra: 2019-11-05 Laget: 2019-11-05 Sist oppdatert: 2019-11-13

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Thunberg, Stina

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