Ändra sökning
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Inlevelse och interaktion i virtuella verkligheter
2014 (Engelska)Självständigt arbete på grundnivå (yrkesexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
Abstract [en]

The public interest in virtual reality has increased significantly over the last years, as has the interest from companies in the entertainment industries, which are spending resources on research and development on the subject. Virtual reality offers a way to stimulate several senses in order to deliver an immersive experience, something computer games naturally gain from.In this project the impact of targeting virtual realities within the development process of computer games is researched as well as the effect of adding motion controls on the immersion of players.A small game is developed incorporating current virtual reality technologies. By this the impact VR has on the whole development, from initial design to final delivery, is covered. User tests were performed to test the final experience from both a developer and player perspective.Two different user studies was held. In the first people that had previously worked with VR and motion controlled experiences tested the game. In the second test the users was part of the targeted audience, younger adults with previous history of playing games.It is possible to create a stable, non nauseating VR experience. Motion controls form a new and unfamiliar way for players to interact with games, but in a VR environment an additional level of depth is added and the players can more easily immerse themselves in the game.

Ort, förlag, år, upplaga, sidor
2014. , s. 24
Nyckelord [en]
Technology, virtual reality, motion controls, game development
Nyckelord [sv]
Teknik, virtual reality, motion controls, game development
Identifikatorer
URN: urn:nbn:se:ltu:diva-51141Lokalt ID: 857d7329-863e-49ba-8def-b882d9ed1e43OAI: oai:DiVA.org:ltu-51141DiVA, id: diva2:1024504
Ämne / kurs
Examensarbete, minst 15 hp
Utbildningsprogram
Högskoleingenjör, Datorspelsutveckling
Handledare
Examinatorer
Anmärkning
Validerat; 20140617 (global_studentproject_submitter)Tillgänglig från: 2016-10-04 Skapad: 2016-10-04Bibliografiskt granskad

Open Access i DiVA

fulltext(1715 kB)134 nedladdningar
Filinformation
Filnamn FULLTEXT02.pdfFilstorlek 1715 kBChecksumma SHA-512
535c4b9f32a23e232632c4d1e34dbe8e80dfedb55ceea7fdeb635344a269014fc714decdff1127ddd746b21d5b72f972bd09eda3362412566d5d56278160399c
Typ fulltextMimetyp application/pdf

Sök vidare i DiVA

Av författaren/redaktören
Elebrink, Björn

Sök vidare utanför DiVA

GoogleGoogle Scholar
Totalt: 134 nedladdningar
Antalet nedladdningar är summan av nedladdningar för alla fulltexter. Det kan inkludera t.ex tidigare versioner som nu inte längre är tillgängliga.

urn-nbn

Altmetricpoäng

urn-nbn
Totalt: 184 träffar
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf