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The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences.
Luleå tekniska universitet, Institutionen för hälsovetenskap, Hälsa och rehabilitering.ORCID-id: 0000-0003-3145-7698
Kinetic Kidz Lab, Department of Kinesiology and Health Education, University of Texas at Austin, Austin, TX, United States. .ORCID-id: 0000-0002-8862-578X
Luleå tekniska universitet, Institutionen för system- och rymdteknik, Datavetenskap.ORCID-id: 0000-0003-3191-8335
Luleå tekniska universitet, Institutionen för hälsovetenskap, Hälsa och rehabilitering.ORCID-id: 0000-0001-9376-6053
2018 (Engelska)Ingår i: JMIR Serious Games, E-ISSN 2291-9279, Vol. 6, nr 1, artikel-id e1Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Background: Physical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO has increased the amount of physical activity of players and that the game has the potential to reach populations that traditionally have low levels of physical activity. Therefore, there is a need to understand which game components can promote initial and sustained physical activity. By using a qualitative research approach, it is possible to achieve rich descriptions and enhance a deep understanding of the components promoting physical activity among children in a game such as Pokémon GO.

Objective: The objective of this study was to explore children’s and parents’ experiences playing Pokémon GO.

Methods: Eight families comprising 13 children (aged 7-12 years) and 9 parents were selected using purposeful sampling. Data collected using focus groups were analyzed using qualitative latent content analysis.

Results: The following three themes were revealed: (1) exciting and enjoyable exploration; (2) dangers and disadvantages; and (3) cooperation conquers competition. The first centers around the present and possible future aspects of Pokémon GO that promote physical activity. The second focuses on unwanted aspects and specific threats to safety when playing the game. The third shows that cooperation and togetherness are highly valued by the participants and that competition is fun but less important.

Conclusions: Components from Pokémon GO could enhance the efficacy of physical activity interventions. Cooperation and exploration are aspects of the game that preferably could be transferred into interventions aimed at promoting children’s physical activity.

Ort, förlag, år, upplaga, sidor
JMIR Publications , 2018. Vol. 6, nr 1, artikel-id e1
Nationell ämneskategori
Sjukgymnastik Medieteknik
Forskningsämne
Fysioterapi; Distribuerade datorsystem
Identifikatorer
URN: urn:nbn:se:ltu:diva-67187DOI: 10.2196/games.8979ISI: 000430473100001PubMedID: 29298750Scopus ID: 2-s2.0-85041047076OAI: oai:DiVA.org:ltu-67187DiVA, id: diva2:1171720
Anmärkning

Validerad;2018;Nivå 2;2018-01-10 (andbra)

Tillgänglig från: 2018-01-08 Skapad: 2018-01-08 Senast uppdaterad: 2018-05-14Bibliografiskt granskad

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Lindqvist, Anna-KarinCastelli, DarlaHallberg, JosefRutberg, Stina
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Hälsa och rehabiliteringDatavetenskap
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JMIR Serious Games
SjukgymnastikMedieteknik

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