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Interactive visualization for information flow in production chains: Case study industrialised house-building
Luleå tekniska universitet, Institutionen för samhällsbyggnad och naturresurser, Industriellt och hållbart byggande.ORCID-id: 0000-0002-1744-4981
Luleå tekniska universitet, Institutionen för samhällsbyggnad och naturresurser, Industriellt och hållbart byggande.ORCID-id: 0000-0003-4843-8936
Luleå tekniska universitet, Institutionen för samhällsbyggnad och naturresurser, Industriellt och hållbart byggande.ORCID-id: 0000-0002-5661-5237
2018 (Engelska)Ingår i: Proceedings of the 35th ISARC, Berlin, Germany, IAARC Publications , 2018, Vol. 35, s. 382-388Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Predefinitions in house-building platforms is developed as routines to manage project building information models over to production data by documents and digital drawings. Visualisation of the information flow in the industrialised house-building process is hard to track and information are often presented as islands, seldom described in the flow for the entire process. Interactive visualisation, using game technology, has open up for new applications of data -transformation, -visualization and -simulation of project information which is less studied in the context of industrialised house-building. This paper tries to address this issue via a combination of game engine technology and the predefined industrialised house-building process. The game engine technology allow development for end -user demands and functionality to express and visualise values for the daily planning and execution of processes. In a case study approach the development and analysis of four building projects were studied and chosen to the range of product platform predefinitions. Based on object structure for different views, models and the related metadata were visualised with an immersive virtual environment prototype. The prototype, based on game engine technology, was developed to manage incoming building projects variations that followed house-building platform predefinitions. As a visualising tool of engineering, on-site planning and production process the game engine technology simulates and visualize views on product structures, production information, assembling and operation instructions by interactive functions in the game environment.

Ort, förlag, år, upplaga, sidor
IAARC Publications , 2018. Vol. 35, s. 382-388
Nyckelord [en]
Game engines, industrialised, house-building, information flow, visualization
Nationell ämneskategori
Husbyggnad Byggproduktion
Forskningsämne
Byggproduktion och teknik
Identifikatorer
URN: urn:nbn:se:ltu:diva-71305DOI: 10.22260/ISARC2018/0054Scopus ID: 2-s2.0-85053901208OAI: oai:DiVA.org:ltu-71305DiVA, id: diva2:1257933
Konferens
35th International Symposium on Automation and Robotics in Construction (ISARC 2018), Berlin, July 20-25 2018
Tillgänglig från: 2018-10-23 Skapad: 2018-10-23 Senast uppdaterad: 2018-10-23Bibliografiskt granskad

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Jansson, GustavMukkavaara, JaniOlofsson, Thomas

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