Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
A Motivational Model Explaining Performance in Video Games
Department of Psychology, Umeå University, Umeå, Sweden.
Department of Psychology, Umeå University, Umeå, Sweden.
Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Humans and technology.ORCID iD: 0000-0002-2709-9966
Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Humans and technology.ORCID iD: 0000-0003-4813-0309
Show others and affiliations
2020 (English)In: Frontiers in Psychology, E-ISSN 1664-1078, Vol. 11, article id 1510Article in journal (Refereed) Published
Abstract [en]

Esports are a rapidly growing phenomenon and understanding of factors underlying game performance are therefore of great interest. The present study investigated the influence of satisfaction of basic psychological needs (competence, autonomy, and relatedness), type of motivation (amotivation, external regulation, introjected regulation, identified regulation, integrated regulation, and intrinsic motivation), and number of matches played (time on task) on individuals’ performance on a matchmaking rating (MMR) in the video game Defence of the Ancients 2 (Dota 2). Collected data from 315 participants was included in the analyses. A web-based questionnaire was used to collect data and structural equation modelling (SEM) was performed to analyze the data. The results show that perceived competence and autonomy were the only significant predictors of MMR performance beyond matches played. Fulfillment of relatedness, as well as motivational factors, were not found to be predictors of MMR scores. The strong effect of matches played, used as proxy of time on task, emphasize the effect of time and practice as a critical aspect of video-game expertise.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2020. Vol. 11, article id 1510
Keywords [en]
self-determination theory, basic needs, intrinsic motivation, extrinsic motivation, time on task, video game performance, Dota 2
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Engineering Psychology
Identifiers
URN: urn:nbn:se:ltu:diva-80421DOI: 10.3389/fpsyg.2020.01510ISI: 000556625100001PubMedID: 32760321Scopus ID: 2-s2.0-85088781951OAI: oai:DiVA.org:ltu-80421DiVA, id: diva2:1458410
Funder
Knut and Alice Wallenberg Foundation, 2014.0205
Note

Validerad;2020;Nivå 2;2020-08-20 (alebob)

Available from: 2020-08-17 Created: 2020-08-17 Last updated: 2022-11-02Bibliographically approved

Open Access in DiVA

fulltext(1302 kB)310 downloads
File information
File name FULLTEXT01.pdfFile size 1302 kBChecksum SHA-512
808461dab5dbeb775f264efd7c3d6b3c7fd8e67c3c0194ac5ae2e104a216d9cbb688eb7508cb24a9611f11f4268c72af5159a28d9ed36771cfa36787caf92834
Type fulltextMimetype application/pdf

Other links

Publisher's full textPubMedScopus

Authority records

E. Sörman, DanielBacklund, Christian

Search in DiVA

By author/editor
E. Sörman, DanielBacklund, Christian
By organisation
Humans and technology
In the same journal
Frontiers in Psychology
Production Engineering, Human Work Science and Ergonomics

Search outside of DiVA

GoogleGoogle Scholar
Total: 310 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
pubmed
urn-nbn

Altmetric score

doi
pubmed
urn-nbn
Total: 474 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf