Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0001-5966-992x
Department of Computer Science, Vrije Universiteit Brussel, 1050 Brussels, Belgium.
2020 (English)In: IEEE Transactions on Learning Technologies, E-ISSN 1939-1382, Vol. 13, no 4, p. 804-821Article, review/survey (Refereed) Published
Abstract [en]

Effective educational interventions require sufficient learner engagement, which can be difficult to achieve if the learner is inadequately motivated. Games have been shown to possess powerful motivators that fuel a person's desire to engage in unattractive activities, such as learning theoretical material. However, to design an educational game that is capable of providing motivated engagement is a challenging task. Previous research has proposed various game motivators and game design principles to alleviate this, but a comprehensive synthesis has yet to appear. In this article, we conducted a systematic literature review that yielded two major contributions: 1) a taxonomy of 56 game motivators in 14 classes; and 2) a taxonomy of 54 educational game design principles in 13 classes, with linkages to the identified game motivators. As a minor contribution, we have also presented a classification of gamification-related terms and proposed different strategies for applying gamification. The results of this article are available for educational game designers and researchers to use as a practical toolkit for the creation and evaluation of motivating educational games that keep players engaged. Moreover, this article is the first step toward the creation of a unified gamification framework.

Place, publisher, year, edition, pages
IEEE, 2020. Vol. 13, no 4, p. 804-821
Keywords [en]
Design principles (DPs), educational games, game design, gamification, motivation, serious games, taxonomy
National Category
Computer and Information Sciences
Research subject
Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-80580DOI: 10.1109/TLT.2020.3018503ISI: 000600838500013Scopus ID: 2-s2.0-85098121785OAI: oai:DiVA.org:ltu-80580DiVA, id: diva2:1461551
Funder
Vinnova, 2018-04174
Note

Validerad;2021;Nivå 2;2021-01-14 (alebob)

Available from: 2020-08-27 Created: 2020-08-27 Last updated: 2025-02-18Bibliographically approved

Open Access in DiVA

fulltext(3590 kB)482 downloads
File information
File name FULLTEXT01.pdfFile size 3590 kBChecksum SHA-512
aaa2e800b5b5127030c8c335694005e2ea91a50defc0af0181410e647f1b0f9303c757bd1df9ddfe27fb780221e1adf47001765321bece0f1f7efd12d8ec82d2
Type fulltextMimetype application/pdf

Other links

Publisher's full textScopus

Authority records

Laine, Teemu H.

Search in DiVA

By author/editor
Laine, Teemu H.
By organisation
Computer Science
In the same journal
IEEE Transactions on Learning Technologies
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar
Total: 484 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 578 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf