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Fly-The-Bee: A game imitating concept learning in bees
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0002-6032-6155
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0003-0069-640X
Luleå tekniska universitet.
Luleå tekniska universitet.
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2015 (English)In: Procedia Computer Science, ISSN 1877-0509, E-ISSN 1877-0509, Vol. 71, p. 25-30Article in journal (Refereed) Published
Abstract [en]

This article presents a web-based game functionally imitating a part of the cognitive behavior of a living organism. This game is a prototype implementation of an artificial online cognitive architecture based on the usage of distributed data representations and Vector Symbolic Architectures. The game emonstrates the feasibility of creating a lightweight cognitive architecture, which is capable of performing rather complex cognitive tasks. The cognitive functionality is implemented in about 100 lines of code and requires few tens of kilobytes of memory for its operation, which make the concept suitable for implementing in low-end devices such as minirobots and wireless sensors.

Place, publisher, year, edition, pages
2015. Vol. 71, p. 25-30
National Category
Computer Sciences
Research subject
Dependable Communication and Computation Systems
Identifiers
URN: urn:nbn:se:ltu:diva-35190DOI: 10.1016/j.procs.2015.12.183ISI: 000369534000005Scopus ID: 2-s2.0-84962755524Local ID: 99dcd63d-ffcd-4b0d-81f5-4d6846aacf74OAI: oai:DiVA.org:ltu-35190DiVA, id: diva2:1008442
Conference
Annual International Conference on Biologically Inspired Cognitive Architectures : 06/11/2015 - 08/11/2015
Note

Validerad; 2016; Nivå 1; 20151009 (denkle); Konferensartikel i tidskrift

Available from: 2016-09-30 Created: 2016-09-30 Last updated: 2018-08-16Bibliographically approved

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Kleyko, DenisOsipov, Evgeny

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CiteExportLink to record
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Citation style
  • apa
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Output format
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