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Digiwall, an Interactive Climbing Wall
Luleå tekniska universitet.
Luleå tekniska universitet.
Luleå University of Technology, Department of Arts, Communication and Education, Media, audio technology and experience production and theater.
2005 (English)In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, IEEE Communications Society, 2005, p. 225-228Conference paper, Published paper (Refereed)
Abstract [en]

Digiwall is a climbing wall enhanced with hardware and software. It combines the computer game with sport climbing, and extends both concepts with new features. Digiwall frees the user from focusing on a computer screen. Instead sound and music are used to convey the gaming experience. The Digiwall concept is designed to support a large number of games, competitions, challenges and even aesthetic experiences. It is an example of how technology can promote physical activity and engage people's senses and capabilities in a way that traditional computer gaming and sport climbing do not.

Place, publisher, year, edition, pages
IEEE Communications Society, 2005. p. 225-228
National Category
Other Humanities not elsewhere specified
Research subject
Audio Technology
Identifiers
URN: urn:nbn:se:ltu:diva-39190DOI: 10.1145/1178477.1178513Local ID: dd576ed0-41d0-11dc-8da5-000ea68e967bISBN: 1-59593-110-4 (print)OAI: oai:DiVA.org:ltu-39190DiVA, id: diva2:1012699
Conference
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology : 15/06/2005 - 17/06/2005
Note
Godkänd; 2005; 20070803 (ysko)Available from: 2016-10-03 Created: 2016-10-03 Last updated: 2017-11-25Bibliographically approved

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Berg, Jan

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Citation style
  • apa
  • harvard1
  • ieee
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
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  • asciidoc
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