VoxelCache: a cache-based memory architecture for volume graphics
2003 (English)In: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics Hardware: San Diego, California, July 26-27, 2003, New York: Association for Computing Machinery (ACM), 2003, 76-83 p.Conference paper (Refereed)
This paper presents a cache-based memory architecture for volume graphics. We describe the memory organization and cache logic to implement a voxel cache based on 43 voxel blocks. We show an efficient prefetching scheme that increases the cache hit ratio to more than 98% in most cases. The performance of the memory system with different types of external memory is demonstrated by a cycle accurate C++ simulation. The VoxelCache memory architecture is designed to be easily adapted to different memory technologies, because all volume graphics specific parts of the memory system are encapsulated inside the on-chip cache. The design is targeted at implementation on off-the-shelf reconfigurable hardware.
Place, publisher, year, edition, pages
New York: Association for Computing Machinery (ACM), 2003. 76-83 p.
IdentifiersURN: urn:nbn:se:ltu:diva-39578Local ID: e647c6a0-b652-11dd-9c2e-000ea68e967bISBN: 1-58113-739-7 (print)OAI: oai:DiVA.org:ltu-39578DiVA: diva2:1013092
ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware : 26/07/2003 - 27/07/2003
Upprättat; 2003; 20081119 (ysko)2016-10-032016-10-03