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How to create reusable assets for modern computer games?
2008 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Place, publisher, year, edition, pages
2008.
Keywords [en]
Technology
Keywords [sv]
Teknik, spel, grafik, datorspel, datorgrafik, reusable, assets
Identifiers
URN: urn:nbn:se:ltu:diva-43128ISRN: LTU-CUPP--08/137--SELocal ID: 108ed570-60a0-496b-9053-449266424946OAI: oai:DiVA.org:ltu-43128DiVA, id: diva2:1016357
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Examiners
Note
Validerat; 20101217 (root)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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fulltext(2480 kB)63 downloads
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File name FULLTEXT01.pdfFile size 2480 kBChecksum SHA-512
5c9f65869d6ce9c6432caebb0268c24c1a9713c1bcf85559ff71137c7857fe9b5c2531150a047d55cd3aeb37ee1bf6fd446ebe47d11828bc4ebd2749985a250e
Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf