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Dreamlines - The Experience: A Wingsuit Flight Prototype
2013 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The aim of this thesis is to describe and evaluate implementation techniques used during the creation of a 3D wingsuit prototype, with main focus in flight physics. An aerodynamic wing model has been created that uses some of the core flight mechanics that we know from real life. This prototype was designed and created in a dynamic and scalable way in order to make later updates and tweaks possible for successor developers.Considering that the prototype should be capable to run on Android- and iOS devices, all techniques described in this thesis have been chosen with respect to limits regarding handheld devices. Further, I present a solution that lets immense terrain and landscapes to be rendered in real-time with the use of combined culling techniques. The results show that a fully functional and illustrative game prototype can be constructed with limited resources and time by using easy to learn and well-functioning development frameworks.

Place, publisher, year, edition, pages
2013. , 49 p.
Keyword [en]
Technology
Keyword [sv]
Teknik
Identifiers
URN: urn:nbn:se:ltu:diva-44059Local ID: 1df2ed61-c98e-4e90-9b83-8bd87d191931OAI: oai:DiVA.org:ltu-44059DiVA: diva2:1017334
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Note
Validerat; 20131024 (global_studentproject_submitter)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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