Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Lair of Beowulf: a study of 3D positional sound in an audio mostly game
2007 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Multimedia capabilities of mobile phones increases all the time, today it is possible to develop games with advanced sounds and graphics. Games with 3D graphics are developing fast. But sounds are seldom used to enhance the experience. The sounds in mobile phone games are often one short midi music piece, under a minute long and only a few short samples are used. The sounds often become repetitive: it is common that people disable the music and sounds when playing on mobile phones. This Master of Science thesis in Media technology describes the development of a prototype and the experimental study that was conducted on it. The prototype is developed together with Interactive Institute, Sonic studio. The prototype is called The lair of Beowulf, Beowulf was a hero in a story which is the oldest written story in old-English. The game starts were Beowulf enters a cave, in the cave there are several unknown sounds to the gamer. The player of the game has no other cues of the game world than the sounds, which are played through a sound engine, called OpenAL. The game was then used in an experimental study. The study was conducted on 11 participants. This study had two parts: in the first part the participant was asked how they experienced the sound on seven given points. Experienced sound in this case was how they thought each location looked and the feeling they got from it. In the second part of the test questions about the whole game were asked. How easy it was to navigate, if it was fun to play and similar questions. The conclusion of the study was that it is very important to carefully select sounds. The illusion of the game world is more fragile when only sounds are used. It is more important to the context the sounds make the user experience in a sound mostly game, than in a game with where graphic describes the world.

Place, publisher, year, edition, pages
2007.
Keywords [en]
Technology, 3D positional audio, games, OpenAL, Beowulf, mobile phones, audio mostly games, medieteknik, programming, Java
Keywords [sv]
Teknik
Identifiers
URN: urn:nbn:se:ltu:diva-44339ISRN: LTU-EX--07/059--SELocal ID: 2204201e-2651-4a56-ba7b-fb775596a07bOAI: oai:DiVA.org:ltu-44339DiVA, id: diva2:1017615
Subject / course
Student thesis, at least 30 credits
Educational program
Media Engineering, master's level
Examiners
Note
Validerat; 20101217 (root)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

Open Access in DiVA

fulltext(633 kB)500 downloads
File information
File name FULLTEXT01.pdfFile size 633 kBChecksum SHA-512
66db7d386d78247c5b4fb88fde8196c2c1ef877a69723c8a3287e472a917989b5622e250000c4d6aec875ed3a82a91e9a2d6cf6c128cbd5e4340a3e64e7c0ae8
Type fulltextMimetype application/pdf

Search outside of DiVA

GoogleGoogle Scholar
Total: 500 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 400 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf