This report focuses on the process of feathers and hair in 3D using the different methods. I am aiming to examine which of the methods that provides appropriate performance and requires less technical knowledge in the creation process.My goal is to create hair and feathers with a visual purpose only and to avoid the technical elements as much as possible. Items that are not included in this thesis are things like animation and advanced rendering.A couple of techniques including, common modeling, texturing with simple polygon planes and with genuinely CG hair has been tested. Subsequently, an evaluation of these different techniques, advantages and disadvantages have been reviewed.The survey was done with the software Autodesk Maya and Pixologic ZBrush.The survey precipitated that a combination between ZBrush and Maya gave the most reliable results and it was also the simplest method for creating hair and feathers.