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Process för spelgrafiker i en spelproduktion
2011 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The game artist process is very straightforward and if you’re a team player, open to listen to your peers and can take orders from your supervisors it can be fun and rewarding. The hard part is to trying to adopt to their suit of tools and ways of doing things. What I present in this thesis is a general way, not Funcom's.

Place, publisher, year, edition, pages
2011. , 22 p.
Keyword [en]
Technology
Keyword [sv]
Teknik
Identifiers
URN: urn:nbn:se:ltu:diva-52870Local ID: 9f3f6333-0420-4358-83c2-c060eed0a643OAI: oai:DiVA.org:ltu-52870DiVA: diva2:1026242
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Supervisors
Note
Validerat; 20110914 (anonymous)Available from: 2016-10-04 Created: 2016-10-04Bibliographically approved

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Sörensen, Björn

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
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