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Real-time previsualization on set
Luleå University of Technology, Department of Arts, Communication and Education.
2017 (English)Independent thesis Basic level (degree of Bachelor of Fine Arts), 180 HE creditsStudent thesisAlternative title
Real-tids previsualisering vid filminspelning (Swedish)
Abstract [en]

The execution of this thesis was based on one primare question and threesecondary questions:

Primary question at issue:

  • Is it possible to develop a system to previsualize computer generatedgraphics in real-time on a film set with available equipment on theuniversity?

Secondary questions at issue:

  • Is it possible to sync the camera feed with the motions of the HTC Vive to getan acceptable result in the game engine with existing equipment?
  • Will the result be able to be integrated with the Computer Graphicsprogramme at LTU?
  • How much access to control and manipulate the previsualized computergenerated graphics, while filming can be achieved?

The purpose of this report is to try a method with the available equipment, toproduce a prototype of a tool to previsualize computer generated graphics inreal-time.

The equipment used for the method was a computer, web camera, HTC Vive anda green screen. All the equipment was linked together with the game engineUnity. This resulted in a prototype of a tool that in real-time can mimic themotions of the camera, replace colored background and has the feature of realtimescene editing, as the previsualization runs.

Abstract [sv]

Utförandet av detta examensarbete baserades på en primär frågeställning, samttre ytterligare sekundära frågor:

Primär frågeställning:

  • Kan man med hjälp av befintlig utrustning på universitetet ta fram enmodell för att previsualisera datorgenererad grafik i real-tid vid en inspelning?

Sekundära frågeställningar:

  • Kommer det gå att synka bild från webcamera med fångade rörelser frånHTC Vive och få ett godtagbart resultat från spelmotorn med befintligutrustning?
  • Kan man använda resultatet som ett verktyg för utbildningen Datorgrafikpå LTU?
  • Hur mycket kontroll för den förhandsvisade grafiken går att uppnå i realtid?

Syftet med rapporten är att framställa och bepröva en prototyp av en produkt föratt kunna förhandsvisa datorgenererad grafik i real-tid, med befintlig utrustning.

Metoden utövades med en dator, web kamera, HTC Vive och en green screen.Genom att använda spelmotorn Unity knöts utrustningen samman för attresultera i en prototyp som i real-tid fångar kamerans rörelser, ersätter färgadbakgrund och kan manipuleras direkt vid inspelning.

Place, publisher, year, edition, pages
2017. , p. 32
Keyword [en]
Previsualization, Real-time, Camera, web camera, filming, Green screen, chroma key, motion capture, HTC Vive, Augumented Reality
Keyword [sv]
previsualisation, Real-tid, kamera, web kamera, filminspelning
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:ltu:diva-64398OAI: oai:DiVA.org:ltu-64398DiVA, id: diva2:1114178
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Graphic Arts, bachelor's level
Supervisors
Examiners
Available from: 2017-06-26 Created: 2017-06-22 Last updated: 2017-06-26Bibliographically approved

Open Access in DiVA

fulltext(1818 kB)135 downloads
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CiteExportLink to record
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Citation style
  • apa
  • harvard1
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  • nn-NB
  • sv-SE
  • Other locale
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Output format
  • html
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