Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
User-Centric Social Interaction for Digital Cities
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0003-4549-6751
University of Passau.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
2017 (English)In: The internet of things: breakthroughs in research and practice, IGI Global, 2017, 41-70 p.Chapter in book (Refereed)
Abstract [en]

Pervasive Computing was envisioned by pioneers like Mark Weiser, but has yet to become an everyday technology in our society. The recent advances regarding Internet of Things, social computing and mobile access technologies however converge to make pervasive computing truly ubiquitous. The key challenge is however to make simple and robust solutions for normal users, which shifts the focus from complex platforms involving machine learning and artificial intelligence to more hands on construction of services that are tailored or personalized for individual users.This chapter therefore discusses Internet of Things together with Social Computing as a basis for components that users in a ’digital city’ could utilize to make their daily life better, safer, etc. A novel environment for user-created services, such as social apps, is presented as a possible solution for this. The vision is that anyone could make simple service based on Internet-enabled devices (Internet of Things) and encapsulated digital resources such as Open Data, which also can have social aspects embedded.This chapter also aims to identify trends, challenges and recommendations in regard of Social Interaction for Digital Cities. This work will help expose future themes with high innovation and business potential based on a timeframe roughly 15 years ahead of now. The purpose is to create a common outlook on the future of information and communication technologies (ICT) based on the extrapolation of current trends and ongoing research efforts.

Place, publisher, year, edition, pages
IGI Global, 2017. 41-70 p.
National Category
Media and Communication Technology Computer Science
Research subject
Mobile and Pervasive Computing; Dependable Communication and Computation Systems
Identifiers
URN: urn:nbn:se:ltu:diva-64828DOI: 10.4018/978-1-5225-1832-7.ch003Scopus ID: 2-s2.0-85021277900ISBN: 9781522518334 (electronic)OAI: oai:DiVA.org:ltu-64828DiVA: diva2:1120806
Available from: 2017-07-07 Created: 2017-07-07 Last updated: 2017-11-24Bibliographically approved

Open Access in DiVA

No full text

Other links

Publisher's full textScopus

Search in DiVA

By author/editor
Synnes, KåreRana, JuwelSchelén, Olov
By organisation
Computer Science
Media and Communication TechnologyComputer Science

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 101 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf