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Virtual reality and input devices: The habit of gaming
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
2017 (English)Independent thesis Basic level (professional degree), 180 HE creditsStudent thesis
Abstract [en]

With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild-west situation where the technology is being explored for strengths, weaknesses and possible uses. Though, VR headsets have also opened up the possibility to explore and use alternate input and output devices to give a more realistic feeling.

The boom has also opened up the doors for the use of Virtual Reality within education. The purpose of this paper is to investigate whether there is a difference between people that play video games and people who don’t when using Virtual Reality.

This thesis was tested in a five minute experience using Unreal Engine 4. As hardware, the HTC Vive and Leap Motion were used.

Abstract [sv]

Med den stora ökningen i popularitet för Virtual Reality headsets har marknaden blivit lite av en vilda västern situation där teknologin utforskas för att hitta styrkor, svagheter och användningsområden. VR headsets har också öppnat upp för möjligheten att utforska och använda alternativa gränssnitt för att ge en mer realistisk känsla.

Ökningen har också öppnat dörrar för att använda Virtual Reality inom utbildning. Målet med denna uppsats är att utreda om det finns en skillnad mellan folk som spelar datorspel och folk som inte gör det när Virtual Reality används.

Denna undersökning gjordes i en fem minuters lång upplevelse skapad med hjälp av Unreal Engine 4. Som hårdvara användes HTC Vive och Leap Motion.

Place, publisher, year, edition, pages
2017. , p. 24
Keywords [en]
Virtual Reality, Input devices
National Category
Computer Systems
Identifiers
URN: urn:nbn:se:ltu:diva-66169OAI: oai:DiVA.org:ltu-66169DiVA, id: diva2:1150086
External cooperation
Data Ductus
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Supervisors
Examiners
Available from: 2017-10-18 Created: 2017-10-17 Last updated: 2017-10-18Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf