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The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences.
Luleå University of Technology, Department of Health Sciences, Health and Rehabilitation.ORCID iD: 0000-0003-3145-7698
Kinetic Kidz Lab, Department of Kinesiology and Health Education, University of Texas at Austin, Austin, TX, United States. .ORCID iD: 0000-0002-8862-578X
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0003-3191-8335
Luleå University of Technology, Department of Health Sciences, Health and Rehabilitation.ORCID iD: 0000-0001-9376-6053
2018 (English)In: JMIR Serious Games, E-ISSN 2291-9279, Vol. 6, no 1, article id e1Article in journal (Refereed) Published
Abstract [en]

Background: Physical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO has increased the amount of physical activity of players and that the game has the potential to reach populations that traditionally have low levels of physical activity. Therefore, there is a need to understand which game components can promote initial and sustained physical activity. By using a qualitative research approach, it is possible to achieve rich descriptions and enhance a deep understanding of the components promoting physical activity among children in a game such as Pokémon GO.

Objective: The objective of this study was to explore children’s and parents’ experiences playing Pokémon GO.

Methods: Eight families comprising 13 children (aged 7-12 years) and 9 parents were selected using purposeful sampling. Data collected using focus groups were analyzed using qualitative latent content analysis.

Results: The following three themes were revealed: (1) exciting and enjoyable exploration; (2) dangers and disadvantages; and (3) cooperation conquers competition. The first centers around the present and possible future aspects of Pokémon GO that promote physical activity. The second focuses on unwanted aspects and specific threats to safety when playing the game. The third shows that cooperation and togetherness are highly valued by the participants and that competition is fun but less important.

Conclusions: Components from Pokémon GO could enhance the efficacy of physical activity interventions. Cooperation and exploration are aspects of the game that preferably could be transferred into interventions aimed at promoting children’s physical activity.

Place, publisher, year, edition, pages
JMIR Publications , 2018. Vol. 6, no 1, article id e1
National Category
Physiotherapy Media and Communication Technology
Research subject
Physiotherapy; Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-67187DOI: 10.2196/games.8979ISI: 000430473100001PubMedID: 29298750Scopus ID: 2-s2.0-85041047076OAI: oai:DiVA.org:ltu-67187DiVA, id: diva2:1171720
Note

Validerad;2018;Nivå 2;2018-01-10 (andbra)

Available from: 2018-01-08 Created: 2018-01-08 Last updated: 2018-05-14Bibliographically approved

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