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Gamification of health education: Schoolchildren’s participation in the development of a serious game to promote health and learning
Luleå University of Technology, Department of Health Sciences, Health and Rehabilitation.ORCID iD: 0000-0002-3876-7202
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0003-3191-8335
Luleå University of Technology, Department of Health Sciences, Health and Rehabilitation.ORCID iD: 0000-0003-3145-7698
2018 (English)In: Health Education, ISSN 0965-4283, E-ISSN 1758-714X, Vol. 118, no 4, p. 354-368Article in journal (Refereed) Published
Abstract [en]

Purpose

The use of modern technology has many challenges and risks. However, by collaborating with schoolchildren, ideas to effectively promote health and learning in school can be identified. This study aimed to examine how a participatory approach can deepen the understanding of how schoolchildren relate to and use gamification as a tool to promote physical activity and learning.

Design/methodology/approach

Inspired by the concept and process of empowerment and child participation, the methodological focus of this study was on consulting schoolchildren. During a 2-month period, 18 schoolchildren (10–12-years-old) participated in workshops to create game ideas that would motivate them to be physically active and learn in school.

Findings

The phenomenological analysis resulted in one main theme, ‘Playing games for fun to be the best I can be’. This consisted of four themes with two sub-themes each. The findings offer insights on how to increase physical activity and health education opportunities using serious games in school.

Originality/value

The knowledge gained provides gamification concepts and combinations of different technological applications to increase health and learning, as well as motivational aspects suggested by the schoolchildren. The findings are discussed with health promotion and health education in mind.

Place, publisher, year, edition, pages
2018. Vol. 118, no 4, p. 354-368
National Category
Other Health Sciences Physiotherapy Media and Communication Technology
Research subject
Health Science; Physiotherapy; Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-68485DOI: 10.1108/HE-10-2017-0055Scopus ID: 2-s2.0-85047988587OAI: oai:DiVA.org:ltu-68485DiVA, id: diva2:1200536
Note

Validerad;2018;Nivå 2;2018-06-01 (svasva)

Available from: 2018-04-24 Created: 2018-04-24 Last updated: 2018-06-13Bibliographically approved

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Kostenius, CatrineHallberg, JosefLindqvist, Anna-Karin

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