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The perspective of the avatar: Reading activities as ludic narratives in gamified literature education
Luleå University of Technology, Department of Arts, Communication and Education, Education, Language, and Teaching.ORCID iD: 0000-0002-7731-0205
2019 (English)In: 13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the  3rd – 4th October 2019, 2019Conference paper, Oral presentation only (Refereed)
Place, publisher, year, edition, pages
2019.
Keywords [en]
Gaming, Literature, Education, Avatars, Reading
Keywords [sv]
Spelifiering, Litteraturdidaktik, Avatarer, Läsning
National Category
Languages and Literature
Identifiers
URN: urn:nbn:se:ltu:diva-76621OAI: oai:DiVA.org:ltu-76621DiVA, id: diva2:1368085
Conference
13th European Conference on Games Based Learning (ECGBL19) at the University of Southern Denmark, Odense on the 3rd – 4th October 2019
Available from: 2019-11-05 Created: 2019-11-05 Last updated: 2019-11-13

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Thunberg, Stina

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
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More styles
Language
  • de-DE
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