Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning MathShow others and affiliations
2019 (English)In: Proceedings on the 17th International Conference on Emerging eLearning Technologies and Applications: PROCEEDINGS / [ed] František Jakab, IEEE, 2019, p. 372-377Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]
Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players’ actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.
Place, publisher, year, edition, pages
IEEE, 2019. p. 372-377
Series
International Conference on Emerging eLearning Technologies and Applications (ICETA)
Keywords [en]
Multidisciplinary, Storytelling, Educational game, Augmented Reality, Game-based learning, Mathematics
National Category
Media and Communication Technology Didactics
Research subject
Pervasive Mobile Computing; Mathematics Education
Identifiers
URN: urn:nbn:se:ltu:diva-78156DOI: 10.1109/ICETA48886.2019.9039962Scopus ID: 2-s2.0-85082988012OAI: oai:DiVA.org:ltu-78156DiVA, id: diva2:1416515
Conference
17th International Conference on Emerging eLearning Technologies and Applications, November 21-22, 2019, Starý Smokovec, Slovakia
Note
ISBN för värdpublikation: 978-1-7281-4967-7, 978-1-7281-4968-4
2020-03-242020-03-242023-09-05Bibliographically approved