Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0002-1536-5753
WISE, Department of Computer Science, Vrije Universiteit Brussel, Belgium.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0001-5966-992x
Luleå University of Technology, Department of Arts, Communication and Education, Education, Language, and Teaching.
Show others and affiliations
2019 (English)In: Proceedings on the 17th International Conference on Emerging eLearning Technologies and Applications: PROCEEDINGS / [ed] František Jakab, IEEE, 2019, p. 372-377Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players’ actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.

Place, publisher, year, edition, pages
IEEE, 2019. p. 372-377
Series
International Conference on Emerging eLearning Technologies and Applications (ICETA)
Keywords [en]
Multidisciplinary, Storytelling, Educational game, Augmented Reality, Game-based learning, Mathematics
National Category
Media and Communication Technology Didactics
Research subject
Pervasive Mobile Computing; Mathematics Education
Identifiers
URN: urn:nbn:se:ltu:diva-78156DOI: 10.1109/ICETA48886.2019.9039962Scopus ID: 2-s2.0-85082988012OAI: oai:DiVA.org:ltu-78156DiVA, id: diva2:1416515
Conference
17th International Conference on Emerging eLearning Technologies and Applications, November 21-22, 2019, Starý Smokovec, Slovakia
Note

ISBN för värdpublikation: 978-1-7281-4967-7, 978-1-7281-4968-4

Available from: 2020-03-24 Created: 2020-03-24 Last updated: 2020-04-27Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopushttps://ieeexplore.ieee.org/document/9039962

Authority records BETA

Kim, Joo ChanLaine, Teemu H.Faarinen, Ewa-Charlotte

Search in DiVA

By author/editor
Kim, Joo ChanLaine, Teemu H.Faarinen, Ewa-Charlotte
By organisation
Computer ScienceEducation, Language, and Teaching
Media and Communication TechnologyDidactics

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 15 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf