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Multidisciplinary Development Process of a Story-based Mobile Augmented Reality Game for Learning Math
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0002-1536-5753
WISE, Department of Computer Science, Vrije Universiteit Brussel, Belgium.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0001-5966-992x
Luleå University of Technology, Department of Arts, Communication and Education, Education, Language, and Teaching.
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2019 (English)In: Proceedings on the 17th International Conference on Emerging eLearning Technologies and Applications: PROCEEDINGS / [ed] František Jakab, IEEE, 2019, p. 372-377Conference paper, Oral presentation with published abstract (Refereed)
Abstract [en]

Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players’ actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.

Place, publisher, year, edition, pages
IEEE, 2019. p. 372-377
Series
International Conference on Emerging eLearning Technologies and Applications (ICETA)
Keywords [en]
Multidisciplinary, Storytelling, Educational game, Augmented Reality, Game-based learning, Mathematics
National Category
Media and Communication Technology Didactics
Research subject
Pervasive Mobile Computing; Mathematics Education
Identifiers
URN: urn:nbn:se:ltu:diva-78156DOI: 10.1109/ICETA48886.2019.9039962Scopus ID: 2-s2.0-85082988012OAI: oai:DiVA.org:ltu-78156DiVA, id: diva2:1416515
Conference
17th International Conference on Emerging eLearning Technologies and Applications, November 21-22, 2019, Starý Smokovec, Slovakia
Note

ISBN för värdpublikation: 978-1-7281-4967-7, 978-1-7281-4968-4

Available from: 2020-03-24 Created: 2020-03-24 Last updated: 2024-10-18Bibliographically approved
In thesis
1. DesignWise: Design Principles for Smart Applications targeting Internet of Things Services
Open this publication in new window or tab >>DesignWise: Design Principles for Smart Applications targeting Internet of Things Services
2024 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

As Internet of Things (IoT) has developed, the number of connected entities has increased, allowing systems to interact with users and their environments in smart ways. For example, presence and environmental sensors enable the system to be aware of the user's state and environment, allowing it to provide helpful information for users. The connected entities include not only IoT devices for data acquisition and actuation but also interaction modalities for communication between users and systems. Multimodal interaction (MI) and augmented reality (AR) are enablers for enhanced user experience (UX) for IoT services. However, combining an IoT-enabled system with MI and AR without careful consideration may hinder the benefits of these technologies. Thus, understanding the technologies and target user group's characteristics depending on the application's context is essential. Design principles allow people—who are interested in UX and user interface (UI) development of IoT-enabled mobile AR applications—to gain knowledge about UX/UI design that considers both the technology and user aspects.This thesis aims to identify, propose, and validate design principles for mobile applications within IoT-enabled smart city domains, especially healthcare and energy management services. We identified the requirements and needs of MI and AR through a systematic literature review. We also found that studies of design principles for IoT-enabled mobile AR applications are limited. We designed, developed, and analyzed three IoT-enabled mobile AR applications along with their UX. From the state-of-the-art research, we compiled and categorized 26 existing design principles into seven categories. We derived and evaluated five new design principles based on the analysis of our developed applications. As a practical realization of the identified design principles, we provided examples of design principles through user interface mockups, which represent the re-designed interfaces of the applications. We expect that our findings will give insight into the UX/UI design of IoT-enabled mobile AR applications for researchers, educators, and practitioners interested in UX/UI development.

Place, publisher, year, edition, pages
Luleå: Luleå University of Technology, 2024
Series
Doctoral thesis / Luleå University of Technology 1 jan 1997 → …, ISSN 1402-1544
Keywords
Design principle, Internet of Things, augmented reality, multimodal interaction, user interface, user experience, human-computer interaction
National Category
Computer Sciences
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-110204 (URN)978-91-8048-684-2 (ISBN)978-91-8048-685-9 (ISBN)
Public defence
2025-01-24, A193, Luleå University of Technology, Skellefteå, 12:00 (English)
Opponent
Supervisors
Available from: 2024-10-18 Created: 2024-10-18 Last updated: 2024-12-12Bibliographically approved

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Kim, Joo ChanLaine, Teemu H.Faarinen, Ewa-Charlotte

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