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Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments
Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Ivana Lučića 5, 10 000, Zagreb, Croatia.
Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Ivana Lučića 5, 10 000, Zagreb, Croatia; DTU Management, Technical University of Denmark, Kongens Lyngby, Denmark.
Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Humans and technology.ORCID iD: 0000-0001-7108-6356
Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Humans and technology. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Ivana Lučića 5, 10 000, Zagreb, Croatia.ORCID iD: 0000-0001-9700-008x
2021 (English)In: Frontiers of Engineering Management, ISSN 2095-7513, Vol. 8, no 3, p. 412-428Article in journal (Refereed) Published
Abstract [en]

Design review (DR) is a product development (PD) activity used to inspect the technical characteristics of a design solution. Immersive virtual reality (IVR) technology enables the presentation of spatial information and interaction with 3D CAD models inside an immersive virtual environment (IVE). Such capabilities have shown the potential to mitigate the cognitive load needed for the visual perception of spatial information and, consequently, enhance design understanding and DR performance. Thus, an increasing number of studies have explored the effect of IVR technology on DR activities in different domains. However, determining when the implementation of IVR technology rather than a conventional user interface for DRs in mechanical engineering PD projects will be beneficial remains unclear. Hence, a conceptual DR experimental study was conducted to investigate the differences in the ability of engineering students to identify mechanisms and understand their functions when a design solution for a technical system is presented in an IVE by IVR technology and in a non-immersive virtual environment (nIVE) by a conventional user interface (monitor display, keyboard, and mouse). Data were collected by performing DR tasks and having participants complete a prior experience questionnaire, presence questionnaire, and mental rotations test. Findings of the study indicate that IVR does not support an enhanced ability of engineering students to identify mechanisms and understand their functions compared with a conventional user interface.

Place, publisher, year, edition, pages
Switzerland: Springer, 2021. Vol. 8, no 3, p. 412-428
Keywords [en]
design review, virtual environment, virtual reality, mechanism, function
National Category
Other Engineering and Technologies
Research subject
Product Innovation
Identifiers
URN: urn:nbn:se:ltu:diva-78415DOI: 10.1007/s42524-020-0099-zISI: 000523064100002Scopus ID: 2-s2.0-85212182671OAI: oai:DiVA.org:ltu-78415DiVA, id: diva2:1422720
Note

Validerad;2021;Nivå 2;2021-07-13 (johcin)

Available from: 2020-04-08 Created: 2020-04-08 Last updated: 2025-02-19Bibliographically approved

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Törlind, PeterŠtorga, Mario

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