Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences
Graz University of Technology.
Graz University of Technology.
Montanuniversität Leoben.
RWTH Aachen University.
Show others and affiliations
2020 (English)In: 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2020, IEEE, 2020, p. 455-459Conference paper, Published paper (Other academic)
Abstract [en]

In recent years, Virtual Reality (VR) technology has found their way into higher education. Its power lays in its ability to provide immersive three-dimensional (3D) experiences that help conveying educational content whilst providing rich interaction possibilities. Especially in mining engineering education, VR has high potential to reshape the provided learning content. Field trips, i.e. mine visits, are an integral part of the education and necessary to transfer knowledge to students. However, field trips are time and cost intensive and mines often have tight entry regulations. As a result, the number of field trips is limited. VR-based field trips offer a considerable alternative presupposed they replicate the complex mining environment realistically. In addition, VR mines have the advantage of taking students close to events (e.g. explosions) that are impossible to demonstrate in a real mine. However, generating realistic 3D content for VR still involves complex, and thus time consuming tasks. Therefore, we present the design of a VR Framework for teaching mining students based on 360° video data, its evaluation in three different lectures, and its extension based on the feedback we received from students and teachers from four different universities.

Place, publisher, year, edition, pages
IEEE, 2020. p. 455-459
Series
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
National Category
Computer and Information Sciences
Research subject
Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-78885DOI: 10.1109/VRW50115.2020.00096ISI: 000578054300089Scopus ID: 2-s2.0-85085391640OAI: oai:DiVA.org:ltu-78885DiVA, id: diva2:1430443
Conference
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 22-26 March, 2020, Atlanta, Georgia
Note

ISBN för värdpublikation: 978-1-7281-6532-5, 978-1-7281-6533-2

Available from: 2020-05-15 Created: 2020-05-15 Last updated: 2025-02-18Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Laine, Teemu H.

Search in DiVA

By author/editor
Laine, Teemu H.
By organisation
Computer Science
Computer and Information Sciences

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 59 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf