Te aim of this article is to contribute to the current academic discourse on how meaning is created in the practise of roleplaying games, and to critically discuss the particular type of aesthetic experience that roleplaying games can provide. Te empirical material consists of a readymade adventure, audio recordings of authentic roleplaying sessions, and interviews with the participants. Te analysis is based on theories on the value of literature reading and on theories concerning narrative aspects of games. Te results show that a perceived intrigue has a bearing on how the players create meaning in the gaming situation, and that literary values to some extent can be used to describe the aesthetic impact of roleplaying, but also that the function of interactivity in games can deepen as well as prevent this impact.
Validerad;2020;Nivå 1;2020-12-01 (alebob)