Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Dynamic Mood in Games Using Parametric Input
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering.
2020 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In the context of video games, a portrayed mood can bring forward emotion and make a scene more alive. With the use of dynamic mood, the look and feel of the game may change provided dynamic events, as dictated by player inputs and various sets of conditions. This thesis aims to describe and present a range of techniques that are subject of affecting the in-game mood, as implemented into an original development project. By using select design patterns, carefully authored parameters and intuitive areas of implementation, the mood and atmosphere of the game experience can be altered dynamically in meaningful ways.

Abstract [sv]

Ur ett datorspelsperpektiv så kan en viss stämning väcka känslor och få en miljö att kännas mer levande. Med dynamisk stämning så menas att spelets utseende och känsla kan förändras med hjälp av dynamiska händelser, formade efter indata från spelaren och olika uppsättningar av villkor. Detta dokument har för avsikt att presentera en rad tekniker som kan användas för att påverka ett spels stämning på ett dynamiskt och betydelsefullt sätt. Genom att välja rätt designmönster, noggrant formulera parametrar samt utforska intuitiva utvecklingsområden så demonstreras detta inför ett verkligt spelprojekt. 

Place, publisher, year, edition, pages
2020. , p. 17
Keywords [en]
Mood, Video Games, Parametric Input
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:ltu:diva-80041OAI: oai:DiVA.org:ltu-80041DiVA, id: diva2:1447854
External cooperation
Mindforce Game Lab AB
Subject / course
Student thesis, at least 15 credits
Educational program
Computer Game Programming, bachelor's level
Supervisors
Examiners
Available from: 2020-06-29 Created: 2020-06-26 Last updated: 2022-11-29Bibliographically approved

Open Access in DiVA

No full text in DiVA

Search in DiVA

By author/editor
Stenmark, Philip
By organisation
Department of Computer Science, Electrical and Space Engineering
Computer Sciences

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 168 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf