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Sign Gesture Recognition from Raw Skeleton Information in 3D Using Deep Learning
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Embedded Internet Systems Lab.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Embedded Internet Systems Lab.ORCID iD: 0000-0002-2123-8187
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Embedded Internet Systems Lab.ORCID iD: 0000-0001-8532-0895
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Embedded Internet Systems Lab.ORCID iD: 0000-0003-4029-6574
2021 (English)In: Computer Vision and Image Processing: 5th International Conference, CVIP 2020, Prayagraj, India, December 4-6, 2020, Revised Selected Papers, Part II / [ed] Satish Kumar Singh; Partha Roy; Balasubramanian Raman; P. Nagabhushan, Springer Nature, 2021, p. 184-195Conference paper, Published paper (Refereed)
Abstract [en]

Sign Language Recognition (SLR) minimizes the communication gap when interacting with hearing impaired people, i.e. connects hearing impaired persons and those who require to communicate and don’t understand SLR. This paper focuses on an end-to-end deep learning approach for the recognition of sign gestures recorded with a 3D sensor (e.g., Microsoft Kinect). Typical machine learning based SLR systems require feature extractions before applying machine learning models. These features need to be chosen carefully as the recognition performance heavily relies on them. Our proposed end-to-end approach eradicates this problem by eliminating the need to extract handmade features. Deep learning models can directly work on raw data and learn higher level representations (features) by themselves. To test our hypothesis, we have used two latest and promising deep learning models, Gated Recurrent Unit (GRU) and Bidirectional Long Short Term Memory (BiLSTM) and trained them using only raw data. We have performed comparative analysis among both models and also with the base paper results. Conducted experiments reflected that proposed method outperforms the existing work, where GRU successfully concluded with 70.78% average accuracy with front view training. 

Place, publisher, year, edition, pages
Springer Nature, 2021. p. 184-195
Series
Communications in Computer and Information Science, ISSN 1865-0929, E-ISSN 1865-0937 ; 1377
Keywords [en]
Sign Gesture, SLR, Recognition, Deep Learning, BiLSTM (BLSTM), GRU, Microsoft Kinect, HMM
National Category
Computer Vision and Robotics (Autonomous Systems)
Research subject
Cyber-Physical Systems; Machine Learning
Identifiers
URN: urn:nbn:se:ltu:diva-82097DOI: 10.1007/978-981-16-1092-9_16Scopus ID: 2-s2.0-85107360895OAI: oai:DiVA.org:ltu-82097DiVA, id: diva2:1512282
Conference
5th IAPR International Conference on Computer Vision & Image Processing (CVIP 2020), Prayagraj, India, December 4-6, 2020
Note

ISBN för värdpublikation: 978-981-16-1091-2; 978-981-16-1092-9

Available from: 2020-12-22 Created: 2020-12-22 Last updated: 2023-09-05Bibliographically approved

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Javed, SalehaSaini, RajkumarLiwicki, Marcus

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