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Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
Ajou University, Suwon, Republic of Korea.ORCID iD: 0000-0001-5966-992x
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0001-9811-9656
2021 (English)In: Proceedings of the 2021 15th International Conference on Ubiquitous Information Management and Communication, IEEE, 2021, article id L3-5Conference paper, Published paper (Refereed)
Abstract [en]

Virtual Reality provides the ability to immerse users in realistic environments, which enables utilization of the technology as an immersive educational tool. This is particularly useful for educational fields that require students to visit certain locations, or that concern hazardous situations and materials. The EIT Raw Materials Project MiReBooks intends to develop novel augmented and virtual reality teaching tools to mining education. Within the project, we developed an interactive multi-user VR environment, named MiReBooks VR, for teaching mining to students by simulating a VR mine and creating learning scenarios in it. In this paper, we briefly described MiReBooks VR, and then focused on determining the capacity of the server running in a head-mounted display by measuring latency. To assess the system's capacity to handle multiple students connected to a class session, client simulation tests of up to 30 simultaneous connections were conducted. The results suggests performance issues with respect to latency affecting all peers that could cause a negative effect to the VR user experience. In addition, the results indicate that the frame rate requirements for VR applications are difficult to maintain in multi-user environments using current off-the-shelf VR equipment. Based on the development experiences and the tests, we provide five lessons learned that can be of interest to software engineers and researchers working on the development of multi-user VR systems.

Place, publisher, year, edition, pages
IEEE, 2021. article id L3-5
Keywords [en]
Virtual Reality, VR, Education, Mining, MultiUser, Immersion, Head Mount Display, Performance, Network
National Category
Human Computer Interaction
Research subject
Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-83317DOI: 10.1109/IMCOM51814.2021.9377356ISI: 000672556500014Scopus ID: 2-s2.0-85103742096OAI: oai:DiVA.org:ltu-83317DiVA, id: diva2:1538377
Conference
15th International Conference on Ubiquitous Information Management and Communication (IMCOM 2021), Seoul, Korea, January 4-6, 2021
Note

ISBN för värdpublikation: Finansiär: 978-1-6654-2318-2;

European Institute of Innovation and Technology (EIT) Raw Materials (18060)

Available from: 2021-03-19 Created: 2021-03-19 Last updated: 2024-03-27Bibliographically approved

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Laine, Teemu H.Souza Rossi, Henrique

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