Situated Novelty in Computational Creativity Studies
2019 (English)In: Proceedings of the Tenth International Conference on Computational Creativity / [ed] Kazjon Grace; Michael Cook; Dan Ventura; Mary Lou Maher, Association for Computational Creativity (ACC) , 2019, p. 286-290Conference paper, Published paper (Refereed)
Abstract [en]
This paper furthers the study of creative design by taking a situated view of novelty. A set of computational experiments is performed utilizing an agent-based model of a design team, and resulting data is used to examine the influence of a change in a situation (or a design frame) on the perception of a design’s novelty in terms of its difference from existing or possible designs. The experiments demonstrate that, over the course of designing, solutions which were regarded as novel, can become not novel. They also show that a solution which was not seen as novel in one situation can be assessed as novel when a situation changes. The results, therefore, emphasize the importance of studying novelty as a situated measure.
Place, publisher, year, edition, pages
Association for Computational Creativity (ACC) , 2019. p. 286-290
National Category
Design
Research subject
Product Innovation
Identifiers
URN: urn:nbn:se:ltu:diva-86098Scopus ID: 2-s2.0-85094318153OAI: oai:DiVA.org:ltu-86098DiVA, id: diva2:1574739
Conference
10th International Conference on Computational Creativity (ICCC 2019), Charlotte, USA, June 17-21, 2019
Note
ISBN för värdpublikation: 978-989-54160-1-1;
Finansiär: Ministry of Science, Education and Sports of the Republic of Croatia, and Croatian Science Foundation project (IP-2018-01-7269); National Science Foundation (CMMI-1400466, CMMI-1762415)
2021-06-292021-06-292021-06-29Bibliographically approved