iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students’ Computational Thinking Skills
2021 (English)In: Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research / [ed] Otto Seppälä; Andrew Petersen, Association for Computing Machinery , 2021, article id 33Conference paper, Poster (with or without abstract) (Refereed)
Abstract [en]
This paper presents iThinkSmart, an immersive virtual reality-based application to facilitate the learning of computational thinking (CT) concepts. The tool was developed to supplement the traditional teaching and learning of CT by integrating three virtual mini games, namely, River Crossing, Tower of Hanoi, and Mount Patti treasure hunt, to foster immersion, interaction, engagement, and personalization for an enhanced learning experience. iThinkSmart mini games can be played on a smartphone with a Goggle Cardboard and hand controller. This first prototype of the game accesses players' competency of CT and renders feedback based on learning progress.
Place, publisher, year, edition, pages
Association for Computing Machinery , 2021. article id 33
Series
ACM International Conference Proceeding Series
Keywords [en]
Computational thinking, Computing education, iThinkSmart, Immersive virtual reality, game-based learning, VR, HMD
National Category
Information Systems
Research subject
Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-88247DOI: 10.1145/3488042.3489963ISI: 001119104600025Scopus ID: 2-s2.0-85119893877OAI: oai:DiVA.org:ltu-88247DiVA, id: diva2:1617904
Conference
Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research,November 18 - 21, 2021 , Joensuu, Finland
Note
ISBN för värdpublikation: 978-1-4503-8488-9
2021-12-082021-12-082024-11-20Bibliographically approved