Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Subjective Quality of Experience Assessment in Mobile Cloud Games
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0001-9811-9656
Infovista, Skellefteå, Sweden.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0003-3489-7429
Infovista, Skellefteå, Sweden.
Show others and affiliations
2022 (English)In: 2022 IEEE Global Communications Conference, GLOBECOM: Proceedings, IEEE, 2022, p. 1918-1923Conference paper, Published paper (Refereed)
Abstract [en]

The rise of mobile cloud gaming  (MCG) has necessitated understanding its impact on mobile network design and deployment for end users' QoE maximization. MCG is a dynamic service that requires stringent quality from network operators. Therefore, this paper investigates the subjective QoE of MCG over mobile networks played on smartphones. We conducted subjective tests (N=31); our results indicate that MCG is affected differently by QoS attributes such as packet loss (PL), round trip time (RTT) and jitter compared to cloud games and online mobile games. We identify that RTT values above 100 milliseconds significantly impact users' QoE, measured via the mean opinion score (MOS). Further, lower RTT values with high PL; and higher RTT values with low PL cause a strong negative effect on MOS. Lastly, bursty jitter seems to affect the MOS, while random jitter does not significantly impact MOS.

Place, publisher, year, edition, pages
IEEE, 2022. p. 1918-1923
Keywords [en]
Subjective tests, Quality of Experience, Quality of Service, mobile games, mobile networks
National Category
Communication Systems
Research subject
Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-95066DOI: 10.1109/GLOBECOM48099.2022.10001407ISI: 000922633501156Scopus ID: 2-s2.0-85146916640ISBN: 978-1-6654-3540-6 (electronic)OAI: oai:DiVA.org:ltu-95066DiVA, id: diva2:1722550
Conference
2022 IEEE Global Communications Conference (GLOBECOM 2022), December 4-8, 2022, Rio de Janeiro, Brazil
Available from: 2022-12-29 Created: 2022-12-29 Last updated: 2024-03-19Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full textScopus

Authority records

Souza Rossi, HenriqueMitra, KaranÅhlund, Christer

Search in DiVA

By author/editor
Souza Rossi, HenriqueMitra, KaranÅhlund, Christer
By organisation
Computer Science
Communication Systems

Search outside of DiVA

GoogleGoogle Scholar

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 360 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf