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Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context
University of Lapland, Rovaniemi, 96300, Finland.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0002-1536-5753
University of Lapland, Rovaniemi, 96300, Finland.
University of Lapland, Rovaniemi, 96300, Finland.
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2023 (English)In: Human-Computer Interaction – INTERACT 2023 / [ed] José Abdelnour Nocera, Marta Kristín Lárusdóttir, Helen Petrie, Antonio Piccinno, Marco Winckler, Springer, 2023, Vol. Part II, p. 597-617Conference paper, Published paper (Refereed)
Abstract [en]

Museums and cultural heritage institutions have an important role in presenting accurate information and sharing cultural knowledge, and new technologies are increasingly implemented. For the best results, the appropriateness of a specific technology must be evaluated for each context. Research has shown the need for participatory methods and local knowledge in Indigenous design contexts. We describe a case study where an Indigenous Sámi museum exhibition was augmented with interactive technology through multidisciplinary co-design work with museum experts, designers, and developers. The traditional clothing of the Sámi people was digitized by filming, and information related to it was presented as a touchscreen installation in a renewed exhibition. User tests including interactive tasks and interviews (n = 7) and a questionnaire (n = 27) were completed on-site. The installation was rated interesting and easy to use, while some users struggled to find all the features. Our study shows that a technically relatively simple digital installation can be easy-to-use but interesting for a standard museum visitor. Additionally, the work demonstrates how to build successful collaborations that highlight Indigenous cultural heritage. We discuss the implications of using technology to promote cultural heritage and identities.

Place, publisher, year, edition, pages
Springer, 2023. Vol. Part II, p. 597-617
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 14143
Keywords [en]
Interactive systems, User studies, Digital cultural heritage, Museum exhibitions, Indigenous HCI
National Category
Human Computer Interaction Cultural Studies
Research subject
Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-101078DOI: 10.1007/978-3-031-42283-6_32ISI: 001290141800032Scopus ID: 2-s2.0-85173026669ISBN: 978-3-031-42282-9 (print)ISBN: 978-3-031-42283-6 (electronic)OAI: oai:DiVA.org:ltu-101078DiVA, id: diva2:1792521
Conference
19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023
Available from: 2023-08-29 Created: 2023-08-29 Last updated: 2024-11-05Bibliographically approved
In thesis
1. DesignWise: Design Principles for Smart Applications targeting Internet of Things Services
Open this publication in new window or tab >>DesignWise: Design Principles for Smart Applications targeting Internet of Things Services
2024 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

As Internet of Things (IoT) has developed, the number of connected entities has increased, allowing systems to interact with users and their environments in smart ways. For example, presence and environmental sensors enable the system to be aware of the user's state and environment, allowing it to provide helpful information for users. The connected entities include not only IoT devices for data acquisition and actuation but also interaction modalities for communication between users and systems. Multimodal interaction (MI) and augmented reality (AR) are enablers for enhanced user experience (UX) for IoT services. However, combining an IoT-enabled system with MI and AR without careful consideration may hinder the benefits of these technologies. Thus, understanding the technologies and target user group's characteristics depending on the application's context is essential. Design principles allow people—who are interested in UX and user interface (UI) development of IoT-enabled mobile AR applications—to gain knowledge about UX/UI design that considers both the technology and user aspects.This thesis aims to identify, propose, and validate design principles for mobile applications within IoT-enabled smart city domains, especially healthcare and energy management services. We identified the requirements and needs of MI and AR through a systematic literature review. We also found that studies of design principles for IoT-enabled mobile AR applications are limited. We designed, developed, and analyzed three IoT-enabled mobile AR applications along with their UX. From the state-of-the-art research, we compiled and categorized 26 existing design principles into seven categories. We derived and evaluated five new design principles based on the analysis of our developed applications. As a practical realization of the identified design principles, we provided examples of design principles through user interface mockups, which represent the re-designed interfaces of the applications. We expect that our findings will give insight into the UX/UI design of IoT-enabled mobile AR applications for researchers, educators, and practitioners interested in UX/UI development.

Place, publisher, year, edition, pages
Luleå: Luleå University of Technology, 2024
Series
Doctoral thesis / Luleå University of Technology 1 jan 1997 → …, ISSN 1402-1544
Keywords
Design principle, Internet of Things, augmented reality, multimodal interaction, user interface, user experience, human-computer interaction
National Category
Computer Sciences
Research subject
Pervasive Mobile Computing
Identifiers
urn:nbn:se:ltu:diva-110204 (URN)978-91-8048-684-2 (ISBN)978-91-8048-685-9 (ISBN)
Public defence
2025-01-24, A193, Luleå University of Technology, Skellefteå, 12:00 (English)
Opponent
Supervisors
Available from: 2024-10-18 Created: 2024-10-18 Last updated: 2024-12-12Bibliographically approved

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