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  • 1.
    Abrahamsson, Oskar
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Assembly station development by flow analysis and systematic layout planning: Mapping of the current state of production, evaluation of alternatives and development of concepts for improved flow and flexibility2021Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    Modul system HH deliver modular storage systems and electrical solutions that can be combined according to the customer's wishes. This thesis combines argues for the importance for companies to keep improving their organization and production to remain competitive. By relating to a holistic view of the development of production environments, the project focuses on improvements for efficiency and social sustainability in the development of production. The project became relevant as the company has discovered difficulties in balancing production in the event of capacity changes and wants to develop rational flows and increase its flexibility. The project is limited to exploring three assembly stations and the operations and flows that belong to the assembly. The project spiral's iterative 3-step development process was chosen for strategic planning. This methodology allowed the work to continue forward despite the lack of data. The first step deals with planning and processes where technology and users were examined. In this planning phase, a Gantt schedule was used in the ClickUp program to plan the project and to-do lists and deadlines could be set. A literature study was conducted to strengthen arguments and raise new ideas. The theoretical overview focuses on areas around production development with a focus on the development of layouts/assembly stations, psychosocial work environment and organizational management. In the second phase of the project, requirements and wishes were mapped. This was done together with the company, the results from this step were then used to evaluate concepts before detailed development. The project also has several parts of the framework that Muther & Wheeler developed called Systematic layout planning. It provided the tools to understand important connections through relationships and proximity analysis. These methods were also used to evaluate the results. Interviews, observations, and 3D modelling were also performed in this phase to gather information and to understand different production structures. Semi-structured interviews were performed with product managers, production designers, production planners. From these methods, I was together with some employees able to conclude that customer order-driven product development is the focus. That production places demand on rapid implementations in production and that modularity means great flexibility needs and fast lead times. We also found opportunities to minimize repetitive and time-consuming steps through development based on the operator's point of view. Concepts were developed through a development process based on proximity analysis, time studies and results from more subjective interviews. The concepts were then evaluated through an evaluation matrix based on formulated future requirements and wishes. The winning concept was developed in more detail and developed iteratively together with staff from the company. The final concept combines a new, more compact layout that considers proximity requirements between stations as well as flows of materials and operators. The final layout also introduces new types of material buffers and action proposals for improved collaboration and communication for increased flexibility.

    Fulltekst (pdf)
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  • 2.
    Ahlström Sundgren, Oliver
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Demotivate the theft of bicycles: The development of a bicycle stand to promote cycling2023Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    Cycling is a highly beneficial activity that can positively impact individuals, the planet, countries, and cities. It is, therefore, imperative to encourage more people to cycle while reducing obstacles that lead to the use of alternative modes of transportation, such as cars. One of the major challenges that cyclists face is the theft of their bicycles, which can cause significant discouragement and inconvenience. To address this issue, a Master's Thesis was undertaken to investigate ways of reducing bike theft in urban environments. The research question posed in the study was how to minimise bike theft in urban settings. The paper outlines the project's planning and context, identifying the bike stand as the most promising product category to address the issue. Behavioural and persuasive design strategies were implemented to enhance the stand's effectiveness. The research involved comprehensive interviews, ideation, modelling, and prototyping to find a solution that meets the requirements of the scenario. Potential users tested the designs to optimise the product to meet their needs and collective concern. The final concept incorporates most requirements and is discussed for its potential impact on society, sustainable development, and cyclists. By reducing bike theft, the solution can encourage more people to cycle, thus promoting sustainable transportation and reducing carbon emissions and diseases associated with inactivity. The study provides valuable insights into designing effective solutions to address social challenges and promote sustainable development in urban environments. 

    Fulltekst (pdf)
    fulltext
  • 3.
    Andersson, Hanna
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Streamlining Field Operations Through Interface Design: Redesigning Evado Mobile Flow for Enhanced Usability and Efficiency2024Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    In today's digital age, efficient field operations are crucial for success across various industries. However, usability challenges are often overlooked in favour of functionality, hindering seamless task execution in the field. Evado, a company specialising in software solutions for field workers, offers the Evado Mobile Flow application to help streamline their operations. Yet, as demands evolve and complexities increase, usability shortcomings become increasingly apparent.

    Therefore, this master's thesis aims to optimise field operations by redesigning Evado Mobile Flow to enhance usability and efficiency. Critical usability challenges within the current interface are identified, such as usage difficulties for new users, followed by a comprehensive redesign process using the double diamond design approach. The methodology encompasses discovery, definition, development, and delivery phases, ensuring an effective outcome.

    The project started with the discovery and define phases, focusing on understanding user needs and interface limitations. Various techniques, including literature review, benchmarking, navigation flowchart, interviews, observations, hierarchical task analysis, and personas, provided valuable insights into the interface and user understanding, which helped to understand the existing problems.

    Next up was the development and delivery phase, which employed ideation methods such as braindrawing and scampering to generate a broad range of improvements and ideas. These were evaluated through a Pugh matrix and refined through iterative prototyping. The winning design proposal then underwent usability tests, focusing on task completion rates, clicks, user satisfaction, and potential improvements. The initial round of testing on the first prototype prompted a redesign, addressing newly identified usability challenges and introducing new functionalities aligned with evolving user needs. After a redesign, the final design underwent a second usability test and a system usability scale, yielding a usability score of 88.8 and recommendations for future iterations.

    Recommendations for future work and iterations include exploring the redesigned interface's long-term impacts on field operations and opportunities for further enhancement. This thesis emphasises the importance of user-centred design in developing effective digital solutions and provides a framework for similar endeavours in mobile interface design.

    Fulltekst (pdf)
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  • 4.
    Andersson, Victor
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Bröms, Dennis
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Reform, refine, reforest: Designing ergonomic equipment for manual reforestation2017Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    Reforestation is typically performed by manually planting seedlings of desired trees by a small team of workers. The workers, referred to as planters, has a very physically demanding job that requires navigating through tough terrain and carrying varying loads in different positions throughout a full work day. This master thesis project is performed for SCA, Sweden’s largest private owner of forest land, and the reforestation equipment manufacturer BCC. A part of SCA’s work is a new project cal- led ZERO, which aims to improve the working environment and safety for all af liated workers of the company. Many planters use old equipment that is not satisfying the ZERO-project demands thus leading to the importance of improving the planters’ equipment.

    The objective of this master thesis project is to improve the way manual reforestation with the usage of seedling trays is performed, with focus on improving the user’s work environment through im- proved ergonomics and ef ciency. The equipment is designed under the brand Pottiputki, owned by BCC, which is dominating the Swedish market for manual reforestation equipment. The nal result was expected to be a conceptual 3D model, focusing on communicating its functions rather than be- ing nalised for manufacturing.

    The design process that was used in this project is an iterative design cycle of ve steps and was heavily focused on implementing user-centred design thinking. The cycle was repeated for every in- cluded component in the equipment to achieve a reliable result. Using information gathering such as interviews, surveys and testing of equipment the user needs have been mapped on which the ideation process is based. With access to a workshop and several useful materials the project is centred around the creation of prototypes and letting users test these said prototypes.

    A deeper study of the current state showed that the current equipment is very unergonomic and for the planter to keep a high productivity the equipment is used in ways that reduce the ergonomic pro- perties even further. From the performed context analysis, an overwhelming majority of users are displeased with the current equipment and many users are speci cally complaining on insuf cient ergonomic properties. To solve these problems a reforestation harness and planting tube has been developed with higher comfort that reduce demanding and clumsy actions and improving usability. When used together with each other the harness and tube combines a main idea which is to distribute the strenuous workload more evenly across the body to avoid strain-related problems for the user.

    The improvement in ergonomics and ef ciency have been proved in various user tests. No new way of increasing productivity apart from the improved working environment was found to be a valid addition for the equipment. In order to increase productivity, SCA is recommended to make sure that the planting task is performed systematically. Furthermore the growing system using seedling trays is a limiting factor for productivity improvement out on the clear-cuts and is recommended to be reviewed. 

    Fulltekst (pdf)
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  • 5.
    Andrén, Tintine
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    ZERO: För en hållbarare livsstil!2022Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    Detta examensarbete rör frågan kring hållbar konsumtion och hur en genom grafisk design kan ta fram en lösning som hjälper konsumenter att handla mer hållbart. Att navigera vilka produkter som faktiskt är hållbara samt, lära sig använda dessa, är utmanande för konsumenten. Svaret för denna fråga blev en applikation kallad Zero, vars syfte är att medvetandegöra för användaren vad som är hållbart och inte, samt vägleda användaren att handla utefter det hen lär. Att skapa sig nya vanor i sin konsumtion såsom i vilka produkter som hen använder i sitt hushåll. Denna rapport innehåller teorin bakom som stödjer konceptet för applikationen och även beskriver de metoder som utfördes för att få fram ett resultat.

    Fulltekst (pdf)
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  • 6.
    Arnberg, John
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Det gröna hemmet: Biofil design för hållbar odling i hemmet2023Independent thesis Basic level (professional degree), 10 poäng / 15 hpOppgave
    Abstract [sv]

    Vi rör oss mot en framtid där en allt större andel av jordens befolkning bor i stadsområden, vilket medför ett antal utmaningar som kommer att behöva hanteras. Redan år 2050 förväntas närmare 70% av befolkningen bo i stadsområden, vilket kan jämföras med 1950 då samma siffra låg på 30%. Denna ökning innebär att grönområden kommer bytas ut mot bostäder, medan storleken på bostäder kommer minska och priserna på dem kommer stiga. Samtidigt blir de negativa effekterna av att inte omge sig med växter och natur allt större, och allt tydligare. Detta projekt inom Teknisk design vid Luleå tekniska universitet syftar att undersöka möjligheterna med att motverka dessa negativa effekter, genom att på ett hållbart sätt skapa förutsättningar för användaren att odla i hemmet.Genom att undersöka behov hos målgruppen och använda sig av en användarcentrerad designprocess, har en mängd olika kreativa designmetoder använts för att utforska lösningar och möjligheter. Detta har genom ett iterativt arbete skapat en större mängd olika lösningar som utvärderats av användare.Detta resulterade i ett koncept för att tillåta odling i hemmet genom att använda sig av vertikal hydroponisk odling, där biofil design använts som en röd tråd för att skapa ett välgörande och tilltalande formspråk.

    Fulltekst (pdf)
    fulltext
  • 7.
    Arve, Mårten
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Etablera er online eller dö: En grafisk utforskning av ett hantverksföretag med ändamål att etablera sig online2021Independent thesis Basic level (degree of Bachelor of Fine Arts), 20 poäng / 30 hpOppgave
    Abstract [sv]

    I mitt examensarbete har jag valt att fokusera på att skapa en visuell identitet till mina föräldrarshantverksföretag och att etablera dem online. De har aldrig haft en grafisk identitet av någotslag, trots att de varit i branschen över 30 år. Den enda visuella identitet som existerat ärderas produkter, tomtarna, som fått tala för sig själva. Jag har därmed valt att bygga vidare påjust denna grund för att bibehålla deras varumärkesidentitet och genuinitet. Under arbetet harjag utvecklat en logotyp, en hemsida, skapat en närvaro på sociala medier på Facebook ochInstagram, designat ett utskick för mer åtråvärda kunder, samt gjort en kortfilm för att presenteradem och deras yrke. Som grund för arbetet har jag utgått från intervjuer, workshopsoch deltagande design i samarbete med mina föräldrar, för att få en känsla för vad just de villförmedla för framtida kunder. Företaget har även genomgått ett namnbyte för att bättre speglaverksamheten.

    Fulltekst (pdf)
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  • 8.
    Backéus, Lina
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    THE BEST WAY TO WORK: Increasing the efficiency through layout changes and standardization2021Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    This is a master thesis done in the program of industrial design engineering at Luleå University ofTechnology, conducted during the spring of 2021. The project is a collaboration with Epiroc RockDrills AB which is a leading global company in the mining industries, and the workshop in which thisthesis is made manufactures and assembles rock drills sold worldwide. The aim of this thesis is toincrease the utilization of three lathes in the workshop that are often left unused when theiroperators have to leave the machines to perform other tasks. This is due to short operation timesthat require the operator to be present.The project follows a cyclic method in order to force the work forward without worrying aboutmissing information. There were three cycles with different aim. In the first cycle, the focus was onplanning the project and mapping the current state. In the second, a requirement specification wasmade and concepts were created. These concepts were further developed in the third cycle. Finally arecommendation was made.The current state was mapped using different methods like interviews and spaghetti diagram. Thesemethods showed that the lathes were unused mainly during setups, and that setups were timeconsuming due to equipment being placed far away from the lathes. The result showed that manyproblems could be related to bad layout design and lack of standardized work. In order to create abetter layout for the operators, a relationship chart was made and several suggestions constructedbased on it. The purpose of the layout changes was to get necessary equipment closer to the lathesin order for the setups to be performed faster. All suggestions were compared to the requirementspecification and only three were further developed during the third cycle.The lean tool SMED (Single Minute Exchange of Die) was used to create a standard for setups. Thisstandard was further developed into a work instruction to be better visualized for the operators.The final recommendation is to make layout changes according to one of the layouts presented inthis report, and to implement the work instruction. These changes will increase the utilization bypreparing as much as possible before the lathe is tuned off.

    Fulltekst (pdf)
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  • 9.
    Bagge, Niklas
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Clarity in custom computer assembly: The design of a user-friendly small form factor computer chassis2021Independent thesis Advanced level (professional degree), 300 hpOppgave
    Abstract [en]

    Building a computer is a difficult task which is why many choose to purchase a laptop or a pre-built stationary computer. However, some users choose to build a computer, allowing them to customize it to fit their needs. As technology advances, our electronic devices becomes more and more compact. Computers are no different, a rising trend in computer building is small form factor computer chassis. While these chassis are smaller and allow users to more effectively use their space at home, they become increasingly difficult to build in. In this master's thesis, I focus on developing a small form factor computer chassis that facilitates a positive building experience for the user. The project bears no ties with any company and is carried out exclusively by me (Niklas Bagge).

    The project was performed according to a three-phase design process which consisted of the following phases: contextual immersion phase, ideation and conceptualization, and implementation. Roughly 50% of the project was spent in the contextual immersion phase researching literature, performing interviews, distributing surveys, benchmarking, and analysing contextual data. In the next phase, ideation and conceptualization, ideas were generated using many different methods, many times in collaboration with users. Ideas were further developed, tested, evaluated, and selected before entering the implementation phase. The selected concepts were then combined and implemented to create a final concept.

    The project resulted in a small form factor chassis with an entirely new approach to computer building.The chassis is delivered in a flat package to the consumer, which is then assembled by the user. The design allows for cheaper production and distribution of the chassis, but most importantly, it facilitates an open assembly environment for the user. The chassis also integrates various new solutions that contribute to anoverall easier, more efficient, and more intuitive building process.

    Fulltekst (pdf)
    fulltext
  • 10.
    Barreflod, Tom-Oskar
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Nilsson, Matilda
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Designing Sustainable Alpine Skis: Combining user needs with ecological, social, and economical sustainablility 2020Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    As alpine skiing is becoming more and more popular the need for sustainable products are increasing in order to enable great skiing and snowy winters in the future. The ski industry is unfortunately far behind many other industries when it comes to sustainability and the shift towards sustainable skis is going slow. Norse Skis is a unique ski manufacturer as they have a sustainable profile and are always in the lookout for new possibilities to take that forward. The goal in this master thesis project is to develop a pair of sustainable skis that will widen Norse Skis’ product catalog. The project was conducted in collaboration with Norse Skis as a master thesis project within the degree of Industrial Design Engineering at Luleå University of Technology.

    During the development of the skis, the user-centered design process Design Thinking Process was used. The process was divided into three phases; Inspiration, Ideation, and Implementation. During the design process, most of the energy was put on creating a ski that meets the user needs and is as sustainable as possible. Through constant dialog with the users, feedback and evaluation were gained to customize the product to the needs and opinions of the users. To develop skis that are as sustainable as possible, the project has had its base in the three aspects of sustainability; ecological, economic, and social, which are defined in the Brundtland report (World Commission on Environment and Development, 1987). 

    At the beginning of the project, a deep understanding of alpine skis and alpine skiing was gathered. This was followed by a thorough examination of the users through surveys and user observations. It was identified that the users spent most of their time skiing on the piste, but had a vision of being an off-piste skier. This led to the conclusion of designing a ski that is high performing on-piste but also gives the user the possibility to great off-piste skiing. In a benchmarking, Norse Skis’ current skis were compared to their competitors’ to identify Norse Skis’ strengths and what could be improved. When an understanding of the product and the users was gained, the project proceeded into the ideation phase. In the ideation phase solutions on lengths, shapes, names, colors, graphics, and materials were created. Through user surveys, three concepts were created which eventually resulted in one final design.

    The project result is a pair of 90 mm wide skis with focus on sustainability that are high performing and playful in the piste while providing a nice off-piste ride as well. From the social aspect, they are created with the skier in mind instead of either men, women, or some specific age group. By using materials that are more environmentally friendly than what is used in Norse Skis’ skis today and that either have the same or lower price, the skis are more sustainable from both an ecologic and economic perspective. The design has been approved by the users which led to the recommendation of broadening Norse Skis’ current product catalog with the ski that was the result of this master thesis project.

    Fulltekst (pdf)
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  • 11.
    Bergdahl, Karin
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Out of the box: Ett utforskande av vuxenvärldens avtryck på barn i form av visuellt överförda (köns)normer och hur grafisk design och normkreativitet kan skapa en lösning.2021Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [en]

    This is my final degree project for my Bachelor of Fine Arts in graphic design. For me, the theme subject norm creati- vity came naturally as a result of a perspective on graphic design as both a responsibility, opportunity and power as well as a method of change.

    As a parent, the society of future generations is a burning topic. This resulted in a project that would engage, chal- lenge and create new insights for me as a designer and inspire to more ways to practice design.

    The project is based on harmful norms (particularly regarding gender) and it’s consequences. Consequences that can be seen as e.g. mental illness, inequality and men’s violence against women. Something that has been crys- tallized during this pandemic. I have chosen to investigate how graphic and visual design can make a difference on the impact the adult world makes on future generations through visually communicated norms. How to create tools that preschool children and adults can use together to raise awareness, increase knowledge and work against gender norms by using norm creativity, as well as inspire children pedagogically to norm creativity.

    The vision was to create a playful, understandable and engaging way to illuminate and increase knowledge about norms, gender and gender equality that children can absorb. I have with norm creativity as a tool explored how norm-breaking can be expressed. The project has made it clear that design is close related to society, people andvarious forms of communication.The process has consisted of investigation and processing information and understanding in the form of research and artistic exploration. Methods such as personas, creative workshops, prototypes have, through an iterative process, used idea development, analysis and reflection to arrive at the final proposal.

    The project resulted in a game with both literal as well as figurative goal to get out of the box and discover more possibilities. It is a way of visualizing norms and a tool for working norm-critically. The game contains visual examples to explore and talk about and more options than the ones we usually see. The game focuses on children but also puts weight on adults with the initention that the children’s perspective will lead to insights.

    It is based on pedagogy, children’s development and so- cialization and that talknig is the first step towards change. Interaction is a keyword; expressing emotions and expe- rimenting with qualities. There is room for many opportu- nities within the same individual, more ways of being and qualities with different benefits.

    In this project, I have used my expression to create im- pressions that I hope can make a difference to the imprint we adults leave behind.

    Fulltekst (pdf)
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  • 12.
    Bergerstam, Fanny
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Enhancing information mediation to employees at Willys: How a analysis of Willys onboarding process led to a mobile application for employees2021Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    A well thought out process is today a commonly used approach to enable new employees to become efficientin their new role. Axfood is a Swedish company group that operates in the food and logistics industry. Thegroup includes chains as Willys & Hemköp, among others. With over ten thousand employees and a growingcompany the need for recruitment is always present. Axfood is currently in the process of reorganizing theirinternal onboarding processes, rebuilding it from the ground up. This master thesis has been a part of thisbigger initiative and have focused on the onboarding process at the store chain Willys.

    The project has followed the human centered design process, developed by IDEO. This process includes thethree phases, inspiration, ideation, and implementation. The methods used to reach a final result has been interviews,user journey maps, creative workshop, ideation methods, wireframing, prototyping and user testing. In the inspiration phase the current state and the users experiences of the onboarding process was explored.This made it possible to identify enhancement opportunities, one of them being the fact that none of the askedemployees did continuously use Willys intranet. In decision with Axfood, this opportunity was selected as thefocus of the solutions proposal. When the project reached the creative phase it therefore had a new direction,which led: how can Axfood use digital tools to reach employees and distribute information in an attractiveway?

    Throughout the creative and implementation phase a solution for this problem was explored, prototyped,tested and enhanced.The project resulted in a solutions proposal in the form of a mobile application aimed to employees. Thesolution functions as an inspiration of how Axfood can mediate information to employees in a attractive anduser friendly way. The content has been developed based on the user groups request and needs, providingthem with information and support that make them more efficient in their role. Beyond the final result theproject has also contributed Axfood with usable data of their employees needs and knowledge of how humancentered methods can be used in the future.

    Fulltekst (pdf)
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  • 13.
    Bergkvist, Charlie
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Tools of the Trade: En granskning av sambandet mellan grafisk design & Adobes digitala verktyg2020Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [en]

    This bachelor thesis project treats the relationshipbetween graphic design and the digital tools and software offered by Adobe. The first part of the paper presents an investigation which through interviews, survey and examination observe the spread of Adobes tools and programs, as well as attitudes around them and relevant competencies for graphic designers. The second part of the paper takes these results and put them in context with counterculture, deconstruction, underdog-topdog as well as theories and strategies about motivation and creativity. These results and contexts are then brought forward to motivate an artefact in the shape of a magazine which emphasizes these valued competencies within graphic design, as well as strengthening a norm-critical approach to the toolkit of students and beginners within graphic design. The artefact and bachelor thesis project is aimed towards beginners and students within graphic design as the target group. This bachelor thesis project aims towards gaining an insight into whether or not there is a norm within graphic design and the tools and programs of Adobe and how one can counteract the attitudes that exist around it.

    Fulltekst (pdf)
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  • 14.
    Berglund, Fanny
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Semester på hemmaplan: Upptäck ditt Norrbotten2020Independent thesis Basic level (degree of Bachelor), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    Det är enkelt att som människa fastna i gamla hjulspår och mönster. Vi vandrar samma gator och möts därmed av samma syner gång efter annan. Det kan leda till att vi slutar se vår omgivning och miljön runt omkring oss. Den upplevs kanske tråkig, vardaglig och icke-exotisk. Detta examensprojekt är skapat för att öppna människors ögon för det fantastiska som finns runt omkring oss. Särskilt i dessa tider, när miljön är på sin bristningsgräns och viruset covid-19 spridits över världen, krävs det att vi ser över våra resvanor och de normer som finns gällande resande.

    Projektet ämnar undersöka hur grafisk design kan bidra till att inspirera människor till att utforska och uppleva sin närmiljö. Upptäck ditt Norrbotten är skapat för att lyfta platser och aktiviteter väl värda ett besök i länet.

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  • 15.
    Berndts, Annica
    et al.
    Luleå tekniska universitet, Institutionen för system- och rymdteknik.
    Johansson, Emma
    Luleå tekniska universitet, Institutionen för system- och rymdteknik.
    Designprinciper för design av digitala formulär i mobila e-tjänster inom hälso- och sjukvården2022Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [sv]

    En anamnes är när patienten med egna ord svarar på frågor om sin personliga sjukdomshistoria. Anamnesen skrivs idag upp till 20 gånger per vårdtillfälle tillsammans med epikrisen avvårdpersonal. Om anamnesen skulle samlas in digitalt av patienten som fyllt i den själv via ettformulär, kan denna information tas fram ur journalen av vårdpersonal vid vårdbesök.

    Denna studie introducerar en design av ett digitalt formulär för patienter att fylla i själva, för enmobilapplikation som fokuserar på användarvänlighet. Studien följer forskningsstrategin designscience som metod. Med hjälp av teori, intervjuer och en enkät tas designbeslut fram för attutföra ett designarbete som resulterar i en artefaktprototyp. Designarbetet går igenom treiterationer och mynnar ut i fyra egna identifierade designprinciper som tillsammans meddesignprinciper från tidigare forskning är nödvändiga att använda vid design av ett digitaltformulär för en mobilapplikation.

    Studiens slutsats sammanfattar de designprinciper som tagits fram för ett digitalt formulär i enmobilapplikation som främjar användarvänlighet. Designprinciperna bidrar till att ökaanvändarvänligheten genom att vardera en har användaren i fokus och bidrar till att formuläretblir enkelt att använda.

    Fulltekst (pdf)
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  • 16. Björk Engström, Philip
    Measured values versus artistic input: Shading and material creation for film2017Independent thesis Basic level (degree of Bachelor), 180 hpOppgave
    Abstract [en]

    How important is a perfect index of refraction value for the look of a material? Does everything have to be physically accurate to be percieved as a photorealistic material?

    There are some aspects of a lot of materials that is already physically measured, like its reflectance values. Are all these measurements enough to create a material that can be percieved as photorealistic, or are there other more diffuse things that needs and artistic input? This paper will take silver as an example. Silver often has two distinct types of oxidation: one semi-transparent yellow-ish coating and one more black opaque tarnish. Is this something that can be dialed in from derived data? What properties of the metal will change when the oxidation occurs and how will it affect it look of it from a shading perspective?

    Silver utilitys will be thoroughly examined to make out what important visual cues there are, and what they are made of. This information will then be used to create a silver material that could be percieved as real. A reference silver cup will be used as a comparison next to the rendered material.

    Fulltekst (pdf)
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  • 17.
    Bondeson Siwe, Tove
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Designing nonverbal utterances by nonhuman characters: How clearly can emotions and characteristics be conveyed?2023Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [en]

    This research seeks to explore the concept of voice design, specifically voice design for non-human characters that do not communicate using words. The idea was to mimic the vocal contours of human non-verbal vocal expression with a synthesizer to achieve emotional clarity, as well as make it sound less like a machine and more like a fleshed-out character. The background investigates how humans can communicate emotions with non-verbal vocal expressions along with principles for sound design for Human-Robot interaction and methods for voice design/processing in film.  This to build an idea on how to proceed when designing a non-verbal character voice. A listening test was conducted where participants would rate valence and energy levels in emotional utterances made by humans and emotional utterances that had been created using a synthesizer. As well as provide insight on what type of character could be creating the sounds made with the synthesizer. The results suggest that although the synthesized sounds lacked emotional clarity, they were still enough to give the participants an idea of a character.

    Fulltekst (pdf)
    fulltext
  • 18.
    Borg, Emilia
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    The Bad Design Anthology: Ett arbete om vitt privilegium2022Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    Vi växer alla upp med olika förutsättningar, differentierandeerfarenheter och i ett samhälle som är upprättatoch upprätthåller riktlinjer, regler och standarder som vimer eller mindre tvingas leva utefter. Med samhälleligastrukturer så hårt bundna till dessa ramar kan det iblandvara svårt att veta hur en ska förhålla sig när de ramarsom är skapta för att vara till fördel för somliga bevisasvara skadliga och förstörande för andra.Detta var något jag själv inte riktigt hade lagt märke tillförrän Black Lives Matter-rörelsen uppmärksammadesoch krävde rättvisa till följd av mordet på George Floydsommaren 2020. BLM-rörelsen spreds, demonstrationergenomfördes världen runt och sociala medier fylldes avsvarta fyrkanter och människor som uttryckte sig angåendeden rasism som pågått för länge och som fortfarandepågår.Mitt arbete har riktats mot att titta på den roll grafiskdesign spelar i den fortsatta etableringen av de ramar ochregler som gör det omöjligt för rasism att elimineras, i enansats att samtidigt visa hur det inte räcker att enbartsäga: "jag är inte rasist".

    Fulltekst (pdf)
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  • 19.
    Burlin, Celina
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Explainability to enhance creativity: A human-centered approach to prompt engineering and task allocation in text-to-image models for design purposes2023Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    As the power, utility, and prevalence of generative AI technologies continue to grow, the debate on whether and how designers should incorporate text-image models into the design process is gaining momentum. To ensure productivity, creativity, and human values, this project seeks to address design interaction and task allocation between designers, and generative AI models become essential. Explainability is a growing area of research, although many of the explanations to enhance interpretability and transparency in ML models target ML engineers rather than end users. This project investigates what kind of explanations the designers would need to communicate with the models successfully. Through a participatory design approach, this project resulted in some key findings regarding the creative nature of using natural language to express design, how experience using generative AI models affects how you use them, and how designers can benefit from recognizing the model as creative. The project resulted in two concepts for enhancing the user experience of prompt engineering, one targeting user behavior and the other improving explainability and transparency in image-generative AI models.

    Fulltekst (pdf)
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  • 20.
    Bygdén, Maria
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    We not me: Informationsgrafik som verktyg i en demokratisk metamorfos2022Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    Är demokratin i fara? Behövs nya sätt för demokratiska processer i dagens samhälle? Det är frågeställningar som jag har arbetat med i detta projekt. Genom ett spekulativt förhållningssätt inspirerat av designteorier som söker svara mot framtida behov har jag undersökt om informationsgrafik kan vara en möjlighet för att vidare utveckla den  kommunala kommunikationen, särskilt i frågor där man använt sig av medborgardialog i processen. Med en utgångspunkt i att information är en grund för delaktighet och möjligheten att göra sin röst hörd har jag funnit att informationsgrafiken har många egenskaper som kan bidra till att underhålla och stärka demokratiska processer.

    Fulltekst (pdf)
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  • 21.
    Börjesson, Christopher
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    3D-printing: För effektivisering av produkter2021Independent thesis Basic level (professional degree), 10 poäng / 15 hpOppgave
    Abstract [en]

    In this report, my work on 3D-printing will be presented. This project is what constitutes my examination project in the education of industrial design engineering.

     

    3D-printers are tools that have undergone great development in recent years. Through this development, the machines have become increasingly accessible to private individuals thanks to reduced prices, easyer use and higher quality. Through an increased use of the tool on a more private level, new opportunities are created for how we manufacture products, as well as how our attitude to its components are viewed.

     

    The purpose of the work was to investigate how 3D-printing can be used to create more efficient and sustainable products with a focus on users, manufacturers and the environment. The goal was to develop an approach to utilize the function of a 3D-printer in a way that contributes to higher sustainability and efficiency, where the end result should contribute to this without forcing the user to make any decisive sacrifices.

     

    The work has been carried out with a three-part process, divided into the phases Inspiration, Ideation and implementation, which together constitute an iterative design process. Initially in the inspiration phase, inspiration was created for the work with the help of a literature study, theory collection and a context analysis. Then began the ideation phase, whose purpose was to start creating ideas and conceptualize the inspiration that has previously been collected in the inspiration phase. To implement these ideas and concepts, the implementation phase was carried out to achieve a more completed and implemented concept.

     

    The work resulted in the concept TonePrint. TonePrint is a speaker and a pair of headphones that work together in a form of ecosystem to make the interaction smoother for the user when changing audio source. The product TonePrint is a product that the user 3D-prints by oneself. This contributes to a more efficient and sustainable product as well as production. The product is designed in a way that enables the user to configure the product based on their own needs, which contributes to increased personalization. It allows the user to reuse components from previous devices that would otherwise be discarded, or select components based on their own liking and taste.

    Fulltekst (pdf)
    fulltext
  • 22.
    Carlsson, Arvid
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Do Players Perceive Emotional Content in Ambiances in Games?2023Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [en]

    Ambience or ambient sound is normally defined as the background sounds that are used to create a sense of atmosphere. This paper is about players, and if they perceive emotional content in ambiences in games. The study involved the creation of two game levels, a dense forest and a meadow, with two different sound designs each, one conveying joy and the other melancholy. The aim of the experiment was to determine whether the participants could detect the intended emotional content. The results indicated that the peaceful emotion was easier to detect than the melancholy one. The majority of participants rated the levels similarly. While it may be challenging to create an intended emotional response in players, the study concludes that ambiences can indeed be perceived as having emotional content.

    Fulltekst (pdf)
    fulltext
  • 23.
    Carlström, Mikael
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Wargsjö, Hampus
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Printing Prosthetics: Designing an additive manufactured arm for developing countries2017Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [sv]

    De traditionella armproteser som tillverkas i utvecklingsländer står inför stora problem i att leverera patienter med lämpliga hjälpmedel. Processen är inte bara tidskrävande eftersom varje enhet måste anpassas för varje enskild användare men vissa komponenter kan inte produceras lokalt vilket driver upp priset ytterligare. Syftet med detta examensarbete var att utveckla en armprotes för utvecklingsländerna med hjälp av additiv tillverkning (3D Printing) för klienten 3D Life Prints som baseras i Nairobi, Kenya. En protes är ett hjälpmedel som används för att underlätta en amputerad människa i dagliga aktiviteter och med hjälp av additiv tillverkning kan även en lokal tillverkningsprocess utvecklas och förbättras vilket skulle kunna minska tiden för tillverkning och distribution av proteser. Den initiala protesen, som låg till grund för designarbetet, var en underarmsprotes som fortfarande var i utvecklingsstadiet hos klienten. Protesen tillverkades med hjälp av tillverkningsmetoden Fused Deposit Modelling (FDM), som har den fördelen att den använder sig av relativt billiga 3D skrivare. För att sammanfatta syftet med projektet utvecklades följande frågeställningar

    1. Hur tillverkas, distribueras och används konventionella proteser i jämförelse med additivt tillverkade proteser i Nairobi, Kenya?

    2. Vem är den primära användaren av proteser i utvecklingsländer, vilka problem upplevs hos dagens lösningar och vilka faktorer anses vara den viktigaste hos användaren? Och varför? 

    3. Hur ska additivt tillverkade proteser utformas för optimal användning i utvecklingsländer? 

    Förutom att besvara frågeställningarna var målet att utvecklingen av systemet skulle leda till förbättrad funktionalitet för användaren och underlätta tillverkningen för organisationen. 

    För att få en allmän översikt över det vetenskapliga området av additivt tillverkade proteser studerades kontexten för utvecklingsländer, användarcentrerad design (eftersom syftet var att förbättra en produkt för en specifik användare), armproteser och additiv tillverkning. Resultatet, från de olika stadier av designprocessen, var den slutgiltiga designen av "3D Life Arm". Det slutliga systemet bestod av fyra huvudkomponenter, Kroppsselen, Inlägget, Proteshanden och Hylsan. Komponenterna använde sig utav additiv tillverkning i både styvt material (Kroppsselen, Hylsan och Inlägget) och flexibelt material (Proteshanden). Lokalt tillgängliga komponenter användes där additiv tillverkning inte var möjligt till exempel fisketråd och skruvar. En slutsats drogs att de två faktorer som ansågs viktigast för användaren var att produkten skulle vara estetiskt tilltalande och billig. Även sociala stigman spelar en stor roll och enligt användare och experter i Nairobi, måste protesen efterlikna den saknade armen så mycket som möjligt för att kunna smälta in. Författarna konstaterade att kostnaden var den viktigaste faktorn när man utformar proteser för utvecklingsländerna, eftersom användaren i dagsläget inte har råd med de proteser som tillverkas i Nairobi. Sammanfattningsvis utfördes en kostnads- och tidsanalys för att kontrollera tillverkningskostnaderna för hela systemet. Med tre skrivare kunde alla delar tillverkas för 282 kronor och skulle ta cirka 15 timmar och 15 minuter att skriva ut som är betydligt lägre än de funktionella proteser som tillverkades i Nairobi. Ytterligare utvärderingar krävs för att fastställa att protesen kommer att klara av påfrestningarna från dagliga aktiviteter hos användaren och en fungerande strategi för passning måste utvärderas ytterligare. Författarna tror dock att med hjälp av en fullt utbildad protestillverkare finns det en framtid för additiv tillverkning av armproteser. 

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  • 24.
    Cascini, Gaetano
    et al.
    Politecnico di Milano, Milan, Italy.
    Nagai, Yukari
    Japan Advanced Institute of Science and Technology, Nomi, Japan.
    Georgiev, Georgi V.
    University of Oulu, Oulu, Finland.
    Zelaya, Jader
    Japan Advanced Institute of Science and Technology, Nomi, Japan.
    Becattini, Niccolo
    Politecnico di Milano, Milan, Italy.
    Boujut, Jean François
    CNRS Centre National de la Recherche Scientifique, Paris, France.
    Casakin, Hernan Pablo
    Ariel University, Ariel, Israel.
    Crilly, Nathan
    Department of Engineering, Cambridge, United Kingdom.
    Dekoninck, Elies A.
    University of Bath, Bath, United Kingdom.
    Gero, John S.
    The University of North Carolina at Charlotte, Charlotte, United States.
    Goel, Ashok K.
    Georgia Institute of Technology, Atlanta, United States.
    Goldschmidt, Gabriela
    Technion - Israel Institute of Technology, Haifa, Israel.
    Gonçalves, Milene
    Delft University of Technology, Delft, Netherlands.
    Grace, Kazjon S.
    The University of Sydney, Sydney, Australia.
    Hay, Laura
    Design, Manufacturing and Engineering Management, University of Strathclyde, Scotland.
    Le Masson, Pascal
    Mines ParisTech, Paris, France.
    Maher, Mary Lou
    The University of North Carolina at Charlotte, Charlotte, United States.
    Marjanović, Dorian
    University of Zagreb, Faculty of Mechanical Engineering and Naval Architecture, Zagreb, Croatia.
    Motte, Damien
    Division of Product Development, Department of Design Sciences LTH, Lund University, Sweden.
    Papalambros, Panos Y.
    University of Michigan, Ann Arbor, Ann Arbor, United States; University of Michigan, Livonia, United States.
    Sosa, Ricardo
    Auckland University of Technology, Auckland, New Zealand; Monash University, Melbourne, Australia.
    Srinivasan, Venkatamaran V.
    Indian Institute of Technology Delhi, New Delhi, India.
    Štorga, Mario
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik. University of Zagreb, Faculty of Mechanical Engineering and Naval Architecture, Zagreb, Croatia.
    Tversky, Barbara
    Stanford University, Palo Alto, United States; Columbia University, New York, United States.
    Yannou, Bernard
    Laboratoire Génie Industriel, Chatenay-Malabry, France; CentraleSupélec - Paris-Saclay, Gif-sur-Yvette, France; Universite Paris-Saclay, Saint-Aubin, France.
    Wodehouse, Andrew J.
    University of Strathclyde, Glasgow, United Kingdom.
    Perspectives on design creativity and innovation research: 10 years later2022Inngår i: International Journal of Design Creativity and Innovation, ISSN 2165-0349, E-ISSN 2165-0357, Vol. 10, nr 1, s. 1-30Artikkel i tidsskrift (Fagfellevurdert)
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  • 25.
    Danial, Dany
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Onlineprylar: Ett egenutvecklat annonseringsgränssnitt med användare i fokus2021Independent thesis Basic level (professional degree), 10 poäng / 15 hpOppgave
    Abstract [en]

    When it comes to selling both new and used goods and services, it is quite common for people touse various online sales platforms. For those people who have a stressful everyday life with jobs,errands and responsibilities in the home, an advertising interface that is quick and easy to use isneeded. The advantage of this is that it can be used at any time and it also ensures that you do notlose much time and attention from the daily activities. This is a degree project in bachelorprogramme in Industrial Design engineering at Luleå University of Technology and is about,through the involvement of users, creating and developing an advertising interface that is bothuseful and user-friendly.

    To be sure that the users are in focus, a user-centered design process is used that contains the subprocesses;Project Planning, Context of Use, Create Ideas and Prototype Concepts. By usingdifferent creative and user-centered methods, such as Personas and Think aloud, different userneeds have been described. Then Brainstorming is used to generate a lot of ideas for partialsolutions based on the five components of an interface; layout, shape, color, object and function.Scamper is then used to combine all the sub-solutions based on the components, into a completesolution. To create a whole picture of the complete solution, it has first been sketched, thenvisualized and finally web-programmed a clickable prototype.

    Through user tests of the clickable prototype, the results have clearly pointed out that it fulfills thepurpose and goal of the degree project, i.e. to create, develop and deliver a useful and user-friendlyclickable prototype.

    Fulltekst (pdf)
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    Download (mp4)
    Onlineprylar - Demo
  • 26.
    Davidsson, Oliver
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Value of Perceived Value: Things are not what they are, they are what we think they are.2022Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [en]

    Medicin and drugs work at a pharmacological level of chemis-try, but they also work on a level of psychology. How we perceive and react to things, not just emotionally, but also physiologically is affected not only by what the thing is, but by the context in which we con-sume it. This is why wine tastes better if you pour it from a heavier bottle, and almost everything be-comes more desirable if in scarce supply.

    Here lies an important question. You got two choices, you either say; “This is okay and we should encourage this. What’s the job of a painkiller if not reducing pain. And if you can reduce pain with words and color rather than with chemicals, who’s to say that’s an invalid thing to do.”

    Or you say;“This is a very self-serving jus-tification and defence of design and marketing.” But wether we like it or not, making someone pay more for a drug that says “For neck pain” will make that drug more effective at treating neck pain. The same thing presented in two different ways can be good, or bad. And this is en-tirely dependent on context, because everything is part pla-cebo.

    Ethics and morals always comes in question, especially when dealing with placebos. So how do we design ethically and still produce the desired results? This is the perfect metaphor for design and perceived value. The negative attitude is partly due to the fact that we do not understand how it works, despite numerous studies showing that it works. Just like design and perceived value, the value of a placebo is added in a subconscious way.

    By investigating use of per-ceived value, how its works and why we don’t like it, I aim to create an ethically correct drug concept.

    Fulltekst (pdf)
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  • 27.
    Dupouy, Mathilda
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    I Egen Hög Person: Ett examensarbete om ångest2022Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    I Egen Hög Person är ett möte mellan illustration och ångesthantering; hur man på ett säkert sätt kan närma sig sina känslor medan man samtidigt håller en välbehövlig distans. Arbetet är resultatet av en idé som vuxit fram ur tanken att inte låta våra känslor begränsas till den mentala tillvaron; i det här examensar-betet får de ta plats i den fysiska världen. Frågeställningarna “Hur kan jag med hjälp av grafisk design skapa ett visuellt och taktilt verktyg för ångesthantering riktat mot vuxna?” och “Hur kan jag med hjälp av illustration humanisera och förkroppsli-ga känslorna som kommer med ångest?” undersöker hur man kan möjliggöra ett mer förstående och hälsosamt förhållande till sig själv och det man känner. För vad är det som händer när vi helt plötsligt sätter ett ansikte på vår ångest? Genom enkäter, workshops, bildanalys, mindmaps, moodboards, skisser och designsprint utforskas ångest och hur den bäst kan förmedlas visuellt.

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  • 28.
    Edberg, Hanna
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Schulz, Madelene
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Backup opening of automatic doors in autonomous vehicles: A usability study2023Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    Shared autonomous vehicles provide a solution for the future of sustainable and accessible transportation in urban areas, both in terms of social and environmental sustainability. However, these types of vehicles face different challenges in comparison to privately owned ones. For example, it is of greater importance that a shared autonomous vehicle can cater to a large number of users with different prerequisites such as age, limited movement and strength, or visual impairment. 

    In this project, methods, and interactions for creating a human-centered design solution for backup door opening of automatic doors in the shared autonomous vehicle CM1e have been investigated. The aim of the project is to support the development of safer autonomous vehicles by implementing a solution that is user-friendly and inclusive for a large number of users having different prerequisites. The project has been conducted in Gothenburg at the company China Euro Vehicle Technology (CEVT). At the end of the project, it is expected to deliver a viable mapping of use cases where the user needs to use a backup door opening solution or has to exit in a non-optimal way, pain points of the current solution for the mapped-out use cases, a well-informed and holistic approach to decide which use cases are most relevant to solve considering different criteria, and finally a feasible solution at a conceptual level, solving the most urgent use cases and pain points.

    This project has had a holistic approach and has focused on both the context and scenarios of usage and how this impacts the users and usability. The investigated area is rather complex having many functions and several mediums. This has also contributed to the project to consider delivering a solution that caters to a task (in this case, exiting a vehicle) rather than one individual interaction. To achieve this use cases have been generated along with user journeys with personas having different prerequisites. This to achieve an objective description of the current functions as well as a subjective description of its limitations depending on the prerequisites of the users. To generate a large number of ideas and select the most relevant ideas, the ideation phase has focused on co-creation with relevant stakeholders and also the enrichment of ideas. By using two different user tests, the proposed solution has been validated in order to create a valuable and credible result.

    The delivered result offers a solution for use cases where the user/rider needs to exit the vehicle, but the preconditions do not allow the user to do so e.g., to ensure the functionality of the doors. This was uncovered to sometimes keep the user in the vehicle during undesirable situations where the user wishes to exit. The proposed solution utilizes the function of a dead man switch to override the set preconditions and provide the user with control over the door opening process, enabling possible exit without the doors having to open a 100%. Included in the solution is also communication using interfaces and activation of the dead man switch functionality to create a user-centered, accessible, and safe backup door opening solution. The proposed solution is presented using CAD models and renderings in the shape of storyboards.

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  • 29.
    Edbom, Julia
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Tunn is: Hur grafisk design kan främja jämställdhet och skapa en attitydförändring inom idrott2024Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    Tunn is är resultatet av ett arbete som utforskat normer och värderingar inom idrott med fokus på ishockey. Varken i Sverige eller i världen är idrottsrörelsen jämställd. Allt från sponsorpengar, mediabevakning till attityder och tillgång till omklädningsrum snedfördelas till förmån för män. Ungefär 90% av alla barn i Sverige kommer någon gång i kontakt med idrott (RF-SISU, n.d.) och det är inte barns uppgift att verka för en mer jämställd idrottsupplevelse. Däremot har föräldrar alla möjligheter att göra skillnad för sitt och andras barn. Med målet att verka framåtsyftande, delge konstruktiv feedback och viktig information om normer och föreställningar så riktar sig mitt arbete till föräldrar inom idrottens väggar i Sverige. Med grafisk design som verktygslåda har jag skapat en barnbok för vuxna: Tunn is. Tunn is skildrar Saga, en ung ishockeyspelare, och hennes upplevelser som flicka i en mansdominerad arena. Narrativen är inspirerade av verkliga händelser och ämnar att väcka empati och handlingskraft.

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  • 30.
    Eldstål, Emil
    Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande.
    Generating Procedural Environments using Masks: Layered Image Document to Real-time environment2019Independent thesis Basic level (degree of Bachelor of Fine Arts), 180 hpOppgave
    Abstract [en]

    This paper will explore the possibilities of using an automated self-made procedural tool to create real-time environments based on simple image masks. The purpose of this is to enable a concept artist or level designer to quickly get out results in a game engine and to be able to explore ideas. The goal of this thesis was to better understand how you can break down simple ideas and shapes into more complex details and assets.

    In the first part of this thesis, I go over the traditional workflow of creating a real-time environment. I then go on and break down my tool, what it does and how it works. I start off with a Photoshop file, make tools in Houdini and then utilize those in Unreal for the end result. I also argument about the time-saving possibilities with these tools. From the work, I draw the conclusion that these kinds of tools save a lot of time for repeating tasks and the creation of similar environments.

    Fulltekst (pdf)
    fulltext
  • 31.
    Eliasson, Lisa
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Silawiang, Hatharat
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Märkbara renar: En digitaliserad och effektiv renmärkning2021Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
    Abstract [sv]

    Idag utförs renmärkningen för att hålla koll på vilka renar som hör till vilken renägare. För att identifiera och särskilja renarna, räknas dem manuellt, alltså genom att personer går in i inhägnaden och prickar av renarna i en bok. Processen för att märka kalvarna kan ta upp mot två dagar beroende på om alla renarna har kommit in i inhägnaden, processen blir då lång och utdragen. Detta kommer vara utgångspunkterna i projektet, att identifiera renarna på ett mer effektivt och hållbart sätt.

    Detta är ett examensarbete för Högskoleingenjör Teknisk design vid Luleå tekniska universitet, som ska utveckla ett hållbart koncept genom att underlätta för renskötarna och effektivisera identifiering och dokumentering av renar. Genom att förena traditionell renmärkning med modern teknik tas ett hållbart koncept fram, som även minskar påfrestningen på renarna. Att kunna koppla ihop rätt kalv med rätt vaja och samla informationen på ett gemensamt ställe som är enkelt att hantera är ett krav på lösningen.

    Arbetet har följt IDEO:s trefasprocess för användarcentrerad design. Under faserna inspiration, ideation och implementation har olika metoder använts för att nå slutresultatet. Dessa metoder är exempelvis semistrukturerad intervju, benchmark, persona, workshops, Wireframes och simulering. Dessa metoder utgör en bra grund till arbetet och slutresultatet. Genom att ha återkommande kontakt med användaren har projektet genererat en lösning som är baserad på användarens behov.

    Resultatet blev en ny digitaliserad arbetsprocess innehållande RFID-chip som möjliggör automatisk hopparning och digital dokumentering. Denna arbetsprocess förenar den traditionella renmärkningen men effektiviserar de aktiviteter som idag tröttar ut renskötarna och renarna. Genom att ha bättre koll på renarna och deras avelsträd, gör att rätt ren i slutändan blir slaktad. Alltså renarna som är äldst eller har sämst förutsättningar. Det kan också bidra till att ekonomin blir stabilare då samma mängder renar slaktas varje år. Ur ett hållbarhetsperspektiv gynnar detta ekonomisk hållbarhet. Social hållbarhet gynnas genom att skapa transparens inom samebyn och möjliggör att fler kan vara delaktiga under processen. Genom att hopparningen sker automatisk behöver inte renen stressas upp av människor som går omkring i hagen. Eftersom renens välbefinnande är en del i naturens ekologi bidrar det till ekologisk hållbarhet. 

    Fulltekst (pdf)
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    Slutdesign
  • 32.
    Elmehög, Isac
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    PLÅNKAN: Visuellt stöd för kognitiva svårigheter inom ekonomi2021Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    Detta examensarbete bygger på en upplevd problematikav personal på ett LSS-boende för ungdomar som delgivitsmig. Genom denna kontakt kunde en tydlig beskrivning gesom problemområdet, förutsättningar och begränsningar,vilket gav projektet en tydlig initial utgångspunkt. Problematikensom urskiljts på boendet var kortfattat att brukarnainte har tillgång till bankomatkort och att vissa dessutominte har tillgång till sina pengar alls. Detta skapar svårigheterdå de skall handla på butiker som övergått till att varakontantlösa. Konsekvenserna av detta är tydlig, man kaninte betala för sig och detta grundar sig i två saker. Trendenav att digitaliseras och bli kontantlös samt att personer medintellektuell funktionsvariation har svårigheter med förståelsenför digitala pengar, där detta projekt främst fokuserarpå den slutliga problematiken.Denna problematik kommer att bemötas med en utgångspunktinom grafisk design och hur det kontantlösasamhället kan utvecklas genom olika designlösningar. Enidégenerering resulterade i att projektet inriktar sig på:att skapa en applikation som förenklar och förtydligar dedigitala pengarnas värde. Detta skall uppnås genom attförse användaren med visuella stöd som kan anpassasefter personlig preferens. Utöver detta skall verktyget ävenfungera som ett betalkort för att utnyttja möjligheten attgrafiskt visa en transaktions påverkan av totala saldot.

    Fulltekst (pdf)
    fulltext
  • 33.
    Engblom, Nils
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Designing a ergonomic shelf system for Vermland2022Independent thesis Basic level (professional degree), 10 poäng / 15 hpOppgave
    Fulltekst (pdf)
    fulltext
  • 34.
    Ericson, Åsa
    et al.
    Luleå tekniska universitet, Institutionen för system- och rymdteknik, Digitala tjänster och system.
    Lugnet, Johan
    Luleå tekniska universitet, Institutionen för system- och rymdteknik, Digitala tjänster och system.
    Ek Styvén, Maria
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Industriell ekonomi.
    Zobel, Thomas
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Industriell ekonomi.
    Crisis: a driver for tourism innovation and service design?2024Inngår i: DESIGN 2024, Cambridge University Press, 2024, s. 2343-2352Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Tourism entrepreneurs adapted to regulations during COVID-19 by introducing creative solutions. The crisis was said to be a unique opportunity for innovating sustainable businesses. This study investigates crisis as a driver for innovation and its relevance to service design. Interviews with entrepreneurs are the empirical base that highlights that finetuning existing services is an established approach instead of innovative service design. Few expressed lessons were learned from the creative solutions made during the pandemic, suggesting that strategies for innovation need to be developed.

    Fulltekst (pdf)
    fulltext
  • 35.
    Eriksson, Filippa
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    NUNC - en mental förbandslåda: Ett examensarbete med fokus på psykisk hälsa och självreflektion2023Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    Generellt finns det nog, i förberedande syfte, en förbandslåda i varje hushåll med plåster och dyl. tillgängligt vid fall av mindre olyckor. Skulle du skära dig i fingret kan du gå till lådan och plåstra om dig, eller skulle du bli förkyld finns nezeril för att underlätta luftens flöde genom näsan. Men vad hittar du i lådan vid en ”psykisk förkylning”?

    Likt hur man köper plåster i förberedande syfte för en fysisk skada, ska det här arbetet undersöka hur grafisk design kan spela en roll i att öka personligt engagemang för att underhålla sitt psykiska välmående och förebygga djupare depressioner. Resultatet av denna undersökning är konceptet NUNC, en mental förbandslåda. Innehållet i lådan är tänkt att uppmuntra människor att reflektera över sin tillvaro, bli medveten om sina val, upptäcka och bryta negativa tankemönster samt boosta sin självmedkänsla.

    Fulltekst (pdf)
    fulltext
  • 36.
    Eriksson, Ida
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Den gröna lögnen: Att informera konsumenter om greenwashing och dess konsekvenser2021Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [sv]

    I takt med den växande klimatkrisen har allt fler företag insett lönsamheten i grön marknadsföring. Med denna ökade trend följer dock risken att vilseleda konsumenter med vaga eller falska miljöpåståenden - så kallad greenwashing. Denna typ av vilseledande marknadsföring har med åren förfinats och är idag mycket svår att upptäcka för genomsnittskonsumenten. Syftet med det här examensarbetet är att utforska greenwashing och dess konsekvenser för att kunna informera konsumenter om detta komplexa problem. Tanken är också att se på sambandet mellan grön reklam och grafisk formgivning för att på så sätt precisera designbranschens ansvar vid utformning av greenwashing. Meningen med projektet är att plocka fram ett hjälpmedel som kan upplysa den genomsnittliga konsumenten och ge den möjlighet att motarbeta greenwashing.

    Fulltekst (pdf)
    fulltext
  • 37.
    Eriksson, Moa
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Developing a Home-Use Thermotherapy Product for Pain Relief: With a focus on blending functionality with aesthetic design elements2024Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    Today, as we spend more time at home, expectations are also increasing for home-based solutions that do not compromise on professional care quality (WCCO, 2023). This trend is particularly evident in the rise of home-based therapies, where functionality and design play pivotal roles (Branger & Pang, 2015). This master's thesis presents the development of a new home wellness product, integrating advanced thermotherapy technology for effective pain management, designed to blend seamlessly into home environments with a focus on aesthetic appeal.

    This thesis was conducted at Luleå University of Technology during the spring semester 2024 as part of the Industrial Design Engineering program, in collaboration with Ozoneair. Inspired by the Design Council's (n.d.) double diamond process with a human-centred design approach, the process employed a comprehensive design methodology to ensure the product was functional, user-friendly, and aesthetically pleasing. This process consisted of an extensive context investigation, followed by the phases of context immersion, ideation, and implementation, each focused on aligning with user needs and requirements.

    An extensive context investigation with benchmarking and market analyses led to the focus on thermotherapy for pain management. The context immersion phase involved expert and user interviews to gather insights into user needs and preferences. During the ideation phase, multiple design concepts were generated and refined through iterative prototyping and user feedback. The final concept was realised through advanced digital modelling and the creation of a 3D-printed prototype.

    The result is a product that stands out in the home wellness market with its sleek and rounded design, addressing not only the functional needs of pain relief but also enhancingthe user’s interaction experience through its design.

    Fulltekst tilgjengelig fra 2027-06-18 19:27
  • 38.
    Erkstam, Filippa
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Lost my home: React.2024Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [en]

    What happens in man when the society you live in disappear? Howis the individual affected when large external forces changes the life conditions? In northern Sweden, the societies Kiruna and Malmberget move due to the mining. The project started in Malmberget but soon got a wider perspective. Societies will continue to disappear which is already seen in Ukraine and parts of the world where climate change is a fact. Lost my home is an exploration in how emoticons and graphic design can be a help for people to communicate. Emoticons is built on feelings and is a language we all understand no matter which countries we are from. The project is the start of exploring how emoticons can be its own language and help us to move on. 

  • 39.
    Erkén, Simon
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Familiar By Design: Creating an intermittent catheterization kit concept2024Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    This master’s thesis delves into developing a new catheterization kit product, meaning a catheter that facilitates urine drainage paired with a urine collection. The project addresses a critical question in the kit-product market: How can learnability be increased for first-time kit-product users and Healthcare Professionals? In a landscape of innovation and evolving user needs, this research, commissioned by Wellspect, embarks on exploring the kit-product space. The study uses a comprehensive approach, integrating literature reviews, benchmarking, and unstructured expert interviews to gain insights into user requirements and the current market scenario.

    The ideation and evaluation phase explores the element of familiarity as a tool for storytelling in design, sales, and teaching. This approach is intended to revitalize a product, incorporating it into the existing product portfolio to better align with user and HCP needs. The familiarity of the final proposed concept leverages HCPs’ existing domain knowledge, aiding in the learning and teaching process.

    The thesis explores how an industrial design engineer can approach and conceptualize a kit product within a constrained time frame and highlights the challenges posed by intricate problem landscapes and constraints.

    The proposed concept, characterized by its familiar elements, user-friendly pre-catheterization handling, and compact design, aims to serve as a foundation for future product development. This work is particularly relevant to R&D professionals seeking methodologies for problem identification, solution development, and conceptualization in product design.

  • 40.
    Eronen, Minna
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik.
    Maps for The layered Gaps: Tools for affording situational awareness in human inclusive place design2024Doktoravhandling, med artikler (Annet vitenskapelig)
  • 41.
    Eronen, Minna
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik. Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Törnroth, Suzanna
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik. Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Reflecting on Ethics in Collaborative Design PracticesManuskript (preprint) (Annet vitenskapelig)
    Abstract [en]

    Collaborative design is a complex practice in which designers and non-designers cometogether and do something. Navigating collaboration is tricky, and this paper tacklesquestions, reflections and opportunities in doing ethics in collaborative design. We arguethat the ethical designer behaviour is one led by virtue, reflectivity and conscious ‘checkins'.These traits set the stage for mutual learning and co-produced knowledge between allinvolved in a collaborative act. Through literature readings and reflections from a casestudy, we offer a prototypical tool to guide designers in doing ethics in collaborativesettings. The tool does not suggest a list of how-tos, but rather, opens ways of thinkingdeeply about ethics-in-action and how designers may approach situated ethicalentanglements.

  • 42.
    Eronen, Minna
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik.
    Wikberg-Nilsson, Åsa
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik.
    Inclusive design principles for public places, spaces and “things”2023Konferansepaper (Annet vitenskapelig)
  • 43.
    Fernberg, Alexander
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Pöhnert, Robin
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Designing public transportation: how a future Scania city bus concept could look and function2020Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    Modern cities are growing, and with them comes increases in green-house gas emissions, congestion and demands for transportation. Urban traffic in 2025 and forward is set to change drastically, with demands for only zero emission vehicle operation in city centres across the world. To meet the demands of these cities, shorter alternatives to today's public transportation could become of interest. This report is a Master of Science Thesis in Industrial Design Engineering done at Luleå University of Technology in collaboration with Scania CV AB in Södertälje, Sweden. The objective of this project was to give Scania an overview of their technical potential to build a short bus using existing components as well as deliver a concept of how one such product might look and function. The aim of this project is to develop a bus concept for Scania based on stakeholder demands and the components Scania has at their disposal. The research questions posed and answered in this report is the following;

    What demands are there on future urban buses?

    What components does Scania need to develop or purchase to build a shorter bus?

    How would the aesthetics, functions and layout of a bus aimed to meet the demands of urban centres and commuters be designed?

    The development followed a modified design thinking process, narrowing the project into three phases called Learn, Ideate and Prototype. These phases focused on one type of development, information gathering and understanding for Learn, idea generation and creation for Ideate and realisation and detail development for Prototype. Each phase consisted of research and design methods specialized for each phase and its mission. Examples of methods used during Learn is interviews and a case study, examples for Ideate is brainstorming and morphological charts and examples for Prototype is digital modelling and rendering.

    The final concept presented in this report is called Scania LVL and is a city bus concept planned to several years into the future. This concept consists of three parts, one visual exterior body concept, one component packing and usage concept and a seating layout, all coming together into one concept.

    The final concept met both the aim and goal of the project well and gave a good, but not perfect representation of what a short Scania bus could look and function like using all existing components.

    Fulltekst (pdf)
    fulltext
  • 44.
    Filipsson, Birgitta
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Prata meänkieli: Hur grafisk design kan bryta traditioner kring meänkieli2019Independent thesis Basic level (degree of Bachelor of Fine Arts), 15 poäng / 22,5 hpOppgave
    Abstract [en]

    Different perspectives has been explored with the intention that the project will lead to innovation for the language culture. Traditions need to be developed over time and language modernized, for youth to be able to identify themselfs with language and therefore pass on meänkieli to the next generation of speakers.

    The project means to break with tradition around the minority-language meänkieli through graphic design. The range of litterature for youth is thin, today are most books for children or adults. The culture around meänkieli is often build with old traditions, which contributes to the lack of innovations. To understand how graphic design can raise language the background and relevant theories about graphic design needs to be explained.

    Fulltekst (pdf)
    fulltext
  • 45.
    Forsberg, Joakim
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Aesthetical Perspectives in Street Lighting: A Study of Future Potentials in LED Lighting2016Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    As of today, around 19% of all electricity that is produced around the world goes toward lighting roads and cities. The light is also produced in a wasteful manner, creating disturbances in nature as well as for people. Recent developments in light emitting diodes offers remedy to these problems but the technology needs a proper revision of street lighting’s purposes. Light emitting diodes use a fraction of the energy needed for previous lighting methods. They offer unique implementation opportunities in physical construction as well as being highly controllable which makes them highly adaptable. The thesis looks at how aesthetics can be used to optimally introduce the upcoming worldwide installation of the new technology. Its unique characteristics were looked at and used to create a Korean styled luminaire and an interactive street lighting system in two separate design processes. The results of the developments were firstly, a modular luminaire which combines Korean architectural aesthetics with a cost effective construction. The second result was an interactive urban street lighting system which suggests a dimmable lighting that through an adaptable computer control responds to pedestrians’ presences. This is a master’s thesis (D7014A) is a project in product design at the education of industrial design engineering at Luleå University of Technology and is worth 30 credits. The project spanned 20 weeks during the spring semester of 2016. The project was conducted in collaboration with Pukyong National University’s industrial design department, in Busan, South Korea.

    Fulltekst (pdf)
    fulltext
  • 46.
    Forslund, Andreas
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Design av lastbilskapell – form,konstruktion och produktion2020Independent thesis Basic level (professional degree), 10 poäng / 15 hpOppgave
    Abstract [sv]

    Autokaross is currently working to reduce the impact their products are doing on the environmentwith reduced emissions through improvements in the aerodynamics of its bodywork.

    This report is a bachelor's degree in engineering design and deals with the development and designof the canopy towards Autokaross i Floby AB.The project is carried out over ten weeks and is based on the problems Autokaross specified atthe beginning of the work with welding and aerodynamics.

    The work focuses on the development of their canopy to get a simpler construction that does notuse welding and get a shape that is more aerodynamic and modern. The work has investigatedboth aerodynamics and methods of construction and joining methods to obtain a result that solvesthe problems Autokaross has with its current design.

    The final solution does not use welding during assembly and can be dismantled to give the usermore freedom when it comes to using the truck.

    Fulltekst (pdf)
    fulltext
  • 47.
    Franzén, Anna
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    PITEPULS: Så kan Piteå bli en attraktiv stad för musikstuderande2022Independent thesis Basic level (professional degree), 10 poäng / 15 hpOppgave
    Abstract [sv]

    Studentantalet på Luleå Tekniska Universitet I Piteå har gått från hela 900 till 300 de senaste ca 12 åren. En trend som både Piteå kommun och LTU vill motarbeta, samtidigt som Piteå kommun vill öka antalet inflyttande till platsen. På uppdrag av det kommunala företaget Piteå Science Park så var därför målet med detta examensarbeteatt ta fram en lösning som både ökar intresset för de musikutbildningar som erbjuds på LTU i Piteå och Framnäs Folkhögskola samt uppmuntrar de studerande till att vilja bo kvar i staden efter avklarade studier. Examensarbetet ingår i utbildningen Teknisk design högskoleingenjör vid Luleå Tekniska Universitet. I projektet användes IDEOs Human-Centered design-process bestående av de tre faser inspiration, ideation och implementation. I varje fas användes ett antal metoder för att, på ett metodiskt och produktivt vis, utveckla ett koncept som uppfyllde de krav och önskemål som satts av uppdragsgivaren och målgruppen. Här genomfördes bland annat, en mängd intervjuer med både användare och experter, olika workshops för att ta fram och vidareutveckla idéer, insamling av inspiration med hjälp av metoden benchmarking och slutligen prototypande av konceptet. Under intervjuerna med användarna kom en hel del intressanta behov och önskemål fram, till exempel att de tyckte att det måste finnas fler och prisvärda aktiviteter i Piteå och att de inte besöker centrum oftare än 1 gång per vecka i snitt. Arbetet resulterade i slutkonceptet Pitepuls som är en eventhemsida där alla Piteås evenemang är samlade under ett och samma tak. Sidan innehåller event kopplade till kultur, sport, religion, och friluftsaktiviteter och skall vara tillgänglig för både studerande, fastboende och turister. Projektet genererade ett koncept som har potential att lyfta fram Piteå som eventstad och därmed öka dess attraktivitet, både bland unga vuxna men också bland fastboende och turister, samt att det därmed hjälper Framnäs och LTU Piteå att sticka ut bland mängden folkhögskolor och musikhögskolor.

    Fulltekst (pdf)
    fulltext
  • 48.
    Fredriksson, Karl
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle.
    Autonomous transportation for a Swedish production facility: Mapping the technological and regulatory hurdles2021Independent thesis Advanced level (professional degree), 20 poäng / 30 hpOppgave
    Abstract [en]

    The technology of autonomous vehicles has the potential to provide a significant number of safety, efficiency and environmental benefits to those who are able to harness it. As such, it is only natural that the company which is the subject of this project should want to explore this field, since the company prides itself on being at the cutting edge of both environmental sustainability and technological advancement. This inquiry was therefore launched in order to amass a sufficient knowledge base to enable management to make informed decisions about the possible future implementation of autonomous trucks, specifically to handle the logistics flow between their production facility in Skellefteå, Sweden and the nearby harbour. The first step to achieving this objective consisted of an exploration of the state of autonomous vehicle technology as well as the regulatory framework in Sweden for operating such systems on public roadways. Information was gathered from a vast array of sources, including academic literature, official reports from various authorities, journalistic publications as well as interviews with individuals with competence or experience within this field. While the regulatory situation in Sweden at the moment offers no legal way to operate autonomous vehicles on public roads, it is possible to be granted permission to perform trials of this technology under certain conditions. An investigation was undertaken to determine whether this might be a viable option for the company’s case. As such, hazard analysis was performed on the proposed route in Skellefteå. The method for this was based off of methodology gained from sources who had previously executed safety cases for trials of autonomous technology. A list of potential hazards relevant to the operation of autonomous vehicles was composed, together with variables with which to measure their severity. The relevance and appropriate scope of these hazards and variables was then verified by discussing it with sources with competence in this field. The route was then travelled in order to observe the prevalence of the aforementioned variables. The information was completed and verified through various reports gathered from the Swedish Transport Administration and the Swedish Meteorological and Hydrological Institute. The result of the inquiry was that the autonomous technology on the market today is not sufficiently advanced to handle the specified application with an adequate level of safety. The route is also of limited use in establishing trials for testing of autonomous vehicles. While there are uses for autonomous transportation technology, great breakthroughs are needed before the technology reaches the level needed to handle such complex challenges as would be encountered on the proposed application. 

    Fulltekst (pdf)
    fulltext
  • 49.
    Friedrich, Hedvig
    Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande.
    Ilska, lycka och sorg i icke-mänskliga varelser2018Independent thesis Basic level (degree of Bachelor of Fine Arts), 10 poäng / 15 hpOppgave
    Abstract [en]

    The intention with this report is to investigate the possibilities of animate, breathe life into and show relatively human emotions in creatures that normally can’t show those in a manner that we recognize. That includes making suggestions on how that creature can mimic three specific emotions. These are anger, happiness and sadness.The report doesn’t have the intention to take away or add bones, joints and such to increase the possibilities for this, but the work is done with only what the original can provide.One of the goals with the report is to animate and create still frames to give life to such a creature through animation with the mentioned emotions. The animation and the created poses are what’s going to be in focus, not texturing or parameters that are too technical. Eventual texturing that are in the pictures are textures that have been available since before this report.The models for the animations comes from different sources, which is gone through later, and the animations themselves are done and compiled in the 3D-programs Cinema 4D by MAXON and Autodesk Maya.

    Fulltekst (pdf)
    fulltext
  • 50.
    Fryklund, Martin
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle.
    Såld på dina skor: The Becker Project2018Independent thesis Basic level (degree of Bachelor of Fine Arts), 20 poäng / 30 hpOppgave
    Abstract [sv]

    Världen står inför utmaningen att tackla den tilltagande miljökrisen. Våra naturresurser har sedan industrialiseringen använts mer och mer oansvarsfullt på grund av ett kortsiktigt tänk och iver efter mer. Vi producerar er och er saker som dessutom många gånger har kort livslängd och snart måste ersättas. Antingen på grund av dålig kvalitet, att de upplevs omoderna eller helt enkelt för att konsumenten vill göra ett nytt inköp. Överkonsumtionär troligtvis en av de största faktorerna till miljökrisen, och det är därför jag valt att belysa detta område.Designers och marknadsförare har haft en central roll i den här företeelsen. Det är de som lyckats göra företags produkter attraktiva hos konsumenterna och som många gånger lett ”merköp”. Med bra kännedom om hur folk konsumerar reklam, vad de har för drivkrafter och vad det är som lockar dem har de tillsammans med företag kunnat bidra till ett överkonsumtionsbeteende.Jag tror att med samma förmåga att påverka människors konsumtionsbeteende kan des- giners också använda för styra människors beteende i en annan riktning. Det handlar inte enbart om att köpa ”gröna” produkter eller utveckla teknik som effektiviserar produktionen eller resursanvändningen. Vi måste förändra vårt beteende grundligt och konsumera produkter i mindre utsträckning.Enligt WWF skulle vi behöva 3,7 jordklot för att kunna försörja hela världen med naturre- surser om alla levde som vi i Sverige (wwf.se, 2013). Överkonsumtion och resursförbruk- ning måste minskas, något måste göras för att stoppa trenden. Jag vill undersöka vad design kan göra för att dämpa konsumtionsbeteende och leda mot en mer hållbar livsstil.

    Fulltekst (pdf)
    fulltext
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