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  • 1.
    Halldórsson, Halldór
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik.
    Wikberg-Nilsson, Åsa
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik.
    Warell, Anders
    Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, Människa och teknik.
    How did you do that? The value of externalising knowledge in graphic design2021Inngår i: Journal of Design Research, ISSN 1748-3050, E-ISSN 1569-1551, Vol. 19, nr 1/2/3, s. 31-45Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    This paper aims to study graphic designers' views on knowledge, considering the challenges faced by the field today. Expressing thoughts about what is needed for a graphic designer to build professional confidence, interview respondents mentioned topics like historical knowledge as well as feedback and presentation skills. To facilitate the navigation of the ever-changing graphic design landscape and to build a solid professional identity, externalising tacit knowledge is a key issue. The study finds that graphic designers mainly talk about their design work when presenting to clients, primarily with the aim of convincing them to accept new proposals. A case can therefore be made for the necessity of developing graphic designers' skills when it comes to explicating design processes with the aim of making it clear to non-designers what it actually is that a graphic designer knows and does, as well as building a stronger theoretical foundation for the profession.

  • 2.
    Normark, Carl Jörgen
    et al.
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, Innovation och Design.
    Gustafsson, Anders
    Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, Arbetsvetenskap.
    Design and evaluation of a personalizable interface in a vehicle context2014Inngår i: Journal of Design Research, ISSN 1748-3050, E-ISSN 1569-1551, Vol. 12, nr 4, s. 308-329Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    More and more functions are available to automobile drivers. A flexible and personalisable user interface tailored to suit the users needs can reduce the amount of distraction by displaying only the desired functions and appearance. The product relevance and user experience can also be enhanced with personalised user interfaces. This study uses experience prototyping to explore what happens if the idea of personalisable interfaces is brought into the automobile context, an area where the user interface traditionally has been rather rigid. An interface prototype was designed and evaluated by 12 participants with a set of methods that complement one another well: think-aloud, Computer System Usability Questionnaire (CSUQ), interviews, driving simulator, and Microsoft product reaction cards. The results show that both the interface and the general concept of personalisable interfaces were well accepted. The prototype was experienced as flexible, controllable, understandable, usable, and useful, but also distracting. The reported usability issues were related mostly to the use of the available controls in the driving simulator. These were, however, not severe enough to impose a detrimental effect on the driving performance. All participants stated that they would use such a system if they had access to it in their own vehicle.

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