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  • 1.
    Dirin, Amir
    et al.
    Haaga-Helia University of Applied Sciences, Helsinki, Finland.
    Laine, Teemu H.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Alamäki, Ari
    Haaga-Helia University of Applied Sciences, Helsinki, Finland.
    Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists2018In: International Journal of Interactive Mobile Technologies (iJIM), ISSN 1865-7923, E-ISSN 1865-7923, Vol. 12, no 2, p. 177-196Article in journal (Refereed)
    Abstract [en]

    The objective of this study was to unveil the importance of emotions and feelings in developing mobile-based tourism applications. We gathered and analyzed emotional requirements to develop a mobile context-aware application for tourists. Emotional requirements are non-functional requirements affecting users’ emotional experiences around using applications, which are important for sustainable application usage. Many tourism applications exist, but were designed without considering emotional requirements or related UX factors and emotions. We developed a proof-of-concept prototype service-based context-aware tourism application (SCATA), and users participated in the design and evaluation processes. Emotional requirements are key to sustainable usage, especially regarding security. This paper details the application design and evaluation processes, emotional requirements analysis in each design phase, and the emotional effects of content accessibility in the application’s offline mode in unknown environments. The results show that trust, security, adjustability, and reliability are important factors to users, especially in unknown environments.

  • 2.
    Nygren, Eeva
    et al.
    University of Turku.
    Laine, Teemu H.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Sutinen, Erkki
    University of Turku.
    Dynamics between Disturbances and Motivations in Educational Mobile Games2018In: International Journal of Interactive Mobile Technologies (iJIM), ISSN 1865-7923, E-ISSN 1865-7923, Vol. 12, no 3, p. 120-141Article in journal (Refereed)
    Abstract [en]

    Understanding engagement in games provides great opportuni- ties for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than present- ing only results and discussion related to the motivation aspects and disturbance factors of the playing experience in UFractions (Ubiquitous fractions) storytell- ing mobile game. Namely, we define the dynamics between these two important game features. Sample of the case study was 305 middle school pupils in South Africa, Finland, and Mozambique.

    Guidelines for game developers, users and educators were derived from the interplay of disturbance factors and motivations. Furthermore, we defined six different learning zones deriving from disturbances the player is facing and the player’s motivation level.

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