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  • 1. Elebrink, Björn
    Inlevelse och interaktion i virtuella verkligheter2014Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The public interest in virtual reality has increased significantly over the last years, as has the interest from companies in the entertainment industries, which are spending resources on research and development on the subject. Virtual reality offers a way to stimulate several senses in order to deliver an immersive experience, something computer games naturally gain from.In this project the impact of targeting virtual realities within the development process of computer games is researched as well as the effect of adding motion controls on the immersion of players.A small game is developed incorporating current virtual reality technologies. By this the impact VR has on the whole development, from initial design to final delivery, is covered. User tests were performed to test the final experience from both a developer and player perspective.Two different user studies was held. In the first people that had previously worked with VR and motion controlled experiences tested the game. In the second test the users was part of the targeted audience, younger adults with previous history of playing games.It is possible to create a stable, non nauseating VR experience. Motion controls form a new and unfamiliar way for players to interact with games, but in a VR environment an additional level of depth is added and the players can more easily immerse themselves in the game.

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