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  • 1.
    Eriksson, Eva
    et al.
    Aarhus University, Denmark. Chalmers University of Technology, Sweden.
    Heath, Carl
    RISE Interactive, Gothenburg.
    Ljungstrand, Peter
    RISE Interactive, Gothenburg.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Makerspace in school: Considerations from a large-scale national testbed2018In: International Journal of Child-Computer Interaction, ISSN 2212-8689, E-ISSN 2212-8697, Vol. 16, p. 9-15Article in journal (Refereed)
    Abstract [en]

    Digital fabrication and making has received a growing interest in formal and informal learning environments. However, many of these initiatives often start from a grassroots perspective, with little coordination on a national level. This paper illustrates and discusses a study from an ongoing large-scale national testbed in Sweden named Makerspace in schools (Makerskola). The project embodies a series of considerations that arise when a maker approach is applied to a geographically widespread national education context. The results of this study are based on an analysis of the extensive project documentation and first-hand experiences from initiating and running a large-scale national testbed in Sweden, involving more than 30 formal actors and more than one thousand active partners in a national educational setting. The main contribution of this paper is the identification and discussion of five different considerations that have emerged during the project, and include Procurement practices, The teacher and leader perspective, Informing national policy making, Creating equal opportunities, and Progression in digital fabrication.

  • 2.
    Kjällander, Susanne
    et al.
    Stockholm University.
    Åkerfeldt, Anna
    Stockholm University.
    Mannila, Linda
    Linköping University.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Makerspaces Across Settings: Didactic Design for Programming in Formal and Informal Teacher Education in the Nordic Countries2018In: Journal of Digital Learning in Teacher Education, ISSN 2153-2974, Vol. 34, no 1, p. 18-30Article in journal (Refereed)
    Abstract [en]

    For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and possibilities in the interface between Makerspaces and teacher education. Three different Nordic initiatives are presented and their designs for learning are analysed. The article illustrates how Makerspaces and teacher education can be transformed by each other; how Makerspaces can be used in programming activities and what challenges and possibilities emerge in the meeting between the two. The results highlight a core aspect of the maker movement: authenticity. Designs for learning have different levels of authenticity, but in all cases authenticity has been a positive factor. These hands-on learning environments are designed to foster collaboration, share ideas and innovation with people from different backgrounds to transform and form multimodal representations together. In the interface between the formal and informal a potential for inclusion and creation of spaces that reach individuals from different backgrounds is found. Mobile learning is a phenomenon that the making movement together with teacher education can make use of, at for example practice schools, university campuses, mobile Makerspaces or “open-door”-approaches. In the digital environment learning is distributed, but collaboration between formal and informal education is so far complicated to establish, meaning that the academy needs to find more creative and flexible ways of making connections outside the academy.

  • 3.
    Heintz, Fredrik
    et al.
    Linköping University.
    Mannila, Linda
    Linköping University.
    Nordén, Lars-Åke
    Uppsala University.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Regnell, Björn
    Lund University.
    Introducing Programming and Digital Competence in Swedish K-9 Education2017In: Informatics in Schools: Focus on Learning Programming. ISSEP 2017 / [ed] Valentina Dagienė, Arto Hellas, Cham: Springer, 2017, p. 117-128Conference paper (Refereed)
    Abstract [en]

    The role of computer science and IT in Swedish schools has varied throughout the years. In fall 2014, the Swedish government gave the National Agency for Education (Skolverket) the task of preparing a proposal for K–9 education on how to better address the competences required in a digitalized society. In June 2016, Skolverket handed over a proposal introducing digital competence and programming as interdisciplinary traits, also providing explicit formulations in subjects such as mathematics (programming, algorithms and problem-solving), technology (controlling physical artifacts) and social sciences (fostering aware and critical citizens in a digital society). In March 2017, the government approved the new curriculum, which needs to be implemented by fall 2018 at the latest. We present the new K–9 curriculum and put it in a historical context. We also describe and analyze the process of developing the revised curriculum, and discuss some initiatives for how to implement the changes.

  • 4.
    Parnes, Peter
    et al.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Hedenström, Agneta
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Läroplanen öppnar för nya möjligheter2017In: Slöjd i en digital skola / [ed] Rylander Lundström, Martina, Stockholm: Lärarförlaget , 2017, p. 39-53Chapter in book (Other (popular science, discussion, etc.))
  • 5.
    Parnes, Peter
    et al.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Hedenström, Agneta
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Från idé till prototyp med hjälp av modern teknik i skolan2016In: Sinus, Vol. 2016, no 2, p. 22-23Article in journal (Other (popular science, discussion, etc.))
  • 6.
    Normark, Carl Jörgen
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Ek, Robert
    Luleå University of Technology, Department of Arts, Communication and Education, Music and dance.
    Andersson, Harald
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    The Extended Clarinet2016Conference paper (Refereed)
  • 7.
    Heintz, Fredrik
    et al.
    Linköping University.
    Mannila, Linda
    Åbo University.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Nygårds, Karin
    Sjöstadsskolan Stockholm.
    Regnell, Björn
    Lund University.
    Computing at School in Sweden: Experiences from Introducing Computer Science within Existing Subjects2015In: Informatics in Schools. Curricula, Competences, and Competitions: 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015 Ljubljana, Slovenia, September 28 – October 1, 2015, Proceedings / [ed] Andrej Brodnik; Jan Vahrenhold, Encyclopedia of Global Archaeology/Springer Verlag, 2015, p. 118-130Conference paper (Refereed)
    Abstract [en]

    Computing is no longer considered a subject area only relevant for a narrow group of professionals, but rather as a vital part of general education that should be available to all children and youth. Since making changes to national curricula takes time, people are trying to find other ways of introducing children and youth to computing. In Sweden, several current initiatives by researchers and teachers aim at finding ways of working with computing within the current curriculum. In this paper we present case studies based on a selection of these initiatives from four major regions in Sweden and based on these case studies we present our ideas for how to move forward on introducing computational thinking on a larger scale in Swedish education.

  • 8.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    IKT, digitalisering och datalogiskt tänkande i skolan: vart vi är och vart vi är på väg2015In: Datorn i Utbildningen, ISSN 1100-3650, Vol. 2015, no 1, p. 38-43Article in journal (Other academic)
    Abstract [sv]

    Vårt samhälle är väldigt centrerat runt datorer och idag skulle mycket av vår infrastruktur helt stanna utan dessa datorer. Samtidigt är det en stor klyfta mellan vilka som förstår hur dessa datorer fungerar och bör programmeras och de som inte gör det. Det är redan idag en bristpå programmerare och till 2020 kommer det att saknas flera miljoner programmera över hela världen. Skolan skall bedrivas så det speglarsamhället och här har dagens svenska skola hamnat efter andra länder inom detta område. Generellt är det en låg grad avdigitalisering i skolan och de datorer som används blir tyvärr ofta enbart webbinterface och/eller avancerade skrivmaskiner. Istället böranvändningen ses över för hur så kallat datalogiskt tänkande kan komma in i alla ämnen i skolan. Vidare är det en mycket sned balansi IT­branschen mellan kvinnor och män och för att få användbara produkter i framtiden så behövs det fler kvinnor som är aktiva. I dettadokument presenterar vi våra reflektioner och tankar om datalogiskt tänkande i Sverige samt ger ett antal förslag på aktiviteter för hurdigitaliseringsprocessen kan stärkas ytterligare. Syftet är sammanfatta läget samt inspirera att jobba vidare med detta viktigaområde.

  • 9.
    Normark, Carl Jörgen
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Project: Extended clarinet2015Other (Other (popular science, discussion, etc.))
  • 10.
    Johansson, Jan-Olov
    et al.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Distance- Spanning Technology.
    Lassinantti, Josefin
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Bergvall-Kåreborn, Birgitta
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Wennberg, Paula
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Distance- Spanning Technology.
    Broberg, Anders
    Institutionen för Datavetenskap, Umeå Universitet.
    Palmquist, Lena
    Institutionen för Datavetenskap, Umeå Universitet.
    Lidgren, Aron
    Alec Consulting AB.
    Bengtsson, Johan
    Internit, Sverige.
    Davoli, Lorenzo
    Designhögskolan, Umeå Universitet.
    Kuenen, Stoffel
    Designhöskolan, Umeå Universitet.
    Börjesson, Mikael
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Project: SATIN - System för användardriven tjänsteinnovation2015Other (Other (popular science, discussion, etc.))
    Abstract [en]

    The overall mission of SATIN is to empower end-users without programming skills to create mobile-services, and to share services with other end-users. In the project researchers from Luleå University of Technology and Umeå University join forces together with different industrial actors to solve the issues on technologies for mobile service-creation, user-driven service design and implementation and the future mobile service business ecosystem.

  • 11.
    Gylling, Arne
    et al.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Distance- Spanning Technology.
    Lassinantti, Josefin
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Waara, Åsa
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Ståhlbröst, Anna
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Project: SITE - Smart IT för Energibesparing2015Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Från ansökan: "Projektet skall via användarmedverkan, med skolungdomar och lärare på Tunaskolan i Luleå, kombinerat med smart IT och design av nya innovativa sätt för visualisering utveckla nya metoder för att minska energiförbrukningen. Projektet bygger vidare på resultat och samarbeten med både nationella och internationella EU projekt inom området energibesparing med fokus på användarmedverkan.Vi vill tillsammans med skolungdomar, morgondagens beslutsfattare, och via deras "normala" kommunikationsvägar (Internet, Web 2.0, Facebook etc) sprida och engagera om energi och miljö. Genom att bygga demonstratorer vill vi lära oss hur och vad man bör fokusera på för att både spara energi men även bidra till en större medvetenhet för områdena. Vi vet att ungdomar idag mycket snabbare sprider "god" information och huvudfokus för projektet är att tillsammans med ungdomarna förstå vad och på vilket sätt energiutnyttjandet skall visualiseras för att "nå ut" och spridas.Vårt mål är att engagera skolan, elever, lärare och besökare, till att bidra med idéer för hur man kan spara energi och värna om miljön. Tillsammans med projektdeltagarna kommer nya Internet-baserade applikationer attutvecklas för visualisering av i realtid uppmätt energiutnyttjande. Tillvägagångssättet kommer vara baserat på att genom korta och snabba iterationer sätta nya versioner av de utvecklade applikationerna "i händerna" påungdomarna som varit med och designat själva hur applikationerna ska se ut för att presentera energiförbrukning på ett enkelt sätt.Vi avser också att via medverkande företag, baserat på resultat i projektet, utveckla nya affärer och vi kommer kontinuerligt under projektet att sprida information om framsteg via Internet, konferenser samt andra samarbetsprojekt.

  • 12.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Framtidens mynt grävs fram i Boden2014Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Intervju gällande Bitcoinvalutan.

  • 13.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Här ska Luleås kreativa hjärnor samlas2014Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Artikel i NSD om Luleås framtida kreative hus.

  • 14.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Luleås äldsta hus blir hem för kreativitet2014Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Artikel i Norrbottens affärer om den nya kreativa miljön i Luleå

  • 15.
    Nyström, Jimmy
    et al.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Nyström, Nicklas
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Modern Web and Video Technologies Survey for New Interactions2014Report (Other academic)
    Abstract [en]

    This document is the results of a survey of current technology and research in areas relating to a EU project called COMPEIT. Its purpose is to act as a starting point and reference for the development of the COMPEIT platform. The survey covers current videoconferencing systems, augmented reality technology, 3D video creation and visualization, WebRTC- and WebGL frameworks, and hardware that could be of interest to the project.

  • 16. Bengtsson, Johan
    et al.
    Andersson, Karl
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Nyström, Jimmy
    Nyström, Nicklas
    Project: COnnected Media and Presence from European Institute of Technology2014Other (Other (popular science, discussion, etc.))
  • 17.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Activity: Shaping the Future: Is 3D-Printing for Everybody, Is 3D-printing for everybody?2013Conference paper (Other (popular science, discussion, etc.))
    Abstract [en]

    Invited talk

  • 18.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Forskarfredag: Intervju med forskare2013Other (Other (popular science, discussion, etc.))
    Abstract [en]

    Radioreportage gällande forskarfredag 2013

  • 19.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Framtidens vardag: I tiden > ny hemmateknik2013Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Intervju för artikel om framtidens teknik i hemmet.

  • 20.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Hacka för en bättre värld2013Conference paper (Other (popular science, discussion, etc.))
    Abstract [sv]

    Föreläsning för ungdomar i samband med Forskarfredag 2013.

  • 21.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Luleå Makerspace2013Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Intervju gällande Luleå Makerspace

  • 22.
    Kort, Joke
    et al.
    TNO, Eemsgolaan 3, 9727 DW Groningen.
    Nefs, Harold T.
    Delft University of Technology, Department of Electrical Engineering, Mathematics, and Computer Science.
    Gullström, Charlie
    KTH Royal Institute of Technology, Department of Architecture.
    Greef, Tjerk E. De
    Delft University of Technology, Department of Electrical Engineering, Mathematics, and Computer Science.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Connected media and presence2013In: Proceedings of the 2nd International Workshop on Socially-Aware Multimedia, Co-located with ACM Multimedia 2013: SAM '13, ACM Digital Library, 2013, p. 43-48Conference paper (Refereed)
    Abstract [en]

    Effective design of shared mediated spaces, information and connectedness requires theory and practice from a range of disciplines such as found in European projects like Together Anywhere, Together Anytime (TA2) and the EIT ICT Labs Mediating Presence activity. Building on this work we continue to investigate the changes in the European digital media industry such as changed traditional distribution of media content and the progressive integration of (social) communication means in information distribution and shared mediated spaces. Our past research has given valuable insights in how to design and evaluate systems and services that provide a high quality of experience, in how trust is established in mediated environments, and how the formation of tacit communication between participants in new distributed and connected media is negotiated. In the new Seventh Framework Program project COnnected Media and Presence from European Institute of Technology (COMPEIT) we aim to enhance the quality of experience in face-to-face and broadcast communication further in three domains: 1) Spatial connectedness, 2) Social connectedness and 3) Information connectedness, by developing three key services: Shared Experience with Tangible Interaction (SETI); Broadcast Presence Studio (BPS) and Mixed-Reality Interaction (MRI). The quality of experience of these services will be enhanced in terms of for example: spatial connectedness, by providing shared spaces and supporting spatial features such as eye contact; social connectedness, by using natural means for interaction suiting different settings and activities; and information connectedness, by providing better means to share, manipulate and use information suiting different task or activities. In this paper we will discuss the background of this work and give an overview of our planned future work in COMPEIT.

  • 23.
    Parnes, Peter
    et al.
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Nyström, Nicklas
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Nyström, Jimmy
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Mediating Presence in Browser Based Videoconferencing2013Conference paper (Refereed)
    Abstract [en]

    The new technologies of the Open Web Platform (OWP) are currently redefining what is possible in a browser application, opening up a new world of possibilities for browser based videoconferencing. This paper explores new ways to combine these new web technologies with depth sensors. A prototype videoconferencing system was developed, featuring online remote collaboration exercises, collaborative viewing and manipulation of 3D models, and 3D motion parallax video. To enable intuitive interaction with the system, it was outfitted with a depth sensor based touch interface.Shared viewing and manipulation of 3D models was found to be a useful addition to classic videoconferencing and can be used to convey information in ways not possible with shared images or video. The motion parallax 3D view developed holds promise in the field of mediated gaze, but did not quite reach the goal due to technical limitations. The system shows promise for further investigation into collaboration on interactive surfaces.

  • 24.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Använd slasklösenord2012Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Intervju gällande att många lösenord till tjänster på Internet läckt ut.

  • 25.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Facebooks datahall - starten på en ny era2012Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Intervju gällande Facebooks etablering i Luleå

  • 26.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Fortsatt lätt att få jobb2012Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Kort intervju om vilka IT-utbildningar som ger attraktiva jobb i framtiden.

  • 27.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Rysk kopia av Facebook kan vara olaglig2012Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Intervju gällande rysk kopia av Facebook

  • 28.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: Video får mer fart2012Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Kom kommentar om ny videostandard.

  • 29.
    Ståhlbröst, Anna
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Lassinantti, Josefin
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Yliniemi, Kimmo
    Gylling, Arne
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Distance- Spanning Technology.
    Waara, Åsa
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Energy savings by user interaction and visualisation2012In: The 35th Information Systems Research Seminar in Scandinavia – IRIS 2012: Designing the Interactive Society, 2012Conference paper (Refereed)
    Abstract [en]

    Environmental issues are a reoccurring discussion topic among politicians, researchers and citizens all around the world. Climate changes and pollution are both important issues that need to be dealt with to slow down their impact. Within the IS area, the acknowledgement of these issues has been slow, and it is now time to start contributing. In this paper an illustration of an approach to user interaction for energy saving is given. We present a research project in which a visual energy information system has been co-created and installed in an elementary school. The effects of the system on the pupils and staff energy consumption behaviour are evident. The school have save approximately 20% on lightning in their classrooms. Based on the pupil’s feedback during the project, we present five factors that are important to consider when designing energy visualisations.

  • 30.
    Greef, Tjerk de
    et al.
    Delft University of Technology.
    Gullström, Charlie
    Royal Institute of Technology.
    Handberg, Leif
    Royal Institute of Technology.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Nefs, Harold
    Delft University of Technology.
    Shared mediated workspaces2012Conference paper (Refereed)
    Abstract [en]

    Shared mediated spaces provide viable alternatives for meetings and interactions. The development of collaborative mediated workspaces and shared negotiation spaces will have a fundamental impact on all human practices. Previous design-led research, has identified spatial design concepts, such as mediated gaze, and spatial montage, which, if unaddressed, may be said to impose friction, and thus impact negatively on the experience of mediated presence. The current paper discusses a set of conceptual tools for presence design, in relation to a prototype that is currently being developed by an interdisciplinary academic work group: The Mediated Sketching Table. The prototype combines analogue and digital interaction tools and technologies including HTML5 and WebRTC. Here, we present our initial observations when using the prototype and discuss possible ways to overcome design friction in the prototype. We acknowledge that mediated presence cannot be ensured by design or technology alone. However, by monitoring various design features, presence designers can seek to reduce the friction that otherwise inhibits mediated presence, mutual trust, knowledgesharing, and teamwork efficiency.

  • 31.
    Bergvall-Kåreborn, Birgitta
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Broberg, Anders
    Umeå universitet.
    Lassinantti, Josefin
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Davoli, Lorenzo
    Umeå universitet.
    Kuenen, Stoffel
    Umeå universitet.
    Palmquist, Lena
    Umeå universitet.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Ståhlbröst, Anna
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Innovation and Design.
    Synnes, Kåre
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Wennberg, Paula
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Distance- Spanning Technology.
    User toolkits for citizen-centric mobild service innovation2012In: eChallenges e-2012 Conference Proceedings / [ed] Paul Cunningham; Miriam Cunningham, IIMC International Information Management Corporation , 2012Conference paper (Refereed)
    Abstract [en]

    Around the world, there is an ongoing shift from en economy focusing on product development to an economy with focus on digital service development. An ongoing initiative in Europe to support this shift is the Internet of Services (IoS) which strives for a situation where everything that is needed to use a software is available as a service. The aim of this paper is to present a toolkit that non-programmers can use develop their own innovative mobile services. This environment strives to put forth a situation where technologies are made available as components that easily can be composed into a mobile services by just about anyone. This has tremendous impact on the feasibility of citizen-centric services where citizens create apps based on their current needs in their contemporary situation.

  • 32.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Aktivitet: SUNET styrelse2010Other (Other (popular science, discussion, etc.))
    Abstract [sv]

    Ledamot i SUNETs styrelse.

  • 33. Kristiansson, Johan
    et al.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    An application-layer approach to seamless mobile multimedia communication2006In: IEEE Transactions on Network and Service Management, ISSN 1932-4537, E-ISSN 1932-4537, Vol. 3, no 1, p. 33-42Article in journal (Refereed)
    Abstract [en]

    Providing seamless IP mobility support is one of the most challenging problems towards a world of mobile and ubiquitous multimedia communication. This paper proposes an application-layer framework based on the Session Initiation Protocol and the Resilient Mobile Socket to provide mobility support for distributed multimedia applications. As a part of the framework the paper describes a new handover strategy called Competition-based Soft-Handover Management that uses simulcast to improve quality of service and to seamlessly hand over multimedia traffic to the network interface that currently offers better network characteristics. In short, during a handover packets are simulcasted through all available network interfaces, and when the packets are received by the remote end-point, they are merged back into one stream. As each network connection competes with other connections in contributing to the merged stream at the remote end-point, the handover process can be viewed as a competition where the connection that contributes most is selected after the handover. As a proof of concept, the framework has been integrated into Marratech, which is a commercially available audio/video group communication application. By using network emulators, the paper demonstrates how the framework can be used to improve QoS, compare end-to-end performance, and perform lossless handovers while reducing redundant packets.

  • 34. Drugge, Mikael
    et al.
    Witt, Hendrik
    TZI, Bremen.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Synnes, Kåre
    Using the "HotWire'' to study interruptions in wearable computing primary tasks2006In: Proceedings: Tenth IEEE International Symposium on Wearable Computers, ISWC 2006 : Montreux, Switzerland, October 11 - 14, 2006, Piscataway, NJ: IEEE Communications Society, 2006, p. 37-44Conference paper (Refereed)
    Abstract [en]

    As users of wearable computers are often involved in real-world tasks of critical nature, the management and handling of interruptions is crucial for efficient interaction and task performance. We present a study about the impact that different methods for interruption have on those users, to determine how interruptions should be handled. The study is performed using an apparatus called "HotWire" for simulating primary tasks in a laboratory experiment, while retaining the properties of wearable computers being used in mobile, physical, and practical tasks.

  • 35. Drugge, Mikael
    et al.
    Hallberg, Josef
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Signals and Systems.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Synnes, Kåre
    Wearable systems in nursing home care: prototyping experience2006In: IEEE pervasive computing, ISSN 1536-1268, E-ISSN 1558-2590, Vol. 5, no 1, p. 86-91Article in journal (Refereed)
    Abstract [en]

    The development of a wearable prototype systems after studies conducted in a nursing home care is discussed. The specific problems encountered by medical workers at nursing homes includes communication, information dissemination, access to patient charts and organizational issues. The failure of which may cause stress, discomfort, and dissatisfaction among caretakers and patients as well as possible detrimental health consequences for patients. A Wizard of Oz experiments was used to retrieve information, process interrupting phone calls, to simplify communication with others, and to minimize the interaction needed with the wearable computer.

  • 36.
    Nilsson, Marcus
    et al.
    Luleå tekniska universitet.
    Drugge, Mikael
    Liljedahl, Urban
    Synnes, Kåre
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Parnes, Peter
    A study on users' preference on interruption when using wearable computers and head mounted displays2005In: Third IEEE International Conference on Pervasive Computing and Communications, PerCom 2005: Kauai Island, HI; 8 March 2005 through 12 March 2005, Los Alamitos: IEEE Computer Society Press , 2005, p. 149-158Conference paper (Refereed)
    Abstract [en]

    An important part of making a wearable computer un-obtrusive is the user interface and the way it interrupts the user. The amount of interruption that have to be made on the users primary task should be minimized. Usage without interruption is of course best for the performance of the primary task but is often not possible as many tasks that the wearable computer is involved in do need interaction with the user. It is therefore important to understand what type of interruption that will benefit the user most. The question about which interruption that causes the least amount of stress for the user is as important as which interruption that gives the best performance. This paper continues on previous work where performance of the users was measured for different types of interruption. In this paper subjective data is analyzed to understand how to build user interfaces for wearable computers and head mounted displays that considers stress and other subjective variables.

  • 37. Kristiansson, Johan
    et al.
    Scholl, Jeremiah
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Bridging the gap between multimedia application and heterogeneous networks using a market-based middleware2005In: Proceedings: Sixth IEEE International Symposium on a World of Wireless Mobile and Multimedia Networks, WoWMoM 2005 : Taormina - Giardini Naxos, Italy, 13 - 16 June 2005 / [ed] Giuseppe Anastasi, Los Alamitos, Calif: IEEE Computer Society Press , 2005, p. 463-465Conference paper (Refereed)
    Abstract [en]

    This paper¹ presents a middleware that applies a micro-economic model to help multimedia applications utilize available bandwidth in a way that maximizes the user’s net benefit. The key components are a bandwidth broker that puts the supply of available bandwidth on a virtual market, and utility functions for each media, which are used to calculate the relative gain they can offer the user by using this bandwidth. Basic supply and demand principles are used where the broker raises the price if the total demand from all media exceeds the available supply, or lowers the price if the demand is lower than the available supply.

  • 38. Scholl, Jeremiah
    et al.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    McCarthy, John D.
    University College London.
    Sasse, Angela
    University College London.
    Designing a large-scale video chat application2005In: ACM Multimedia 2005: proceedings of the 13th ACM International Conference on Multimedia, November 6-11, 2005, Singapore, New York: ACM Digital Library, 2005, p. 71-80Conference paper (Refereed)
    Abstract [en]

    Studies of video conferencing systems generally focus on scenarios where users communicate using an audio channel. However, text chat serves users in a wide variety of contexts, and is commonly included in multimedia conferencing systems as a complement to the audio channel. This paper introduces a prototype application which integrates video and text communication, and describes a formative evaluation of the prototype with 53 users in a social setting. We focus the evaluation on bandwidth and view navigation requirements in order to determine how to better serve users with video chat, and discuss how the findings from this evaluation can inform the design of future video chat applications. Bandwidth requirements are evaluated through user perceptions of video delivered using three different bandwidth schemes. For view navigation, we examine a system that automatically switches the video focus to the current "chatter", instead of requiring users to navigate manually to find the video steam they are interested in viewing.

  • 39. Kristiansson, Johan
    et al.
    Scholl, Jeremiah
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Managing bandwidth in multimedia applications using a market-based middleware2005In: Management of Multimedia Networks and Services: 8th International Conference on Management of Multimedia Networks and Services, MMNS 2005, Barcelona, Spain, October 24-26, 2005. Proceedings / [ed] Jordi Dalmau Royo, Berlin: Encyclopedia of Global Archaeology/Springer Verlag, 2005, p. 216-227Conference paper (Refereed)
    Abstract [en]

    This paper presents an application-layer middleware that applies a microeconomic model to help multimedia applications utilize available bandwidth in a way that maximizes the user’s net benefit. The key components are a bandwidth broker that puts the supply of available bandwidth on a virtual market residing inside the application, and utility functions for each media, which are used to calculate their relative gain to the user at each bandwidth level. Basic supply and demand principles are used where the broker raises a virtual price if the total demand from all media exceeds the available supply, or lowers the price if demand is lower than the available supply. The advantage of the middleware is that it allows problems related to network management (usually affecting the supply) and human computer interaction (usually affecting demand) to be researched and integrated separately into an application and combined to leverage bandwidth in the best possible way. As a proof of concept, a prototype has been built by integrating the middleware into Marratech Pro, a commercially available e-meeting application. The paper presents experimental results using this prototype

  • 40. Drugge, Mikael
    et al.
    Hallberg, Josef
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Signals and Systems.
    Synnes, Kåre
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Parnes, Peter
    Relieving the medical workers' daily work through wearable and pervasive computing2005In: ICE2005: the 11th International Conference on Concurrent Enterprising : integrated engineering of products, services and organisations, Munich, Germany 20-22 June 2005, Nottingham: Centre for concurrent enterprising, University of Nottongham , 2005Conference paper (Refereed)
    Abstract [en]

    We intend to relieve the daily work at care-centers, allowing medical workers to focus on the patients and their needs. This goal can be achieved by employing technology that automate and simplify tasks previously requiring tedious interventions, giving more time for the important human to human interaction. For any technology to become accepted by the medical workers, we must ensure that it is highly natural and unobtrusive, without interfering with their caregiving. By studying the medical workers’ daily work, we can draw conclusions on what problems they encounter, allowing us to develop prototypes which can be deployed and used at the care-centers. In doing this, we can proceed to study the acceptance and usability of our proposed solution, and see whether and how it solves the problem. In this position paper, we present our current and future research in wearable and pervasive health-care.

  • 41. Kristiansson, Johan
    et al.
    Hallberg, Josef
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Signals and Systems.
    Svensson, Sara
    Luleå tekniska universitet.
    Synnes, Kåre
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Parnes, Peter
    Supporting automatic media resource selection using context-awareness2005In: The Third International Conference on Advances in Mobile Multimedia: (MoMM2005), September 19-21, 2005, Kuala Lumpur, Malaysia / [ed] G. Kotsis, Die Österreichische Computer Gesellschaft, 2005Conference paper (Refereed)
    Abstract [en]

    In a world of ubiquitous media resources, such as cameras, displays, microphones, provided by a wide variety of multimedia systems, there is a need for automatic resource selection which seamlessly utilizes the best available communication tool from a user perspective. This paper therefore presents an algorithm which uses context-awareness to support automatic media resource selection. The algorithm takes advantage of an abstract classification of privacy, quality, and cost in order to compare media resources to user’s preferences. As a proof of concept implementation, the algorithm has been incorporated into an e-meeting application called Marratech.

  • 42.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    The future of Internet based conferencing: ubiquitous human group communication2005Conference paper (Other academic)
    Abstract [en]

    In the modern world where many companies and groups are distributed there is a strong need for tools that support distributed work, yet very few companies actually use more than phones and email for their daily collaborative work. If they need to meet physically, they travel long distances wasting resources in the form of time, money on travel, pollution from their transports and mostly they are not available for interaction with their other colleagues. The latter creates stress for both the traveler and the persons in her/his organization that need to interact with the traveler to get their work done as smoothly as possible. At the same time the need for distributed work increases with the possibility for having work forces distributed over large geographical areas. Employees work more from their home and on the road today than they did just a decade ago and personal experience show that allowing employees to work in a more relaxed environment as their home minimizes stress symptoms, and increases life quality. One such support tool is e-meetings where users can interact in real-time using high-quality audio, video, text chat, shared whiteboard, shared applications and co-web browsing.

  • 43. Parviainen, Roland
    et al.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    A web based history tool for multicast e-meeting sessions2004In: 2004 IEEE International Conference on Multimedia and Expo: June 27 - 30, 2004, Taipei, Taiwan, Piscataway NJ: IEEE Communications Society, 2004, p. 511-514Conference paper (Refereed)
    Abstract [en]

    This paper presents a web based history tool for multicast based e-meeting systems. The tool allow users to see past events and activity graphs of current and past sessions. Video snapshots are stored when events are reported, making it possible to quickly get an overview of the history of a session. This tool has several uses such as a quick and easily accessible way to improve group awareness, monitoring and review of meetings and lectures.

  • 44. Kristiansson, Johan
    et al.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Application-layer mobility support for streaming real-time media2004In: Broadband wireless - the time is now: 2004 IEEE Wireless Communications and Networking Conference, WCNC 2004 ; 21 - 25 March 2004, Atlanta, GA, USA, Piscataway, NJ: IEEE Communications Society, 2004, Vol. 1, p. 268-273Conference paper (Refereed)
    Abstract [en]

    This paper presents an UDP-based socket extension called the resilient mobile socket (RMS), which provides application-layer mobility support by encapsulating other sockets into a new aggregated socket abstraction. Encapsulated sockets can then be added or removed without disturbing running applications. RMS also provides a method for soft handovers where several encapsulated sockets are used simultaneously during a handover. As a proof of concept, a working prototype has been built by integrating RMS with Marratech Pro, a commercially available e-meeting application. This prototype has been used to evaluate RMS and to investigate how GSM audio quality is affected by handovers. The result from the investigation shows that soft handovers can be executed without loosing packets or causing extra latency, while a hard handover in average took around 200 ms to complete. This indicates that proactive handovers and redundancy are important, but that more work must he done to predict disconnections.

  • 45. Drugge, Mikael
    et al.
    Nilsson, Marcus
    Luleå tekniska universitet.
    Synnes, Kåre
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Parnes, Peter
    Eventcasting with a wearable computer2004In: Proceedings, 24th International Conference on Distributed Computing Systems workshops: 23 - 24 March 2004, Hachioji, Tokyo, Japan / [ed] Nian-Feng Tzeng, Los Alamitos, Calif: IEEE Computer Society Press , 2004, p. 408-413Conference paper (Refereed)
    Abstract [en]

    Traditionally, interaction methods for wearable computers have focused on input to the computer itself, yet little has been done when it comes to allowing interaction with the surrounding environment. Pervasive computing, on the other hand, offers access to computational power from any place all the time, yet most interaction techniques utilize either physical hardware or monitoring of the user in order to receive input. This paper presents a novel form of interaction by which a wearable computer user can interact with and control a pervasive computing environment in a natural and intuitive manner. Using sensors, the user can be allowed to literally "throw" events into the environment as a way of interacting with devices and computers

  • 46. Drugge, Mikael
    et al.
    Nilsson, Marcus
    Luleå tekniska universitet.
    Parviainen, Roland
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Experiences of using wearable computers for ambient telepresence and remote interaction2004In: Proceedings of the ACM SIGMM 2004 workshop on effective telepresence ETP 2004: Toward seamless remote interaction and experience, IEEE Communications Society, 2004, p. 2-11Conference paper (Refereed)
    Abstract [en]

    We present our experiences of using wearable computers for providing an ambient form of telepresence to members of an e-meeting. Using a continuously running e-meeting session as a testbed for formal and informal studies and observations, this form of telepresence can be investigated from the perspective of remote and local participants alike. Based on actual experiences in real-life scenarios, we point out the key issues that prohibit the remote interaction from being entirely seamless, and follow up with suggestions on how those problems can be resolved or alleviated. Furthermore, we evaluate our system with respect to overall usability and the different means for an end-user to experience the remote world

  • 47. Drugge, Mikael
    et al.
    Nilsson, Marcus
    Luleå tekniska universitet.
    Liljedahl, Urban
    Parviainen, Roland
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Methods for interrupting a wearable computer user2004In: Proceedings: Eighth IEEE International Symposium on Wearable Computers, ISWC 2004 : 31 October - 3 November 2004, Arlington, Virginia, Los Alamitos, Calif: IEEE Communications Society, 2004, p. 150-157Conference paper (Refereed)
    Abstract [en]

    A wearable computer equipped with a head-mounted display allows its user to receive notifications and advice that is readily visible in her field of view. While needless interruption of the user should be avoided, there are times when the information is of such importance that it must demand the user’s attention. As the user is mobile and likely interacts with the real world when these situations occur, it is important to know in what way the user can be notified without increasing her cognitive workload more than necessary. To investigate ways of presenting information without increasing the cognitive workload of the recipient, an experiment was performed testing different approaches. The experiment described in this paper is based on an existing study of interruption of people in human-computer interaction, but our focus is instead on finding out how this applies to wearable computer users engaged in real world tasks.

  • 48. Kristiansson, Johan
    et al.
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Providing seamless mobility with competition based soft handover management2004In: Management of Multimedia Networks and Services: 7th IFIP/IEEE International Conference, MMNS 2004, San Diego, CA, USA, October 3-6, 2004. Proceedings / [ed] John Vicente; David Hutchison, Berlin: Encyclopedia of Global Archaeology/Springer Verlag, 2004, p. 295-307Conference paper (Refereed)
    Abstract [en]

    As host mobility and radio interference in wireless networks cause packet losses and delays, it is difficult to develop useful mobile real-time media applications. This paper describes a new handover strategy for end-to-end mobility called Competition based Soft Handover Management (CSHM). During a handover, redundant packet streams are sent through multiple connections which are later merged into one stream when received by the other end-point. As each network connection competes with other connections in contributing to the merged packet stream, the handover process can be viewed as a competition. As a proof of concept, CSHM has been implemented in Resilient Mobile Socket, RMS, an application-layer mobility scheme and used together with Marratech Pro, which is a commercially available e-meeting application. By using this prototype, the paper shows that it is possible to minimize redundant packets as well as decrease packet losses during handovers.

  • 49.
    Elf, Stefan
    et al.
    Luleå tekniska universitet.
    Scholl, Jeremiah
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Schemes for user-interest controlled video bandwidth adaptation in a collaborative workspace environment2004In: 2004 IEEE International Conference on Multimedia and Expo, Piscataway, NJ: IEEE Communications Society, 2004, p. 197-200Conference paper (Refereed)
    Abstract [en]

    In this paper, bandwidth-sharing schemes, controlled by user-interest, are presented as an approach to efficient use of resources in a collaborative workspace environment. Two schemes for group videoconferencing are presented and evaluated. Monitoring of user-behavior and message passing to adapt video bandwidth allocation to user needs are key features of both schemes, in which each user's client reports interest in other users to enable them to determine their relative importance. Experimental results using a prototype implementation to sample user-behavior show that one scheme is better suited for high, and the other for low bandwidth-limit scenarios. Measurements also show that the message passing does not add a substantial amount of bandwidth.

  • 50.
    Nilsson, Marcus
    et al.
    Luleå tekniska universitet.
    Drugge, Mikael
    Parnes, Peter
    Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
    Sharing experience and knowledge with wearable computers2004Conference paper (Refereed)
    Abstract [en]

    Wearable computer have mostly been looked on when used in isolation. But the wearable computer with Internet connection is a good tool for communication and for sharing knowledge and experience with other people. The unobtrusiveness of this type of equipment makes it easy to communicate at most type of locations and contexts. The wearable computer makes it easy to be a mediator of other people knowledge and becoming a knowledgeable user. This paper describes the experience gained from testing the wearable computer as a communication tool and being the knowledgeable user on different fairs.

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