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  • 101.
    Wikberg-Nilsson, Åsa
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Blomqvist, Kajsa
    RISE.
    Jahnke, Marcus
    RISE.
    Molnar, Stefan
    RISE.
    Nilsson, Kristina L.
    Luleå University of Technology, Department of Civil, Environmental and Natural Resources Engineering, Architecture and Water.
    de Fine Licht, Karl
    RISE.
    Öhrling, Therese
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Tillgänglighetsdesign för stadens utveckling2018Report (Other (popular science, discussion, etc.))
    Abstract [sv]

    Det offentliga rummet: stadens gator, parker, byggnader och torg likväl som den kultur och sociala kontext som en viss stad har, skulle kunna utformas för att vara tillgängligt, användbart, inkluderande, attraktivt och välgörande för människan i betydligt större utsträckning än vad som görs idag. 

    Troligtvis är det inte medveten diskriminering som ligger bakom mindre god design av det offentliga rummet, utan snarare okunskap om vad som kan och behöver göras. Fram tills dess människor befinner sig i en situation där de på något sätt själva är hindrade från att delta på lika villkor är det svårt att inse hur mycket det offentliga rummet påverkar oss. Det kan vara mindre hinder i form av ojämnt underlag som gör det svårt att ta sig fram för vissa, medan det omöjliggör framfart för andra. Det kan vara miljöer som vissa upplever som “vanliga” medan andra upplever sig djupt otrygga eller utestängda från desamma. Med andra ord är det offentliga rummets utrymmen där vi lever, jobbar och leker knutna till vart vi går och vad vi gör eller vart vi inte går eller gör. 

    Av den anledningen anser vi att det finns behov av att utveckla konkreta metoder och handgripliga råd för att arbeta med mer medveten utformning av fysisk miljö: tillgänglighetsdesign. Tillgänglighetsdesign används här genomgående som ett brett begrepp för design av lösningar som upplevs trygga, användbara, inkluderande, attraktiva och välgörande. Vi utgår från en designpraktik som stödjer tanken att miljön måste vara tillgänglig för alla grupper i samhället. I det förstudieprojekt som beskrivs i kommande kapitel har av den anledningen en kartläggning skett med utgångspunkt i ett helhetsgrepp på tillgänglighetsdesign, det vill säga att motverka diskriminering och främja lika rättighter och möjligheter oavsett kön, könsöverskridande identitet eller uttryck, etnisk tillhörighet, religion eller annan trosuppfattning, funktionsnedsättning, sexuell läggning eller ålder. 

    Förstudien har omfattat kartläggning av normkritiska perspektiv, lagar och riktlinjer kring fysisk tillgänglighet, social hållbarhet och tillgänglighet, universell och inkluderande design, samt inhämtning av inspiration från arkitektur, form och designområdet. Det har även omfattat identifiering av goda exempel från runt om i landet på vad tillgänglighetsdesign i bred bemärkelse kan omfatta och intervjuer med personer som arbetat med detta. Vi vill rikta ett stort tack till er som bidragit till arbetet. 

    Vår avsikt är att de principer som utformats i förstudien för tillgänglighetsdesign ska diskuteras, användas och uppdateras vid all stadsutveckling. På så sätt kan vi åstadkomma ett helhetsgrepp på tillgänglighetsdesign och åstadkomma socialt hållbara, attraktiva och tillgängliga platser och miljöer runt om i landet. 

  • 102.
    Wikberg-Nilsson, Åsa
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Humans and technology. Luleå University of Technology.
    Jahnke, Marcus
    RISE Research Institutes of Sweden.
    Tactics for Norm-Creative Innovation2018In: She Ji: The Journal of Design, Economics, and Innovation, ISSN 2405-8726, Vol. 4, no 4, p. 375-391Article in journal (Refereed)
    Abstract [en]

    This paper presents a set of norm-creative innovation tactics developed in collaborative design research projects with the objective of creating more inclusive solutions. Unawareness of social norms are exemplified through some of the flaws design has contributed to. The norm-creative approach explored in this paper involves a first step of being norm-critical, i.e. challenging social norms that contributes to inequalities and social exclusion, and a second step of being norm-creative, i.e. developing design solutions that counteract such norms through design thinking of what might be. The tactics were developed by extracting and articulating knowledge and experiences from various strands of design methodologies, successively tweaked with norm-creative perspectives and then probed in a series of collaborative design projects. The resulting tactics serve three key roles: Firstly, they contribute in iterative explorations of several stances and action possibilities. Secondly, they promote change of awareness through increasing understanding of diverse user experiences and social exclusion, and thirdly, they contribute both in thinking new about what is and what might be, thereby affording innovative prospects. Tactics for norm-creative innovation can for these reasons be one way of raising awareness and contributing to social sustainability through design.

  • 103.
    Wikberg-Nilsson, Åsa
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Normark, Carl Jörgen
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Björklund, Cecilia
    Luleå University of Technology, Department of Health Sciences, Health and Rehabilitation.
    Axelsson, Sarianne Wiklund
    Luleå University of Technology, Department of Health Sciences, Health and Rehabilitation.
    HealthCloud: promoting healthy living through co-design of user experiences in a digital service2018In: Proceedings of NordDesign: Design in the Era of Digitalization, 2018, 2018Conference paper (Refereed)
    Abstract [en]

    The aim of the interdisciplinary HealthCloud pre-study project was twofold: to further

    knowledge of user experiences of inclusive interface design specifically for an ageing

    population, and to develop a digital service for senior persons with sensory decline to promote

    healthy living and active ageing. A co-design approach was chosen to investigate the project

    aim and knowledge and user experiences was jointly developed and evaluated in three

    sequential steps in a participant-group of senior persons. In the design of the conceptual user

    interface, the identified core aspect involved a strive for utility: quality of appropriateness in

    use, and significance: how designs assume meaning in the ways they are used, as well as

    simplicity: to reduce, organize, and making it enjoyable to use. The digital service outcome

    consists of validation of previous research themes: keeping the family together; enjoying life

    at home; being close to nature; self-development; and promoting conditions for healthy

    ageing. The pre-study project outcomes are prototypes of digital health service content and

    interfaces, aimed for a future digital HealthCloud service. Participants in the reference-group

    found the developed interface easy to use regardless of previous computer skills and they

    were also motivated and stimulated by the developed prototypes for promoting active ageing

    on a daily basis. Participants also expressed a desire to display and recommend such digital

  • 104.
    Wikberg-Nilsson, Åsa
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Humans and technology.
    Törlind, Peter
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Humans and technology.
    Implementation of workbooks as an active learning tool for Industrial Design Engineering2019In: 7:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar, Luleå, 2019Conference paper (Refereed)
    Abstract [en]

    This paper focuses on the workbook approach. It is a tool for active and self-regulated learning, allowing for teachers to guide students in a certain direction and to provide clear goals in otherwise rather open-ended design projects.  The learning strategies self-regulated students employ support setting up goals and evaluate their performance, this strategy is guided by the workbook approach. Hence, it supports also previously non-self-regulated learners in devoting to the projects in more informed ways.  Industrial design engineering is unique compared to other engineering educations as it combines both artistic and scientific approaches and practices, it combines technical rationality and reflective practice. Typical design projects address the social, economical, cultural, material and technical dimensions of a situation in iterative design thinking cycles of gaining empathy for user needs, visualizing and materializing ideas and concepts and testing with users to inform the process. The workbook approach is a tool to guide such open-ended projects through cycles of reflection in- and on- actions. This informs learning and understanding during the process, rather than afterwards when final results is done. The workbook approach is currently implemented in five compulsory and several elective courses at Industrial Design Engineering (IDE) at Luleå University of Technology (LTU). The results so far are indications of better self-regulation in subsequent courses and students’ understandings of the end-result not being the project result, but for them to be the next generation of independent design engineers. As of yet, this is a work-in-progress and more studies are needed to provide evidence of concept such as more active and/or self-regulated learners. The workbook approach however seems to contribute in students being more independent as it guides them through the project process. In conclusion, based on our preliminary findings, we consider that the workbook approach shows indications of being a tool to support active and self-regulated learning in open-ended design projects.

  • 105.
    Winkel, Jörgen
    et al.
    University of Gothenburg, Department of Sociology and Work Science.
    Schiller, Bernt
    1University of Gothenburg, Department of Sociology and Work Science.
    Dellve, Lotta
    1University of Gothenburg, Department of Sociology and Work Science.
    Edwards, Kasper
    Technical University of Denmark, Department of Management Engineering.
    Neumann, W. Patrick
    Ryerson University, Department of Mechanical and Industrial Engineering, Toronto.
    Öhrling, Therese
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Westgaard, Rolf H.
    Norwegian University of Science and Technology (NTNU), Trondheim.
    Scientific evidence suggests a changed approach in ergonomic intervention research2017In: The Nordic Ergonomic Society (NES) Conference Lund, August 20-23, 2017., 2017Conference paper (Refereed)
    Abstract [en]

    Ergonomic interventions have generally been unsuccessful in improving workers’ health, with concurrent rationalization efforts negating potentially successful intervention initiatives. We propose the two aims are considered simultaneously, aiming at the joint consideration of competitive performance and work environment in a long-term perspective (“organizational sustainability”). A prerequisite is a high level of dialogue between the different groups of stakeholders, and we argue that the Nordic countries, through high levels of trust and justice (social capital), have unique opportunity to carry out such research. The present authors bring forth the vision of “a Nordic Model for development of more sustainable production systems”.

  • 106.
    Öhrling, Therese
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Grane, Camilla
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human Work Science.
    Normark, Jörgen
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Visual communication for improved safety learning and safety culture in mining industry2017In: Proceedings of the Nordic Ergonomic Society (NES) conference 20-23 August 2017, 2017Conference paper (Refereed)
    Abstract [en]

    Work related accidents do occur in heavy industry even though written safetyinstructions and routines exist. In order to improve work safety, the impact ofdifferent artefacts for visually communicating safety aspects is explored. Posters,short animated movies, a longer documentary movie, and a game-like interactivetraining environment prototype were explored with interviews and questionnaires.The documentary movie showed the best effect for increasing risk awareness andmotivation for applying safety routines. Results also revealed a discrepancybetween knowing the safety routines and actually applying them. A conclusion isthat visual communication improves learning and increases motivation to followsafety routines

  • 107.
    Öhrling, Therese
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Gustafsson, Anders
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human Work Science.
    Grane, Camilla
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Normark, Jörgen
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    AIM4S: Attitudes, Insights and Motivation for Safety : Visuella representationer och gamification som verktyg för att minska arbetsplatsolyckor i gruvindustrin2015Report (Other academic)
    Abstract [sv]

    Denna rapport redogör för förstudien AIM4S (Attitudes, Insights and Motivation for Safety). Studiens syfte och mål har varit att undersöka hur LKAB-anställda och entreprenörer uppfattar olika typer av nya visuella representationer av säkerhetsrutiner, som tagits fram av företagshälsan vid LKAB, samt att undersöka hur interaktiv träningsmiljö, som med hjälp av s.k. gamification, skulle kunna fungera som verktyg för att förmedla säkerhetsrutiner. Enkätsvar och intervjuer bland LKABs anställda och LKABs entreprenörer visar att det finns ett behov av visuella representationer i verksamheten som kan påminna och uppmana till ett säkert handlande. Det upplevs positivt att det påminns om säkerhet på flera sätt, hellre en gång för mycket än en gång för lite. Studien visar att många avställda ofta tummar på säkerhetsföreskrifterna av bekvämlighetsskäl, men många tror att de visuella representationerna till viss del kan bidra till att de påminns om rutinerna och om riskerna de utsätter sig för om de bryter mot reglerna – vilket också ökar motivationen att följa dem. Den faktor som flest av de tillfrågade anser vara den mest kritiska orsaken till varför det ibland slarvas med säkerhet är en brist på lättillgänglig säkerhetsutrustning. Om säkerhetsutrustningen inte finns nära till hands utför man det man upplever som mindre riskfyllda arbeten utan säkerhetsutrustning. Skälet uppges vara bekvämlighet snarare än tidspress. En osäkerhet för gällande rutiner finns hos de anställda. De efterfrågar material i form av checklistor eller träningsprogram att gå tillbaka till vid säkerhetsronder och upplärning av nyanställda. Bland de entreprenörer som deltagit i studien finns en önskan om mer kunskap om given arbetsplats och dess eventuella risker då de inte har samma kunskap om detta som LKABs anställda.Denna studie visar att bilder och filmer i verksamheten uppfattas positivt av anställda eller entreprenörer. Visuellt material anses förmedla information och regler på ett lättillgängligt sätt. Materialet fungerar både för inlärning, påminnelse, ökad riskmedvetenhet och ändrat handlande. Det är dock oklart huruvida bilderna och filmerna fyller sitt syfte med att sänka antalet arbetsplatsolyckor. Den visuella representationen som samtliga tillfrågade ansåg bidra mest till ett minskat risktagande var dokumentärfilmen, som genom att anspela på känslor, emotion, påverkade de anställda och entreprenörer. Dokumentärfilmen skapade en förståelse för hur lätt olyckor kan hända och gav en riskmedvetenhet som flera bar med sig under det egna arbetet. Tysta tavlor och tysta filmer ansågs bra för att ständigt påminna om rutiner. Samtliga personer som deltog i studien förhöll sig neutrala eller försiktigt positiva till en interaktiv träningsmiljö, dvs. gamification av säkerhetsföreskrifterna. De ansåg att det skulle kunna vara bra för inlärning av rutiner genom att bidra till ett mer aktivt tänkande. Aktiviteten fick dock inte bli för enkel och barnspelslik och de ingående exemplen kändes svåra att bedöma utan att ha testat dem. En prototyp av spelet skulle behövas för en bättre utvärdering av åsikter kring detta. Affischer med LKAB anställda ansågs trevliga. En del associerade affischerna med säkerhet på fritiden eller bibehållen hälsa medan de flesta hade svårt att se syftet. Konst på fasader upplevdes fint och önskvärt men ansågs inte bidra till att sätta säkerheten först.

  • 108.
    Öhrling, Therese
    et al.
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Normark, Jörgen
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Wikberg-Nilsson, Åsa
    Luleå University of Technology, Department of Business Administration, Technology and Social Sciences, Human and technology.
    Norm creativity in student design projects: One approach to creating sustainable societies2018In: Proceedings of the 20th International Conference on Engineering and Product Design Education, E and PDE 2018 / [ed] E. Bohemia; A. Kovacevic; L. Buck; P. Childs; S. Green; A. Hall; A. Dasan, 2018, p. 344-349Conference paper (Refereed)
    Abstract [en]

    Design Engineers are capable of changing inequality through a design approach and design solutions. Therefore we as design teachers should consider it our responsibility to educate students to recognise inequality as a dimension of emphasising with potential future use and users. We believe that there is a current societal need for educating our design engineer students about such matters, in order to create more sustainable societies. Norm Creative Design is described as design approaches that include critical thinking of current use and users, with special emphasis on challenging current norms. Thereby, Norm Creative Design challenges current inequality to explore broader what-if scenarios for innovative solutions ranging from radical and critical designs to inclusive design solutions. This paper exemplifies how Norm Creative Design approaches are implemented in a course at Industrial Design Engineering [IDE] at Luleå University of Technology [LTU]. In design projects the students discuss how norms and examples of unawareness can exclude and discriminate people. The students are also provided with a number of design strategies for challenging norms which range from radical designs with a dual intent of thinking new and diverse, and stimulating discussions of ethics and discrimination, to inclusive design-for-all, including a diversity of people in the design solutions. The course outcomes includes students becoming broad need finders, and inclusive design thinkers, with skills in conceiving, designing, implementing and operating design based on a broad ethical and norm critical perspective. In our view, such skills should be part of teaching and learning activities in all design/engineering educations. 

123 101 - 108 of 108
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