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Kim, J. C., Mitra, K., Saguna, S., Åhlund, C. & Laine, T. H. (2026). Designwise: Design principles for multimodal interfaces with augmented reality in internet of things-enabled smart regions. International journal of human-computer studies, 207, Article ID 103663.
Öppna denna publikation i ny flik eller fönster >>Designwise: Design principles for multimodal interfaces with augmented reality in internet of things-enabled smart regions
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2026 (Engelska)Ingår i: International journal of human-computer studies, ISSN 1071-5819, E-ISSN 1095-9300, Vol. 207, artikel-id 103663Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Technological developments, such as mobile augmented reality (MAR) and Internet of Things (IoT) devices, have expanded available data and interaction modalities for mobile applications. This development enables intuitive data presentation and provides real-time insights into the user’s context. Due to the proliferation of available IoT data sources, user interfaces (UIs) have become complex and diversified, while mobile devices have limited screen spaces. This state increases the necessity of design principles that help to secure sufficient user experience (UX). We found that studies of design principles for IoT-enabled MAR applications are limited. Therefore, we conducted a systematic literature review to identify existing design principles applicable to IoT-enabled MAR applications. From the state-of-the-art research, we compiled and categorized 26 existing design principles into seven categories. We analyzed the UIs of three IoT-enabled MAR applications with the identified design principles and user feedback gathered from each application’s evaluation to understand what design principles can be considered in designing these applications. Among the 26 principles, we find eight principles that are commonly identified as possible improvements for the applications based on their purposes. We demonstrate the practical use of the identified principles by redesigning the UIs, and we propose five new design principles derived from the application analysis. As a result, we summarized a total of 31 design principles, including the five new ones. We expect that our findings will give insight into the UX/UI design of IoT-enabled MAR applications for researchers, educators, and practitioners interested in UX/UI development.

Ort, förlag, år, upplaga, sidor
Elsevier, 2026
Nyckelord
Internet of Things, Design principles, Mobile augmented reality, User interface, Smart city, Smart healthcare, Smart energy management
Nationell ämneskategori
Datavetenskap (datalogi) Människa-datorinteraktion (interaktionsdesign)
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-115496 (URN)10.1016/j.ijhcs.2025.103663 (DOI)001616137400001 ()2-s2.0-105021063526 (Scopus ID)
Forskningsfinansiär
Vinnova, 2020–04096Energimyndigheten, P2023–01490
Anmärkning

Validerad;2025;Nivå 2;2025-11-25 (u4);

Funder: Korea Ministry of Science; ICT;

Fulltext license: CC BY

Tillgänglig från: 2025-11-25 Skapad: 2025-11-25 Senast uppdaterad: 2025-12-03Bibliografiskt granskad
Mololoth, V. K., Åhlund, C. & Saguna, S. (2026). EnergyFlow: Predictive trading platform for decentralized energy exchange. Sustainable Energy, Grids and Networks, 45, Article ID 102074.
Öppna denna publikation i ny flik eller fönster >>EnergyFlow: Predictive trading platform for decentralized energy exchange
2026 (Engelska)Ingår i: Sustainable Energy, Grids and Networks, E-ISSN 2352-4677, Vol. 45, artikel-id 102074Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

The integration of renewable energy sources (RES) into modern power grids has enabled decentralized energy generation at the community level, fostering peer-to-peer (P2P) energy trading among prosumers and microgrids. Accurate forecasting of household energy consumption and photovoltaic (PV) generation is critical for optimizing energy flows, enhancing grid reliability, and enabling cost-effective trading decisions. This paper presents an intelligent energy trading platform that integrates machine learning-based forecasting, battery-aware decision-making, and blockchain-enabled transactions to facilitate secure and efficient local energy exchange. Using historical smart meter and weather data from London households, multiple forecasting models including GRU, LSTM, Random Forest, and XGBoost were trained and evaluated. The GRU model achieved superior performance in predicting energy consumption, while Random Forest produced the most accurate PV generation forecasts. These predictions were combined with household battery levels to dynamically determine next-day operational roles: Buyer, Seller, Store, or Use Battery. Unlike conventional fixed-threshold approaches, the framework supports user-defined variable battery thresholds, allowing personalized energy management strategies. The proposed decision-making model achieved an accuracy of 90.72 % for one random block, and extended simulations across 29 different random household blocks confirmed its robustness with an average accuracy of 88.69 % (95 % CI: 87.9–89.6 %). In the trading phase, households participate in a decentralized energy trading platform powered by blockchain and smart contracts. Based on the next-day forecasts, a linear programming-based optimization algorithm matches buyer requests and seller offers to minimize the total system cost while ensuring fairness and efficient energy allocation. To assess its performance, the proposed optimization approach was compared against a greedy matching algorithm where sequential matching is done without a cost optimization and a grid baseline scenario where no storage/sharing of energy takes place. The optimized matching consistently achieved substantially lower trading costs across all households demonstrating superior efficiency, fairness, and scalability compared to the benchmark methods. All transactions are executed securely and transparently on the blockchain through Ethereum-based smart contracts, which automate energy trading, pricing, and settlement. A user-friendly web interface was developed to allow participants to monitor and interact seamlessly with the platform. Overall, this battery-aware, community-driven trading framework showcases how intelligent energy forecasting, cost-optimized decision-making, and blockchain-enabled trading can collectively enhance energy autonomy, cost savings, and renewable energy utilization at both the household and community levels.

Ort, förlag, år, upplaga, sidor
Elsevier, 2026
Nyckelord
Smart grids, Prediction, Smart contracts, P2P trading
Nationell ämneskategori
Energisystem Datavetenskap (datalogi) Datorsystem
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-115829 (URN)10.1016/j.segan.2025.102074 (DOI)001637776200001 ()2-s2.0-105023960706 (Scopus ID)
Forskningsfinansiär
Energimyndigheten, P2023-01490
Anmärkning

Fulltext license: CC BY

Tillgänglig från: 2025-12-19 Skapad: 2025-12-19 Senast uppdaterad: 2026-04-07
Souza Rossi, H., Mitra, K., Gavrell, J. & Åhlund, C. (2025). A Demonstration of QoE Assessment for Cloud-based Social XR Applications over Mobile Networks. In: IEEE 22nd Consumer Communications & Networking Conference (CCNC), 2025: . Paper presented at IEEE 22nd Consumer Communications & Networking Conference (CCNC) (pp. 1-2). Las Vegas, NV, USA
Öppna denna publikation i ny flik eller fönster >>A Demonstration of QoE Assessment for Cloud-based Social XR Applications over Mobile Networks
2025 (Engelska)Ingår i: IEEE 22nd Consumer Communications & Networking Conference (CCNC), 2025, Las Vegas, NV, USA, 2025, s. 1-2Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Cloud-based social eXtended Reality (XR) services are the cornerstone for realizing the promises of the Metaverse. These services hosted either on datacenters or edge, will demand stringent mobile network quality of service (QoS) to operate effectively and provide an acceptable user quality. It becomes fundamental to study how mobile networks QoS factors round-trip time (RTT), packet loss (PL), and jitter affect these services by measuring their effect on users' perceived quality of experience (QoE). Subjective QoE assessment involves carefully controlled laboratory environments to generate the desired conditions between a large set of users. The requirements for a cloud-based social XR service lab-setup are complex: Identify a reliable streaming service, a customizable VR application, emulate network conditions, define activities or tasks for users to perform, collect their data, label it; all while mitigating possible human mistakes. To address these requirements, we present an effective technical setup that can consistently repeat the same conditions between users and that can be easily replicated to other labs conducting cloud-based social XR research.

Ort, förlag, år, upplaga, sidor
Las Vegas, NV, USA: , 2025
Nyckelord
QoE, Metaverse, Social XR, Cloud Computing, Computer Networks
Nationell ämneskategori
Elektroteknik och elektronik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-112747 (URN)10.1109/ccnc54725.2025.10976077 (DOI)001517190200162 ()2-s2.0-105005156736 (Scopus ID)979-8-3315-0805-0 (ISBN)
Konferens
IEEE 22nd Consumer Communications & Networking Conference (CCNC)
Tillgänglig från: 2025-05-21 Skapad: 2025-05-21 Senast uppdaterad: 2026-04-03
Khais Shahid, Z., Saguna, S., Åhlund, C. & Mitra, K. (2025). Anomaly detection using transfer learning for electricity consumption in school buildings: A case of northern Sweden. Energy and Buildings, 346, Article ID 116129.
Öppna denna publikation i ny flik eller fönster >>Anomaly detection using transfer learning for electricity consumption in school buildings: A case of northern Sweden
2025 (Engelska)Ingår i: Energy and Buildings, ISSN 0378-7788, E-ISSN 1872-6178, Vol. 346, artikel-id 116129Artikel i tidskrift (Refereegranskat) Published
Abstract [en]

Real-time anomaly detection in energy consumption is crucial for identifying technical inefficiencies and user behavior issues that lead to energy waste. Traditional methods rely on utilizing large historical consumption patterns, but data limitations in certain domains hinder the application of these systems. This study addresses this challenge by leveraging transfer learning with long short-term memory networks, using school building energy datasets as a source domain to improve performance in data-scarce target domains. The evaluated models were trained to forecast 8-h energy consumption and detect anomalies. Results show that transfer learning models trained with 40 % of the dataset generalize better, reducing sensitivity to minor fluctuations and lowering false alarm rates compared to baseline models which trained on full training dataset. Those models tend to overfit to small variations, which led to increased false positives. These findings highlight the transfer learning effectiveness in improving anomaly detection reliability, ensuring models focus on consistent and persistent changes in consumption patterns.

Ort, förlag, år, upplaga, sidor
Elsevier, 2025
Nyckelord
Transfer learning, LSTM, Anomaly detection, Energy consumption, School buildings, Time-series forecasting
Nationell ämneskategori
Datavetenskap (datalogi) Energisystem
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-114185 (URN)10.1016/j.enbuild.2025.116129 (DOI)001534518400001 ()2-s2.0-105010684659 (Scopus ID)
Forskningsfinansiär
Energimyndigheten, 2023-205298
Anmärkning

Validerad;2025;Nivå 2;2025-08-06 (u4);

Fulltext license: CC BY

Tillgänglig från: 2025-08-06 Skapad: 2025-08-06 Senast uppdaterad: 2025-10-21Bibliografiskt granskad
Souza Rossi, H., Mitra, K., Åhlund, C., Ögren, N. & Johansson, P. (2025). Interactivity Assessment of Streamed Games over Heterogeneous Access Networks using Bayesian Networks. In: 2025 21th International Conference on Network and Service Management (CNSM): . Paper presented at International Conference on Network and Service Management (pp. 1-10).
Öppna denna publikation i ny flik eller fönster >>Interactivity Assessment of Streamed Games over Heterogeneous Access Networks using Bayesian Networks
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2025 (Engelska)Ingår i: 2025 21th International Conference on Network and Service Management (CNSM), 2025, s. 1-10Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

Interactivity is a metric that measures the level of control or manipulation users may exert over a system, software, or service. It is considered a key dimension in cloud-gaming services, measuring how effectively users can control and respond to game events in real-time. Although widely acknowledged by standards such as ITU-T Rec. G.1051, G.1072, its relationship to other quality dimensions such as video, audio, and overall Quality of Experience (QoE), remains not thoroughly examined. In this paper, we present a novel Bayesian Network-based framework to model and analyze interactivity alongside other quality factors under varied network conditions. Our method enables probabilistic inference and sensitivity analysis across perceptual variables, offering explainable insights into their mutual influence. Using data from two (\textit{N1}=30, and \textit{N2}=31 subjects) subjective studies — one for Virtual Reality Cloud Gaming (VRCG) and another for Mobile Cloud Gaming (MCG) — we show interactivity is most sensitive to round trip time (RTT) but resilient to jitter (RJ) effect. Further, an assessment of the seven interactivity-only variables shows that their distributions change uniformly under varying network conditions, suggesting that interactivity may be captured by a single metric. Finally, sensitivity analyses indicate that QoE is a more representative metric than interactivity for quality assessment in cloud gaming over heterogeneous access networks.

Nyckelord
Bayesian Network, Subjective tests, Interactivity, Quality of Experience, Quality of Service, Cloud Gaming, Heterogeneous Access Networks, Virtual Reality, Mobile Cloud Games
Nationell ämneskategori
Artificiell intelligens Människa-datorinteraktion (interaktionsdesign) Nätverks-, parallell- och distribuerad beräkning
Forskningsämne
Datavetenskap
Identifikatorer
urn:nbn:se:ltu:diva-115088 (URN)10.23919/CNSM67658.2025.11297563 (DOI)
Konferens
International Conference on Network and Service Management
Tillgänglig från: 2025-10-10 Skapad: 2025-10-10 Senast uppdaterad: 2026-04-03
Mitra, K., Souza Rossi, H., Gavrell, J. & Åhlund, C. (2025). QoE Assessment of Cloud-Based Social Extended Reality Applications Over Heterogeneous Access Networks. In: IEEE 22nd Consumer Communications & Networking Conference (CCNC): . Paper presented at IEEE 22nd Consumer Communications & Networking Conference (CCNC), January 10-13, 2025, Las Vegas, USA. IEEE
Öppna denna publikation i ny flik eller fönster >>QoE Assessment of Cloud-Based Social Extended Reality Applications Over Heterogeneous Access Networks
2025 (Engelska)Ingår i: IEEE 22nd Consumer Communications & Networking Conference (CCNC), IEEE, 2025Konferensbidrag, Publicerat paper (Refereegranskat)
Ort, förlag, år, upplaga, sidor
IEEE, 2025
Serie
IEEE Consumer Communications and Networking Conference, E-ISSN 2331-9860
Nyckelord
Extended reality, Subjective tests, Quality of Experience, Virtual Reality, Heterogeneous Access Networks, 6G, Metaverse
Nationell ämneskategori
Datorsystem
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-112871 (URN)10.1109/CCNC54725.2025.10975911 (DOI)001517190200041 ()2-s2.0-105005139371 (Scopus ID)
Konferens
IEEE 22nd Consumer Communications & Networking Conference (CCNC), January 10-13, 2025, Las Vegas, USA
Anmärkning

ISBN for host publication: 979-8-3315-0805-0;

Tillgänglig från: 2025-06-02 Skapad: 2025-06-02 Senast uppdaterad: 2025-11-28Bibliografiskt granskad
Mitra, K., Souza Rossi, H., Gavrell, J. & Åhlund, C. (2025). Quality of Experience Assessment for Streamed Social Extended Reality Applications over Heterogeneous Access Networks. In: 2025 17th International Conference on Quality of Multimedia Experience (QoMEX): . Paper presented at 17th International Conference on Quality of Multimedia Experience (QoMEX’25), Madrid, Spain, September 29 - October 3, 2025. IEEE
Öppna denna publikation i ny flik eller fönster >>Quality of Experience Assessment for Streamed Social Extended Reality Applications over Heterogeneous Access Networks
2025 (Engelska)Ingår i: 2025 17th International Conference on Quality of Multimedia Experience (QoMEX), IEEE, 2025Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

In the future, extended reality (XR) applications will be hosted on cloud and edge infrastructures and streamed over heterogeneous access networks such as Wi-Fi and 6G. These infrastructures promise ubiquity but are prone to stochastic conditions, such as network congestion and wireless signal fading and attenuation, that can be detrimental to the quality of experience (QoE) regarding XR applications. This paper presentsextensive and novel results assessing the impact of networkconditions (N = 20) on users’ QoE via realistic subjective tests(N = 28) involving factors such as round-trip time (RTT), jitter(RJ), and packet loss (PL) in a social XR application context. Our results indicate that social XR applications require stringent quality of service to support users’ QoE. We demonstrate that RTT values up to 77 ms do not significantly impact users’ QoE. Furthermore, combined (PL and RTT) values lead to significant QoE degradation when RTT values exceed 77 ms and PL exceeds 2%. We also demonstrate that even minimal jitter values, with 1 standard deviation beyond 52 ms RTT values,can lead to significant QoE degradations. Furthermore, jitter values exceeding 3 standard deviations for 27ms RTT value and beyond should be avoided. Finally, based on network traffic data between Sweden and various AWS data centers in Europe, we show that social XR applications can be hosted at a few datacenter locations with minimal QoE impact for wired network connections. However, due to high jitter values, both 4G and 5G networks are not conducive to users’ QoE.

Ort, förlag, år, upplaga, sidor
IEEE, 2025
Serie
International Workshop on Quality of Multimedia Experience, QoMEx, E-ISSN 2472-7814
Nyckelord
Extended reality (XR), Subjective tests, Quality of Experience (QoE), Virtual Reality (VR), Heterogeneous Access Networks
Nationell ämneskategori
Kommunikationssystem Datavetenskap (datalogi) Nätverks-, parallell- och distribuerad beräkning
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-115205 (URN)10.1109/QoMEX65720.2025.11219935 (DOI)2-s2.0-105023827722 (Scopus ID)
Konferens
17th International Conference on Quality of Multimedia Experience (QoMEX’25), Madrid, Spain, September 29 - October 3, 2025
Tillgänglig från: 2025-10-22 Skapad: 2025-10-22 Senast uppdaterad: 2026-01-14Bibliografiskt granskad
Souza Rossi, H., Mitra, K., Åhlund, C. & Cotanis, I. (2024). A Demonstration of ALTRUIST for Conducting QoE Subjective Tests in Immersive Systems. In: 2024 IEEE 21st Consumer Communications & Networking Conference (CCNC): . Paper presented at 21st IEEE Consumer Communications and Networking Conference (CCNC), Las Vegas, NV, USA, January 6-9, 2024 (pp. 1120-1121). IEEE
Öppna denna publikation i ny flik eller fönster >>A Demonstration of ALTRUIST for Conducting QoE Subjective Tests in Immersive Systems
2024 (Engelska)Ingår i: 2024 IEEE 21st Consumer Communications & Networking Conference (CCNC), IEEE, 2024, s. 1120-1121Konferensbidrag, Muntlig presentation med publicerat abstract (Refereegranskat)
Ort, förlag, år, upplaga, sidor
IEEE, 2024
Serie
Consumer Communications and Networking Conference, CCNC IEEE
Nationell ämneskategori
Elektroteknik och elektronik Data- och informationsvetenskap
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-104678 (URN)10.1109/CCNC51664.2024.10454751 (DOI)001192142600265 ()2-s2.0-85189198497 (Scopus ID)
Konferens
21st IEEE Consumer Communications and Networking Conference (CCNC), Las Vegas, NV, USA, January 6-9, 2024
Anmärkning

ISBN for host publication: 979-8-3503-0457-2

Tillgänglig från: 2024-03-19 Skapad: 2024-03-19 Senast uppdaterad: 2026-04-03Bibliografiskt granskad
Vasquez Torres, M., Shahid, Z., Mitra, K., Saguna, S. & Åhlund, C. (2024). A Transfer Learning Approach to Create Energy Forecasting Models for Building Fleets. In: 2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm): . Paper presented at 2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm), September 17-20, 2024, Oslo, Norway (pp. 438-444). IEEE
Öppna denna publikation i ny flik eller fönster >>A Transfer Learning Approach to Create Energy Forecasting Models for Building Fleets
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2024 (Engelska)Ingår i: 2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm), IEEE, 2024, s. 438-444Konferensbidrag, Publicerat paper (Refereegranskat)
Ort, förlag, år, upplaga, sidor
IEEE, 2024
Serie
IEEE International Conference on Smart Grid Communications, ISSN 2373-6836, E-ISSN 2474-2902
Nyckelord
Building fleet, Energy consumption, Transfer learning, LSTM, DTW, Hierarchical clustering, Time series forecasting
Nationell ämneskategori
Datavetenskap (datalogi)
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-110870 (URN)10.1109/SmartGridComm60555.2024.10738094 (DOI)001412748900069 ()2-s2.0-85210884128 (Scopus ID)
Konferens
2024 IEEE International Conference on Communications, Control, and Computing Technologies for Smart Grids (SmartGridComm), September 17-20, 2024, Oslo, Norway
Anmärkning

ISBN for host publication: 979-8-3503-1855-5;

Funder: European Commission (grant number 610619-EPP-1-2019-1-FREPPKA1-JMD-MOB), (EMJMD GENIAL Project);

Tillgänglig från: 2024-11-28 Skapad: 2024-11-28 Senast uppdaterad: 2025-10-21Bibliografiskt granskad
Mololoth, V. K., Saguna, S. & Åhlund, C. (2024). Consensus algorithm for energy applications: Case study on P2P energy trading scenario. In: Rajiv Ranjan; Karan Mitra; Prem Prakash Jayaraman; Albert Y. Zomaya (Ed.), Managing Internet of Things Applications across Edge and Cloud Data Centres: (pp. 277-287). Institution of Engineering and Technology
Öppna denna publikation i ny flik eller fönster >>Consensus algorithm for energy applications: Case study on P2P energy trading scenario
2024 (Engelska)Ingår i: Managing Internet of Things Applications across Edge and Cloud Data Centres / [ed] Rajiv Ranjan; Karan Mitra; Prem Prakash Jayaraman; Albert Y. Zomaya, Institution of Engineering and Technology , 2024, s. 277-287Kapitel i bok, del av antologi (Övrigt vetenskapligt)
Ort, förlag, år, upplaga, sidor
Institution of Engineering and Technology, 2024
Nationell ämneskategori
Energiteknik
Forskningsämne
Distribuerade datorsystem
Identifikatorer
urn:nbn:se:ltu:diva-108686 (URN)10.1049/PBPC027E_ch12 (DOI)2-s2.0-85197680472 (Scopus ID)
Anmärkning

ISBN for host publication: 978-1-78561-779-9; 978-1-78561-780-5

Tillgänglig från: 2024-08-22 Skapad: 2024-08-22 Senast uppdaterad: 2025-10-21Bibliografiskt granskad
Organisationer
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-8681-9572

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