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Grosse, C., Wenngren, J., Andersson, S., Haroun, Z., Holmström, A., Pfaffl, M., . . . van de Beek, J. (2026). Predictive Movement (steg 3). Luleå: Luleå tekniska universitet
Open this publication in new window or tab >>Predictive Movement (steg 3)
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2026 (Swedish)Report (Other academic)
Place, publisher, year, edition, pages
Luleå: Luleå tekniska universitet, 2026. p. 42
Series
Technical report / Luleå University of Technology, ISSN 1402-1536
National Category
Transport Systems and Logistics
Research subject
Information Systems; Entrepreneurship and Innovation
Identifiers
urn:nbn:se:ltu:diva-116915 (URN)978-91-8142-016-6 (ISBN)
Funder
Vinnova
Available from: 2026-03-31 Created: 2026-03-31 Last updated: 2026-03-31Bibliographically approved
Holmström, A., Andersson, S. & Wenngren, J. (2025). Towards Operationalizing Cyber Resilience - A Socio-Technical Analytical Framework. In: Marija Topuzovska Latkovikj; Peter Bednar; Mikko Rajanen; Joakim Kävrestad; Helena Vallo Hult; Amany Elbanna (Ed.), Proceedings of the 11th International Workshop on Socio-Technical Perspectives in Information Systems (STPIS 2025): . Paper presented at 11th International Workshop on Socio-Technical Perspectives in Information Systems (STPIS 2025), Hybrid/Skopje, North Macedonia, September 17-18, 2025. CEUR-WS, Article ID paper 7.
Open this publication in new window or tab >>Towards Operationalizing Cyber Resilience - A Socio-Technical Analytical Framework
2025 (English)In: Proceedings of the 11th International Workshop on Socio-Technical Perspectives in Information Systems (STPIS 2025) / [ed] Marija Topuzovska Latkovikj; Peter Bednar; Mikko Rajanen; Joakim Kävrestad; Helena Vallo Hult; Amany Elbanna, CEUR-WS , 2025, article id paper 7Conference paper, Published paper (Refereed)
Abstract [en]

Cyber resilience has emerged as a complementary concept to cybersecurity, expanding the traditional predict and-protect paradigm to include business continuity and adaptive capacities. However, much of the literature remains normative, emphasizing what organizations should do, rather than analyzing what cyber resilience looks like in practice. This paper presents a theoretical framework for analyzing cyber resilience in organizations. Drawing on resilience theory and socio-technical systems theory, the framework identifies four interdependent capabilities—anticipate, withstand, recover, and adapt—and uses the principle of joint optimization to examine how technical and social elements interact within and across these capabilities. The framework was developed using a concept analysis method and is designed to be applied to empirical data, such as interviews or case studies. Its key contribution is to enable structured analysis of how resilience manifests, and how different capabilities compensate for one another depending on the system’s state. We argue that the organization is constantly evolving and changing, meaning that observations are of a temporary system state that has already begun to change. However, analyzing snapshots of the system’s capabilities can help identify areas for improvement. Future research can apply the framework to understand the mechanisms underlying cyber resilience.

Place, publisher, year, edition, pages
CEUR-WS, 2025
Series
CEUR Workshop Proceedings, ISSN 1613-0073 ; 4134
Keywords
cyber resilience, cybersecurity, socio-technical, business continuity
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:ltu:diva-115893 (URN)2-s2.0-105039105970 (Scopus ID)
Conference
11th International Workshop on Socio-Technical Perspectives in Information Systems (STPIS 2025), Hybrid/Skopje, North Macedonia, September 17-18, 2025
Note

Full text license: CC BY;

Available from: 2026-01-07 Created: 2026-01-07 Last updated: 2026-06-01Bibliographically approved
Wenngren, J. & Rizk, A. (2024). Prototyping for Digital Innovation: Investigating the Impact of Digital Technology on Prototyping Elements. Administrative Sciences, 14(7), Article ID 142.
Open this publication in new window or tab >>Prototyping for Digital Innovation: Investigating the Impact of Digital Technology on Prototyping Elements
2024 (English)In: Administrative Sciences, E-ISSN 2076-3387, Vol. 14, no 7, article id 142Article in journal (Refereed) Published
Abstract [en]

Prototyping is an important part of any development activity since it supports communication and knowledge creation among the members of the developing organization. Although prototyping is well established in the development of physical products, less is known about its use and effect on digital service innovation and development. Since digital technologies today are embedded in almost every level of an organization, from its processes to its offerings, it can be argued that it is crucial for an organization to be able to handle not only digital aspects of prototyping, but also physical and digital aspects simultaneously. This study addresses this need by exploring the impact of digital technology on prototyping, answering the research question “How does digital technology affect the different elements of prototyping?” By taking a comprehensive view on prototypes, implications for development are analyzed and developed based on the complex nature and ontology of digital technology. The result encompasses a set of nine different propositions for digital prototyping which contributes to both academia and the work of practitioners.

Place, publisher, year, edition, pages
MDPI, 2024
Keywords
agency, digital technology, digital transformation, ontology, prototype, prototyping, semiotic binding
National Category
Information Systems
Research subject
Information Systems
Identifiers
urn:nbn:se:ltu:diva-108493 (URN)10.3390/admsci14070142 (DOI)001276613100001 ()2-s2.0-85199895041 (Scopus ID)
Funder
EU, Horizon 2020, 645198
Note

Validerad;2024;Nivå 1;2024-08-08 (hanlid);

Full text license: CC BY

Available from: 2024-08-08 Created: 2024-08-08 Last updated: 2025-10-21Bibliographically approved
Lugnet, J., Ericson, Å. & Wenngren, J. (2022). Hinder och möjligheter i en digital undervisningsmiljö. In: Helena Håkansson (Ed.), Bidrag från 8:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar: . Paper presented at 8:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar, Karlstad, Sweden, November 24 – 25, 2021 (pp. 62-65). Karlstads universitet
Open this publication in new window or tab >>Hinder och möjligheter i en digital undervisningsmiljö
2022 (Swedish)In: Bidrag från 8:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar / [ed] Helena Håkansson, Karlstads universitet, 2022, p. 62-65Conference paper, Published paper (Refereed)
Abstract [sv]

Ingenjörens kompetenser beskrivs traditionellt som tekniskt orienterade. Eftersom industrin i dag är i en omvandling, mycket pga. klimatkrisen, men även pga. digitaliseringen, blir samverkan och innovation i kombination med tekniska baskunskaper ett uttryckt behov att tillgodose i ingenjörsutbildningar. Sådan mellanmänsklig och mer abstrakt kompetens blir central för arbete i tvärfunktionella utvecklingsteam, men även för utveckling av allt mer tjänsteinriktade produkter. Studenters olika preferenser för hur de tar sig an öppna problem är en utmaning för varje lärare i campusundervisningen, men blir allt mer utmanande att hantera i distansutbildningen. I det här bidraget reflekterar vi över våra erfarenheter från utbildning av ingenjörer inom innovativ produktdesign, tillsammans med erfarenheter från utveckling och genomförande av distans- och hybridkurser. Syftet är att dela med oss av våra erfarenheter hur studenter tar sig an en öppen frågeställning, dvs. verklighetsbaserade problem. Med bidraget vill vi inspirera till samtal om distansundervisningens hinder och möjligheter specifikt för moment som kräver att studenten reflekterar på ett annorlunda sätt.

Place, publisher, year, edition, pages
Karlstads universitet, 2022
Series
Karlstad University Studies, ISSN 1403-8099 ; 2022:8
Keywords
Användarfokus, distansutbildning, problembaserat lärande, öppna problem
National Category
Information Systems, Social aspects
Research subject
Information systems
Identifiers
urn:nbn:se:ltu:diva-87311 (URN)
Conference
8:e Utvecklingskonferensen för Sveriges ingenjörsutbildningar, Karlstad, Sweden, November 24 – 25, 2021
Projects
UNIVERSEH
Note

ISBN för värdpublikation: 978-91-7867-271-4; 978-91-7867-281-3

Available from: 2021-10-01 Created: 2021-10-01 Last updated: 2025-10-21Bibliographically approved
Ericson, Å., Lugnet, J., Silawiang, H., Eliasson, L. & Wenngren, J. (2022). User-Centred Co-Design in the Pandemic - A Reindeer Case. In: Proceedings of the Design Society: . Paper presented at 17th International Design Conference (DESIGN 2022), Dubrovnik, Croatia, May 23-26, 2022 (pp. 171-180). Cambridges Institutes Press
Open this publication in new window or tab >>User-Centred Co-Design in the Pandemic - A Reindeer Case
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2022 (English)In: Proceedings of the Design Society, Cambridges Institutes Press, 2022, p. 171-180Conference paper, Published paper (Refereed)
Abstract [en]

An innovative design process which has been conducted under the restrictions during the covid-19 pandemic is in focus in this study. Visits were banned so user-centred design activities were particularly challenged by the necessity to meet and work online. The purpose of the study is to present and reflect on how user-centred design was done under those conditions. The potential users, the reindeer herders, were merely contacted online, the user investigation were supported by for example using videos and storytelling. Also, the final concept is presented.

Place, publisher, year, edition, pages
Cambridges Institutes Press, 2022
Series
Proceedings of the Design Society, ISSN 2732-527X ; 2
Keywords
user experience, design thinking, co-design, collaborative design, human-centred design
National Category
Information Systems Peace and Conflict Studies Other Social Sciences not elsewhere specified
Research subject
Information Systems
Identifiers
urn:nbn:se:ltu:diva-89189 (URN)10.1017/pds.2022.18 (DOI)2-s2.0-85131377354 (Scopus ID)
Conference
17th International Design Conference (DESIGN 2022), Dubrovnik, Croatia, May 23-26, 2022
Projects
AA3DCYNIC
Funder
Interreg NordNorrbotten County Council
Note

Funder: Lapin Liito

Available from: 2022-02-08 Created: 2022-02-08 Last updated: 2025-12-09Bibliographically approved
Rizk, A. & Wenngren, J. (2021). A Conceptual Framework and Considerations for Digital Prototyping. In: Innovating Our Common Future: . Paper presented at XXXII ISPIM Innovation Conference, Berlin, Germany (Virtual), June 20–23, 2021. LUT Scientific and Expertise Publications
Open this publication in new window or tab >>A Conceptual Framework and Considerations for Digital Prototyping
2021 (English)In: Innovating Our Common Future, LUT Scientific and Expertise Publications , 2021Conference paper, Published paper (Refereed)
Abstract [en]

Digital technology is embedded in most of organizations’ offerings and processes. With this trend comes also a need of being able to collect the opportunities that emerge during the development of these products, services and processes. For this reason, it has been identified that in early phases of development, methodologies that support communication and knowledge creation (i.e. prototyping) is key. Though prototyping is a natural part of development of physical products, it is less common in digital innovation and development. This study addresses this by developing a conceptual framework for prototyping for digital innovation. By taking a comprehensive view on prototypes, implications for development are analysed and developed based on the complex nature and ontology of digital  technology.

Place, publisher, year, edition, pages
LUT Scientific and Expertise Publications, 2021
Keywords
Digital technology, prototyping, prototype, agency, semiotic binding, ontology
National Category
Information Systems, Social aspects
Research subject
Information systems
Identifiers
urn:nbn:se:ltu:diva-86570 (URN)
Conference
XXXII ISPIM Innovation Conference, Berlin, Germany (Virtual), June 20–23, 2021
Funder
Interreg NordNorrbotten County Council
Note

ISBN för värdpublikation: 978-952-335-467-8;

Forskningsfinansiär: Lapin Liitto

Available from: 2021-08-12 Created: 2021-08-12 Last updated: 2025-10-21Bibliographically approved
Ericson, Å., Lugnet, J., Solvang, W. D., Kaartinen, H. & Wenngren, J. (2020). Challenges of Industry 4.0 in SME businesses. In: 2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS): . Paper presented at 2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS), 10-12 June, 2020,Gjøvik, Norway. IEEE
Open this publication in new window or tab >>Challenges of Industry 4.0 in SME businesses
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2020 (English)In: 2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS), IEEE, 2020Conference paper, Published paper (Refereed)
Abstract [en]

This paper problematizes and discuss a change towards new business models in order to highlight some basic challenges of digital transformation needed for Industry 4.0. A particular effort is to discuss if SMEs may have sufficient means to capitalize on such a new paradigm. As an approach to enable problematization and discussion, the paper presents concepts and standpoints that are related to the fourth industrial revolution. For example, the idea of new business models is a concept taken for granted, and is not sufficiently contextualized into digital transformation and Industry 4.0. The discussion sheds some light on the benefit of SMEs' flexibility, while simultaneously it finds mindsets challenges related to change and transformation as critical.

Place, publisher, year, edition, pages
IEEE, 2020
Series
International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS)
Keywords
agile, innovation, value chain, value proposition, digital service innovation
National Category
Information Systems, Social aspects
Research subject
Information systems
Identifiers
urn:nbn:se:ltu:diva-80266 (URN)10.1109/SIMS49386.2020.9121542 (DOI)2-s2.0-85087496229 (Scopus ID)
Conference
2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS), 10-12 June, 2020,Gjøvik, Norway
Note

ISBN för värdpublikation: 978-1-7281-6419-9, 978-1-7281-6420-5

Available from: 2020-07-23 Created: 2020-07-23 Last updated: 2025-10-22Bibliographically approved
Wenngren, J., Lundgren, M., Ericson, Å. & Lugnet, J. (2020). Distributed ledger technologies building trust in value chains?. In: 2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems(SIMS): . Paper presented at 2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS), 10-12 June, 2020, Gjøvik, Norway. IEEE
Open this publication in new window or tab >>Distributed ledger technologies building trust in value chains?
2020 (English)In: 2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems(SIMS), IEEE, 2020Conference paper, Published paper (Refereed)
Abstract [en]

Business models focused on the design and development of value propositions consisting of a mix of products and services have in recent years become more common among companies. Problems related to trust issues have although led to that companies have difficulties to fully implement these new business models. This paper demonstrates and discuss how distributed ledgers, for example blockchains, can support trust and collaboration among decentralized actors in a value chain network. A demonstrator has been developed and show that decentralization of value chains is possible within certain frames.

Place, publisher, year, edition, pages
IEEE, 2020
Series
International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS)
Keywords
blockchain, distributed ledger, value chain, servitization
National Category
Information Systems, Social aspects
Research subject
Information systems; Centre - Centre for Critical Infrastructure and Societal Security (CISS)
Identifiers
urn:nbn:se:ltu:diva-80265 (URN)10.1109/SIMS49386.2020.9121489 (DOI)2-s2.0-85087500617 (Scopus ID)
Conference
2020 3rd International Symposium on Small-scale Intelligent Manufacturing Systems (SIMS), 10-12 June, 2020, Gjøvik, Norway
Note

ISBN för värdpublikation: 978-1-7281-6419-9, 978-1-7281-6420-5

Available from: 2020-07-23 Created: 2020-07-23 Last updated: 2025-10-22Bibliographically approved
Lugnet, J., Ericson, Å. & Wenngren, J. (2020). Innovation supports for small-scale development in rural regions: a create, build, test and learn approach. International Journal of Product Development, 24(1), 30-42
Open this publication in new window or tab >>Innovation supports for small-scale development in rural regions: a create, build, test and learn approach
2020 (English)In: International Journal of Product Development, ISSN 1477-9056, E-ISSN 1741-8178, Vol. 24, no 1, p. 30-42Article in journal (Refereed) Published
Abstract [en]

Small and medium sized firms’ businesses in rural regions typically address a home market and the delivery of niched products. This makes them exposed to business downturns, innovation is thus one way to survive and prosper. Small-scale product development is typically very hands-on, a sort of trial and error process. This experimental way is in favour for the implementation of innovation processes, but one challenge is the limited resources that firms can, or are willing to, spend on innovative work. A challenge is that procedures for organisational learning are lacking in the straightforward approach. The article describes the background and rationale for supporting small-scale manufacturing by introducing a support toolbox for early product development work. The support toolbox’s rationale is built upon learning cycles and communicative prototyping which may enhance innovation process capabilities.

Place, publisher, year, edition, pages
InderScience Publishers, 2020
Keywords
Engineering design, Creative concept development, Design thinking, SME, Small-scale manufacturing, Small-scale development, innovation, early product development, learning
National Category
Information Systems, Social aspects
Research subject
Information systems
Identifiers
urn:nbn:se:ltu:diva-73995 (URN)10.1504/IJPD.2020.106446 (DOI)2-s2.0-85083332132 (Scopus ID)
Projects
Innovations & Industrial Internet—project (I3) from the EU program INTERREG North 2014-2020TARGET, Making Regional Manufacturing Globally Competitive and Innovative from the Northern Periphery and Arctic Programme 2014-2020
Funder
Interreg Nord
Note

Validerad;2020;Nivå 1;2020-05-04 (alebob)

Available from: 2019-05-20 Created: 2019-05-20 Last updated: 2025-10-22Bibliographically approved
Lugnet, J., Ericson, Å., Lundgren, M. & Wenngren, J. (2020). On the design of playful training material for information security awareness. In: Jean-François Boujut , Gaetano Cascini, Saeema Ahmed-Kristensen, Georgi V. Georgiev, Netta Iivari (Ed.), Proceedings of The Sixth International Conference on Design Creativity: 26-28 August 2020 University of Oulu, Finland. Paper presented at The Sixth International Conference on Design Creativity (ICDC 2020), 26 - 28 August, 2020, Oulu, Finland (pp. 239-246). The Design Society
Open this publication in new window or tab >>On the design of playful training material for information security awareness
2020 (English)In: Proceedings of The Sixth International Conference on Design Creativity: 26-28 August 2020 University of Oulu, Finland / [ed] Jean-François Boujut , Gaetano Cascini, Saeema Ahmed-Kristensen, Georgi V. Georgiev, Netta Iivari, The Design Society , 2020, p. 239-246Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents the rationale for the design of a card deck game sustaining information security training. The efforts have followed design thinking, been inspired by an approach for problem-based learning, and used gamification. The card deck game primarily aims to support entrepreneurs in small and medium-sized manufacturing companies, heading towards the introduction of digital services, yet is also useful for anyone to practice risk awareness. Information security, here in short representing the efforts to protect information and mitigate risks to uphold confidentiality, integrity and availability, is by SMEs often seen as a technical problem, but is depending on human behaviour. Literature on security training, emphasises the relevance of interpersonal dialogues and reflection, such reflection is not supported by traditional education, as for instance reading theory and answering questions. The application of gamification has shown to increase awareness, where the play becomes an eye-opener to progress focused dialogues and learning.

Place, publisher, year, edition, pages
The Design Society, 2020
Keywords
Serious play, Gamification, Design thinking, Educational games, Digital service innovation
National Category
Information Systems
Research subject
Information systems; Centre - Centre for Critical Infrastructure and Societal Security (CISS)
Identifiers
urn:nbn:se:ltu:diva-80734 (URN)10.35199/ICDC.2020.30 (DOI)2-s2.0-85094570012 (Scopus ID)
Conference
The Sixth International Conference on Design Creativity (ICDC 2020), 26 - 28 August, 2020, Oulu, Finland
Projects
CYNIC
Funder
Interreg Nord
Note

ISBN för värdpublikation: 978-1-912254-07-01

Available from: 2020-09-08 Created: 2020-09-08 Last updated: 2025-10-22Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0003-3080-1354

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