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Nordin, Jesper
Publications (7 of 7) Show all publications
Nordin, J. (2024). Dreaming of new musical interaction – the interactive music in the project Dream. International Journal of Performance Arts and Digital Media, 20(1), 5-28
Open this publication in new window or tab >>Dreaming of new musical interaction – the interactive music in the project Dream
2024 (English)In: International Journal of Performance Arts and Digital Media, ISSN 1479-4713, E-ISSN 2040-0934, Vol. 20, no 1, p. 5-28Article in journal (Refereed) Published
Abstract [en]

Dream was an online live performance in early 2021 and was a collaboration between several partners, among them Royal Shakespeare Company, the Philharmonia Orchestra, Marshmallow Laser Feast, Manchester International Festival and EPIC Games. The stated goal of Dream was to explore new ways of interacting with audiences while bridging the disciplines of theatre, music, video games and other forms of digital media. The musical goals were to enable a high level of musical interactivity while at the same time coupling that with the use of high-quality recorded orchestral music. This article is not a study of the Dream project as a whole, but focuses on the interactive music that was generated in realtime by the actors and powered by Reactional Music. Apart from briefly discussing the technology itself, this article will describe and analyse some of the working processes involved in composing interactive music, as well as discuss some of the future implications of the use of technology from the video game industry in new areas such as live performances and audience interaction. The aim of this is to see if it’s possible to envision what kind of new artistic output that can come from these new technological environments.

Place, publisher, year, edition, pages
Taylor & Francis, 2024
Keywords
composition, Interactive music, non-linear music, Reactional Music, video game music
National Category
Musicology
Research subject
Musical Performance
Identifiers
urn:nbn:se:ltu:diva-104932 (URN)10.1080/14794713.2024.2328007 (DOI)001191000900001 ()2-s2.0-85188558338 (Scopus ID)
Note

Validerad;2024;Nivå 1;2024-09-27 (joosat);

Full text license: CC BY-NC-ND

Available from: 2024-04-02 Created: 2024-04-02 Last updated: 2025-10-21Bibliographically approved
Nordin, J. (2023). Convergence.
Open this publication in new window or tab >>Convergence
2023 (English)Artistic output (Refereed)
National Category
Music
Research subject
Musical Performance
Identifiers
urn:nbn:se:ltu:diva-87885 (URN)
Note

Validerad;2023;Nivå 1;2023-12-20 (joosat);

Available from: 2021-11-12 Created: 2021-11-12 Last updated: 2025-10-21Bibliographically approved
Nordin, J. (2021). Dream: a live, online performance set in a virtual midsummer forest.
Open this publication in new window or tab >>Dream: a live, online performance set in a virtual midsummer forest
2021 (English)Artistic output (Refereed)
Abstract [en]

The plot

A dreamlike journey into a forest: a story of transformation. Inspired by Shakespeare’s iconic play, A Midsummer Night’s Dream.

Puck invites you on a magical journey between dusk and dawn. With a cloud of fireflies lighting the way, you explore the forest and encounter four sprites, Moth, Peaseblossom, Cobweb and Mustardseed. But storm clouds gather on the horizon, threatening destruction.

Dream features a symphonic score based on recordings by the Philharmonia Orchestra, conducted by Principal Conductor & Artistic Advisor Esa-Pekka Salonen. The recordings are expanded by music created in real time by the movements of the performers. This living, dynamic soundtrack adapts and interacts with the narrative and the pre-recorded orchestral tracks. 

National Category
Music Performing Arts Other Engineering and Technologies Other Engineering and Technologies
Research subject
Musical Performance
Identifiers
urn:nbn:se:ltu:diva-83586 (URN)
Projects
Audiences of the Future
Note

Validerad;2021;Nivå 2;2021-12-16 (svasva)

Available from: 2021-04-12 Created: 2021-04-12 Last updated: 2025-10-21Bibliographically approved
Nordin, J. (2020). Gaussian Blur, for ensemble and live electronics. Lepzig: Edition Peters Group
Open this publication in new window or tab >>Gaussian Blur, for ensemble and live electronics
2020 (English)Artistic output (Refereed)
Place, publisher, year, pages
Lepzig: Edition Peters Group, 2020. p. 67
National Category
Music
Research subject
Musical Performance
Identifiers
urn:nbn:se:ltu:diva-78890 (URN)
Note

Validerad;2020;Nivå 1;2020-12-17 (svasva)

Available from: 2020-05-15 Created: 2020-05-15 Last updated: 2025-10-22Bibliographically approved
Nordin, J. (2020). Sculpting the Air: uppförande på konserten Grand Soir Numérique. Leipzig: Edition Peters
Open this publication in new window or tab >>Sculpting the Air: uppförande på konserten Grand Soir Numérique
2020 (English)Artistic output (Refereed)
Place, publisher, year, pages
Leipzig: Edition Peters, 2020
National Category
Music
Research subject
Musical Performance
Identifiers
urn:nbn:se:ltu:diva-78892 (URN)
Note

Validerad;2020;Nivå 2;2020-12-17 (svasva)

Available from: 2020-05-15 Created: 2020-05-15 Last updated: 2025-10-22Bibliographically approved
Nordin, J. (2020). The Musical Interactivity Area: An Attempt to Map the Intersection Between Composition and Instrument Through the Use of the Gestrument Engine. In: S. Balandin, L. Turchet, T. Tyutina (Ed.), Proceedings of the 27th Conference of Open Innovations Association FRUCT, Trento, Italy: . Paper presented at 27th Conference of Open Innovations Association FRUCT, 7-9 September, 2020, Trento, Italy (pp. 349-355). FRUCT, 2 (ACM volume)
Open this publication in new window or tab >>The Musical Interactivity Area: An Attempt to Map the Intersection Between Composition and Instrument Through the Use of the Gestrument Engine
2020 (English)In: Proceedings of the 27th Conference of Open Innovations Association FRUCT, Trento, Italy / [ed] S. Balandin, L. Turchet, T. Tyutina, FRUCT , 2020, Vol. 2 (ACM volume), p. 349-355Conference paper, Published paper (Refereed)
Abstract [en]

This paper describes the use of the Gestrument Engine as a tool to develop a more articulated understanding of the interaction between user and digital instruments in musical creativity. Through the use of the Gestrument Engine, the paper seeks to develop a new model, the Musical Interactivity Area. This is a visualisation of the area between a composed piece of music and a playable instrument, mapping out possibilities that arise when using tools where it is possible to both pre-define the confines of the input data as well as the structural and temporal musical content. The Gestrument Engine is used by defining several alternative versions of the same musical rules, and later positioning these versions within the Musical Interactivity Area to exemplify the model.

Place, publisher, year, edition, pages
FRUCT, 2020
Series
Proceedings (Conference of Open Innovations Association FRUCT), ISSN 2305-7254, E-ISSN 2305-7254
Keywords
Internet of Musical Things, Internet of Sounds
National Category
Music
Research subject
Musical Performance
Identifiers
urn:nbn:se:ltu:diva-81748 (URN)
Conference
27th Conference of Open Innovations Association FRUCT, 7-9 September, 2020, Trento, Italy
Note

ISBN för värdpublikation: 978-952-69244-3-4

Available from: 2020-12-01 Created: 2020-12-01 Last updated: 2025-10-22Bibliographically approved
Nordin, J. (2019). 3rd Retrospective for Violin, String Orchestra and Live Elctronics. Lepzig: Edition Peters
Open this publication in new window or tab >>3rd Retrospective for Violin, String Orchestra and Live Elctronics
2019 (English)Artistic output (Refereed)
Place, publisher, year, pages
Lepzig: Edition Peters, 2019. p. 20
National Category
Music
Research subject
Musical Performance
Identifiers
urn:nbn:se:ltu:diva-78891 (URN)
Note

Validerad;2020;Nivå 1;2020-12-17 (svasva)

Available from: 2020-05-15 Created: 2020-05-15 Last updated: 2025-10-22Bibliographically approved
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