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Quality of Experience Assessment for Streamed Social Extended Reality Applications over Heterogeneous Access Networks
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0003-3489-7429
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0001-9811-9656
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.
Luleå University of Technology, Department of Computer Science, Electrical and Space Engineering, Computer Science.ORCID iD: 0000-0002-8681-9572
2025 (English)In: 2025 17th International Conference on Quality of Multimedia Experience (QoMEX), IEEE, 2025Conference paper, Published paper (Refereed)
Abstract [en]

In the future, extended reality (XR) applications will be hosted on cloud and edge infrastructures and streamed over heterogeneous access networks such as Wi-Fi and 6G. These infrastructures promise ubiquity but are prone to stochastic conditions, such as network congestion and wireless signal fading and attenuation, that can be detrimental to the quality of experience (QoE) regarding XR applications. This paper presentsextensive and novel results assessing the impact of networkconditions (N = 20) on users’ QoE via realistic subjective tests(N = 28) involving factors such as round-trip time (RTT), jitter(RJ), and packet loss (PL) in a social XR application context. Our results indicate that social XR applications require stringent quality of service to support users’ QoE. We demonstrate that RTT values up to 77 ms do not significantly impact users’ QoE. Furthermore, combined (PL and RTT) values lead to significant QoE degradation when RTT values exceed 77 ms and PL exceeds 2%. We also demonstrate that even minimal jitter values, with 1 standard deviation beyond 52 ms RTT values,can lead to significant QoE degradations. Furthermore, jitter values exceeding 3 standard deviations for 27ms RTT value and beyond should be avoided. Finally, based on network traffic data between Sweden and various AWS data centers in Europe, we show that social XR applications can be hosted at a few datacenter locations with minimal QoE impact for wired network connections. However, due to high jitter values, both 4G and 5G networks are not conducive to users’ QoE.

Place, publisher, year, edition, pages
IEEE, 2025.
Series
International Workshop on Quality of Multimedia Experience, QoMEx, E-ISSN 2472-7814
Keywords [en]
Extended reality (XR), Subjective tests, Quality of Experience (QoE), Virtual Reality (VR), Heterogeneous Access Networks
National Category
Communication Systems Computer Sciences Networked, Parallel and Distributed Computing
Research subject
Pervasive Mobile Computing
Identifiers
URN: urn:nbn:se:ltu:diva-115205DOI: 10.1109/QoMEX65720.2025.11219935Scopus ID: 2-s2.0-105023827722OAI: oai:DiVA.org:ltu-115205DiVA, id: diva2:2008195
Conference
17th International Conference on Quality of Multimedia Experience (QoMEX’25), Madrid, Spain, September 29 - October 3, 2025
Available from: 2025-10-22 Created: 2025-10-22 Last updated: 2026-01-14Bibliographically approved

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Mitra, KaranSouza Rossi, HenriqueÅhlund, Christer

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