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Virtual Reality in neck pain rehabilitation: Measurement properties of cervical Sensorimotor assessments and Feasibility of a home-based sensorimotor intervention
Luleå University of Technology, Department of Health, Education and Technology, Health, Medicine and Rehabilitation.ORCID iD: 0000-0003-0704-6047
2026 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Background: Neck pain is one of the most common musculoskeletal disorders worldwide and is frequently associated with impairments in sensorimotor control. Identifying such impairments may be important for guiding targeted rehabilitation and evaluating treatment outcomes. However, objective assessment of cervical sensorimotor functions often requires specialized equipment, highlighting the need for accessible, valid, and reliable assessment methods. Recent advances in virtual reality (VR) provide new opportunities for both assessment and rehabilitation of cervical sensorimotor functions, potentially in remote or home-based settings.

Aim: To evaluate the measurement properties of newly developed VR-based assessments of cervical sensorimotor functions in individuals with and without neck pain, and to investigate the feasibility of a home-based VR sensorimotor intervention for individuals with chronic neck pain.

Methods: This thesis comprises five quantitative studies: four cross-sectional studies of measurement properties and a feasibility randomized controlled trial. Studies I and II evaluated the concurrent validity of VR-based assessments of joint position sense (JPS), cervical reaction acuity (CRA), range of motion (ROM), and fast cervical rotation in 20 participants with and without neck pain. Agreement between the VR-based measures and a reference measurement system was evaluated using Bland–Altman analysis and intraclass correlation coefficients (ICCs). Study III investigated the test–retest reliability and discriminant validity of the CRA test in individuals with chronic traumatic neck pain (CTNP; n = 42) and asymptomatic controls (CON; n = 38). Reliability was assessed using ICCs and the standard error of measurement (SEM), while group differences were examined using analysis of covariance. Study IV used orthogonal projections to latent structures (OPLS) to evaluate the ability of a VR-based test battery comprising assessments of movement sense, JPS, CRA, ROM, and postural sway, to discriminate between participants with CTNP (n = 55) and CON (n = 48). In Studies III and IV, construct validity was assessed by examining associations between VR-based test outcomes and patient-reported outcome measures using correlation analyses and OPLS regression models. Study V evaluated the feasibility of home-based VR sensorimotor training compared with conventional neuromuscular endurance training in individuals with chronic neck pain, and explored physiotherapists’ experiences of delivering the interventions.

Results: The VR-based tests demonstrated acceptable concurrent validity, with generally small measurement biases and moderate to excellent agreement with the reference system for cervical ROM, movement velocity, and the CRA test. Agreement was poorer for JPS and at very high movement velocities. The CRA test demonstrated acceptable test–retest reliability and discriminant validity, except for the variable reaction time which showed weaker measurement properties. From the CRA outcome measures, peak velocity had the strongest ability to discriminate between groups. The multivariate test battery differentiated participants with CTNP from asymptomatic controls and explained approximately 34% of the variation in group membership. Compared with controls, participants with CTNP demonstrated impaired movement sense, reduced movement smoothness and velocity, longer task-completion times, reduced ROM, and greater postural sway. Associations between VR outcomes and patient-reported outcomes were generally low. In Study V, prolonged recruitment was identified. The intervention completion rate was 92% in the VR group and met the predefined feasibility criterion. Adherence and outcome-measure completion rates were high in both groups. Dizziness was reported more frequently in the VR group, whereas neck pain was reported more frequently in the NET group; symptoms of simulator sickness were generally mild. Physiotherapists viewed the delivery of the intervention positively but identified the need for technical support, cost, and required technical skills as potential barriers.

Conclusions: VR-based assessment shows promise as an objective and accessible approach to identifying impairments in cervical sensorimotor function. A future full-scale RCT appears feasible in most respects, provided that challenges related to recruitment and technical support are addressed. Further research should explore patients’ experiences and identify barriers and facilitators to clinical implementation.

Place, publisher, year, edition, pages
Luleå: Luleå tekniska universitet, 2026.
Series
Doctoral thesis / Luleå University of Technology, ISSN 1402-1544
Keywords [en]
chronic neck pain, feasibility, home-based rehabilitation, pilot RCT, reliability, sensorimotor function, training, validity, virtual reality
National Category
Physiotherapy
Research subject
Physiotherapy and Health Promotion
Identifiers
URN: urn:nbn:se:ltu:diva-119963ISBN: 978-91-8142-156-9 (print)ISBN: 978-91-8142-157-6 (electronic)OAI: oai:DiVA.org:ltu-119963DiVA, id: diva2:2106588
Public defence
2026-12-04, Vetenskapens Hus Luleå, Luleå University of Technology, Luleå, 09:00 (Swedish)
Opponent
Supervisors
Available from: 2026-09-30 Created: 2026-09-30 Last updated: 2026-09-30Bibliographically approved
List of papers
1. Concurrent Validity of Cervical Movement Tests Using VR Technology—Taking the Lab to the Clinic
Open this publication in new window or tab >>Concurrent Validity of Cervical Movement Tests Using VR Technology—Taking the Lab to the Clinic
2023 (English)In: Sensors, E-ISSN 1424-8220, Vol. 23, no 24, article id 9864Article in journal (Refereed) Published
Abstract [en]

Reduced cervical range of motion (ROM) and movement velocity are often seen in people with neck pain. Objective assessment of movement characteristics is important to identify dysfunction, to inform tailored interventions, and for the evaluation of the treatment effect. The purpose of this study was to investigate the concurrent validity of a newly developed VR technology for the assessment of cervical ROM and movement velocity. VR technology was compared against a gold-standard three-dimensional optical motion capture system. Consequently, 20 people, 13 without and 7 with neck pain, participated in this quantitative cross-sectional study. ROM was assessed according to right/left rotation, flexion, extension, right/left lateral flexion, and four diagonal directions. Velocity was assessed according to fast cervical rotation to the right and left. The correlations between VR and the optical system for cervical ROM and velocity were excellent, with intraclass correlation coefficient (ICC) values > 0.95. The mean biases between VR and the optical system were ≤ 2.1° for the ROM variables, <12°/s for maximum velocity, and ≤3.0°/s for mean velocity. In conclusion, VR is a useful assessment device for ROM and velocity measurements with clinically acceptable biases. It is a feasible tool for the objective measurement of cervical kinematics in the clinic.

Place, publisher, year, edition, pages
MDPI, 2023
Keywords
neck pain, cervical, virtual reality, VR, 3D motion capture, validity, agreement, correlation, range of motion, velocity
National Category
Physiotherapy
Research subject
Physiotherapy; Biomedical Engineering
Identifiers
urn:nbn:se:ltu:diva-103396 (URN)10.3390/s23249864 (DOI)001137842000001 ()38139710 (PubMedID)2-s2.0-85180617871 (Scopus ID)
Funder
Vinnova, 2021-02237
Note

Validerad;2024;Nivå 2;2024-01-01 (hanlid);

Full text license: CC BY

Available from: 2023-12-22 Created: 2023-12-22 Last updated: 2026-09-30Bibliographically approved
2. Cervical Sensorimotor Function Tests Using a VR Headset—An Evaluation of Concurrent Validity
Open this publication in new window or tab >>Cervical Sensorimotor Function Tests Using a VR Headset—An Evaluation of Concurrent Validity
2024 (English)In: Sensors, E-ISSN 1424-8220, Vol. 24, no 17, article id 5811Article in journal (Refereed) Published
Abstract [en]

Sensorimotor disturbances such as disturbed cervical joint position sense (JPS) and reduced reaction time and velocity in fast cervical movements have been demonstrated in people with neck pain. While these sensorimotor functions have been assessed mainly in movement science laboratories, new sensor technology enables objective assessments in the clinic. The aim was to investigate concurrent validity of a VR-based JPS test and a new cervical reaction acuity (CRA) test. Twenty participants, thirteen asymptomatic and seven with neck pain, participated in this cross-sectional study. The JPS test, including outcome measures of absolute error (AE), constant error (CE), and variable error (VE), and the CRA test, including outcome measures of reaction time and maximum velocity, were performed using a VR headset and compared to a gold standard optical motion capture system. The mean bias (assessed with the Bland–Altman method) between VR and the gold standard system ranged from 0.0° to 2.4° for the JPS test variables. For the CRA test, reaction times demonstrated a mean bias of −19.9 milliseconds (ms), and maximum velocity a mean bias of −6.5 degrees per seconds (°/s). The intraclass correlation coefficients (ICCs) between VR and gold standard were good to excellent (ICC 0.835–0.998) for the JPS test, and excellent (ICC 0.931–0.954) for reaction time and maximum velocity for the CRA test. The results show acceptable concurrent validity for the VR technology for assessment of JPS and CRA. A slightly larger bias was observed in JPS left rotation which should be considered in future research.

Place, publisher, year, edition, pages
MDPI, 2024
Keywords
agreement, correlation, neck pain, joint position sense, reaction time, sensorimotor, velocity, virtual reality, VR
National Category
Physiotherapy Neurosciences
Research subject
Physiotherapy; Biomedical Engineering
Identifiers
urn:nbn:se:ltu:diva-110079 (URN)10.3390/s24175811 (DOI)001311608300001 ()39275722 (PubMedID)2-s2.0-85203860395 (Scopus ID)
Funder
Vinnova, 2021-02237
Note

Validerad;2024;Nivå 2;2024-11-14 (sarsun);

Full text license: CC BY;

Available from: 2024-09-23 Created: 2024-09-23 Last updated: 2026-09-30Bibliographically approved
3. Cervical movement performance in individuals with traumatic neck pain: a cross-sectional validity and reliability study of the cervical reaction acuity test
Open this publication in new window or tab >>Cervical movement performance in individuals with traumatic neck pain: a cross-sectional validity and reliability study of the cervical reaction acuity test
Show others...
2026 (English)In: Musculoskeletal Science and Practice, ISSN 2468-7812, Vol. 85, no 2026, article id 103599Article in journal (Refereed) Published
Abstract [en]

Background

Traumatic neck pain is prevalent and often linked to sensorimotor impairments, including reduced cervical movement velocity, prolonged task completion time and delayed reaction times. The cervical reaction acuity (CRA) test provides a virtual reality (VR) based objective assessment of a combination of these deficits.

Objectives

To evaluate the CRA test in terms of discriminant and construct validity, associations among CRA-variables, and test-retest reliability.

Design

Cross-sectional and test-retest reliability study.

Method

Adults aged 18–65 years with chronic traumatic neck pain (CTNP) (n = 42) and asymptomatic controls (CON) (n = 38) completed the VR-based CRA test (measuring peak velocity, reaction time, and task completion time) twice, one week apart. Discriminant validity was examined through group comparisons and sensitivity and specificity analyses. Construct validity was examined through correlations with patient-reported outcomes. Associations among CRA variables were examined using correlational analyses. Test-retest reliability (CTNP n = 41, CON n = 29) was examined via intraclass correlation coefficients (ICC), standard error of measurement and minimal detectable change.

Results

Participants with CTNP showed significantly lower peak velocity and longer task completion times than CON. Reaction time did not differ between groups. Peak velocity had the best discriminative ability (sensitivity 83%, specificity 71%), while task completion time showed lower sensitivity (45%) but higher specificity (90%). Correlations with self-reported measures were low to moderate. ICC ranged from 0.54 to 0.94 (95% CI 0.23–0.97).

Conclusion

The CRA test assesses cervical movement performance, with reliability ranging from poor to excellent. Individuals with CTNP demonstrate slower cervical movement velocity and prolonged task completion times than CON.

Place, publisher, year, edition, pages
Elsevier, 2026
Keywords
Neck pain, Reaction time, Sensorimotor control, Velocity, Virtual reality
National Category
Physiotherapy
Research subject
Physiotherapy and Health Promotion
Identifiers
urn:nbn:se:ltu:diva-118799 (URN)10.1016/j.msksp.2026.103599 (DOI)001804347800001 ()42314365 (PubMedID)2-s2.0-105042430534 (Scopus ID)
Note

Full text license: CC BY

Available from: 2026-06-24 Created: 2026-06-24 Last updated: 2026-09-30Bibliographically approved

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1516171819202118 of 24
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