Virtual Reality in neck pain rehabilitation: Measurement properties of cervical Sensorimotor assessments and Feasibility of a home-based sensorimotor intervention
2026 (English) Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]
Background: Neck pain is one of the most common musculoskeletal disorders worldwide and is frequently associated with impairments in sensorimotor control. Identifying such impairments may be important for guiding targeted rehabilitation and evaluating treatment outcomes. However, objective assessment of cervical sensorimotor functions often requires specialized equipment, highlighting the need for accessible, valid, and reliable assessment methods. Recent advances in virtual reality (VR) provide new opportunities for both assessment and rehabilitation of cervical sensorimotor functions, potentially in remote or home-based settings.
Aim: To evaluate the measurement properties of newly developed VR-based assessments of cervical sensorimotor functions in individuals with and without neck pain, and to investigate the feasibility of a home-based VR sensorimotor intervention for individuals with chronic neck pain.
Methods: This thesis comprises five quantitative studies: four cross-sectional studies of measurement properties and a feasibility randomized controlled trial. Studies I and II evaluated the concurrent validity of VR-based assessments of joint position sense (JPS), cervical reaction acuity (CRA), range of motion (ROM), and fast cervical rotation in 20 participants with and without neck pain. Agreement between the VR-based measures and a reference measurement system was evaluated using Bland–Altman analysis and intraclass correlation coefficients (ICCs). Study III investigated the test–retest reliability and discriminant validity of the CRA test in individuals with chronic traumatic neck pain (CTNP; n = 42) and asymptomatic controls (CON; n = 38). Reliability was assessed using ICCs and the standard error of measurement (SEM), while group differences were examined using analysis of covariance. Study IV used orthogonal projections to latent structures (OPLS) to evaluate the ability of a VR-based test battery comprising assessments of movement sense, JPS, CRA, ROM, and postural sway, to discriminate between participants with CTNP (n = 55) and CON (n = 48). In Studies III and IV, construct validity was assessed by examining associations between VR-based test outcomes and patient-reported outcome measures using correlation analyses and OPLS regression models. Study V evaluated the feasibility of home-based VR sensorimotor training compared with conventional neuromuscular endurance training in individuals with chronic neck pain, and explored physiotherapists’ experiences of delivering the interventions.
Results: The VR-based tests demonstrated acceptable concurrent validity, with generally small measurement biases and moderate to excellent agreement with the reference system for cervical ROM, movement velocity, and the CRA test. Agreement was poorer for JPS and at very high movement velocities. The CRA test demonstrated acceptable test–retest reliability and discriminant validity, except for the variable reaction time which showed weaker measurement properties. From the CRA outcome measures, peak velocity had the strongest ability to discriminate between groups. The multivariate test battery differentiated participants with CTNP from asymptomatic controls and explained approximately 34% of the variation in group membership. Compared with controls, participants with CTNP demonstrated impaired movement sense, reduced movement smoothness and velocity, longer task-completion times, reduced ROM, and greater postural sway. Associations between VR outcomes and patient-reported outcomes were generally low. In Study V, prolonged recruitment was identified. The intervention completion rate was 92% in the VR group and met the predefined feasibility criterion. Adherence and outcome-measure completion rates were high in both groups. Dizziness was reported more frequently in the VR group, whereas neck pain was reported more frequently in the NET group; symptoms of simulator sickness were generally mild. Physiotherapists viewed the delivery of the intervention positively but identified the need for technical support, cost, and required technical skills as potential barriers.
Conclusions: VR-based assessment shows promise as an objective and accessible approach to identifying impairments in cervical sensorimotor function. A future full-scale RCT appears feasible in most respects, provided that challenges related to recruitment and technical support are addressed. Further research should explore patients’ experiences and identify barriers and facilitators to clinical implementation.
Place, publisher, year, edition, pages Luleå: Luleå tekniska universitet, 2026.
Series
Doctoral thesis / Luleå University of Technology, ISSN 1402-1544
Keywords [en]
chronic neck pain, feasibility, home-based rehabilitation, pilot RCT, reliability, sensorimotor function, training, validity, virtual reality
National Category
Physiotherapy
Research subject Physiotherapy and Health Promotion
Identifiers URN: urn:nbn:se:ltu:diva-119963 ISBN: 978-91-8142-156-9 (print) ISBN: 978-91-8142-157-6 (electronic) OAI: oai:DiVA.org:ltu-119963 DiVA, id: diva2:2106588
Public defence
2026-12-04, Vetenskapens Hus Luleå, Luleå University of Technology, Luleå, 09:00 (Swedish)
Opponent
Supervisors
2026-09-302026-09-302026-09-30 Bibliographically approved
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