The study directs its focal interest towards rendering processes of virtual characters. Hence, it bids to disclose ways in which different forms of embodied actions and behaviours in virtual reality (VR) are part of spatiality as well as of artifacts. Pinpointing the alliance between generic virtual characters, artifacts and virtual environments yield additional understanding of how these phenomena mutually feed off from- and are discerned in light of each other.
Godkänd; 2009; 20090313 (jenolo)